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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Black Sea/Modern Map and Terrain Wishlist

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I'm having a lot of fun making urban/suburban maps for CMBS (as an old Sim City 2000 addict), and enjoying playing on them (although the AI is proving difficult) - the tall buildings and modern flavour objects make some very immersive modern city environments.

As someone who prefers WWII, a good map, where I can really feel like I'm really playing in a modern environment, makes all the difference to enjoying CMBS. The maps that seem too much like CMRT are not immersive for me.  I enjoyed the CMBS urban maps much more when I went in to the editor and added streetlights and traffic lights.


So this is not a criticism - I've grown to enjoy CMBS (it took time) - but an ability to make more modern-looking maps would be a big advantage.

My wishlist would include the following:


  • landscaped and suburban flower tiles (visibility like wheatfields)
  • Enable stepped terrain more easily - to create 1+m drops from one elevation to another (at the moment this only works with large gaps in elevation)


  • Tall chainlink fences*
  • modern lightweight fences
    (e.g. lightweight wood or sheetmetal) - a total visibility obstacle but not very protective, with tall fences passable with difficulty by infantry, but easily passable by light armour
  • road barriers


  • steps
  • Improved paved/highway tiles (I haven't been able to produce a good highway with the highway tiles - there seem to be some missing)
  • ramps


  • all glass frontages
  • garages (I've been using barns, but they look odd)
  • A wall type for modular buildings that is open but with a parapet, such as you would have in multi-level car-park.
  • Open-sided metal towers and stairs such as you see in heavy-industrial sites
    (the simplest form of which could be placed alongside other buildings to form climbable external fire-escapes)
  • More modern houses and small shops


  • The ability to remove floors in buildings (the way you can currently remove walls) to make large interior spaces)
  • To be able to shift-click on interior floors to make them cement (instead of wood)


  • Billboards
  • Highway overhead signs


[ *this very good suggestion was made by Ithikial_AU ]
in the thread happy-new-years-day-2018-look-ahead


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1 hour ago, Sgt.Squarehead said:

C'mon then.....Share those maps!  :P

I love mucking about with AI scripts on urban terrain.....Bring it on! 

OK :)

This one is the best one so far.

I've been fascinated by the idea of modern constructions as 'urban fortresses' (of the sort that so often seem to feature in news stories of war zones) - this one is based around a football stadium, but includes some rather robust apartment blocks and shopping centres (featuring multiple modular buildings to give them interesting interiors and make them difficult to destroy), as well as suburban shops and houses and some wide open spaces (such as car parks).

I took quite a long time  clearing out interior walls in the larger structures, making doors match up and so on. There are few structures where you have to blow your way through interior walls, and some of them (the stadium in particular) feature large amounts of open space, long corridors etc. which I think is realistic.

I also spent several hours adding street lights and one or two other flavour objects (streetlights in particular make maps feel really immersive IMO).

There are aspects I'm not quite sure about (I haven't play tested all the interiors, so I don't know how much fun they'll be).

The zip file contains the master map and some of the slices - not all of which are equally useful (just playing around at the moment).

Maps download:


Apologies for rough edges - I hope you enjoy it  :)

Here are some images:















Northern Stand.jpg

Edited by Freyberg
white space

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That is bloody magnificent that is!  B)

Love the little market stalls you made, very cunningly done.

You could use internal flat balconies with support legs to create the appearance of pillars in your long stadium corridors.

Going to enjoy picking this one over in detail, superb work fella!  ;)

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3 minutes ago, Sgt.Squarehead said:

That is bloody magnificent that is!  B)

Love the little market stalls you made, very cunningly done.

You could use internal flat balconies with support legs to create the appearance of pillars in your long stadium corridors.

Going to enjoy picking this one over in detail, superb work fella!  ;)

Thanks :)

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@Freyberg I like that list +1. Garages, chain link fences and fire escapes, good call.

Also, please consider adding your maps to the scenario Depot, they accept just maps.

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Ditto, really well done.  I agree with IanL, upload those bad boys and maybe someone will turn them into an awesome scenario or QB map.

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@Freyberg  Very cool.  I really like the stadium idea.  A great place to use as a helicopter landing zone to evacuate embassy personnel !! :)  + 1

The high rise apartments are very cool also. 

Edited by MOS:96B2P

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Back a decade(?) ago I did a CMSF(1) scenario involving US Stryker infantry versus Marines at a suburban highway-side Texas shopping plaza on the 4th of July :o. It was carnage. It was also my first attempt at a large-scale composite building structure to fight through. City-scale metro areas need a LOT of troops. Send in a company and they're likely to get gobbled-up without a trace.

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Thanks for the approval Freyburg.

Nice map. :) In a modern warfare scenario it's easy to thing stadiums would become the 'hill fort' of the 21st century. I I was on the ground I'd be calling in a quite a few air strikes. :P One problem with huge urban maps, particularly those relying on an awful lot of connected modular buildings is it becomes a camera nightmare for the player. Fingers crossed there is something that can be done in the future to improve this part of the design.

I've always wanted more terrain options (or terrain packs). For the modern titles there are quite limitless opportunities to expand the battlefield.

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