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Sequoia

Elite Forces Pack compostion speculation

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In the General discussion forum, the desire for an elite forces pack was expressed by a few for CMBN. IIRC Battlefront once mentioned an elite forces pack as a possibility for CMFI. Here I wanted to focus however on a Normandy pack and what it might consist of. Of course we already have the allied airborne forces. Most German airborne forces by this time iirc were no longer elite. Obvious additions are US Rangers and British Commandos. I believe both British Army and Marine Commandos were identically organized. Are there any other force types that would qualify for an elite forces pack?

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Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

For the Axis: Ost truppen?  Straggler units? luftwaffe personnel?

 

As well as elite units I'd like to see the fleshing out of troops used/dragged into the conflict.

Edited by zinzan
another thought

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1 hour ago, zinzan said:

Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

For the Axis: Ost truppen?  Straggler units? luftwaffe personnel?

 

As well as elite units I'd like to see the fleshing out of troops used/dragged into the conflict.

Glider units are airborne units. They exist in the game already.

As for your Axis units ... this is an elite unit and not an odds and sods unit discussion.

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4 hours ago, Miller786 said:

Personally i'd like to see the SAS and their special jeeps

Well we're talking about CMBN here. I don't know what of any operations they did in that campaign.

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3 minutes ago, Sequoia said:

Well we're talking about CMBN here. I don't know what of any operations they did in that campaign.

They were operating behind enemy lines supporting partisans, ambushing german convoys and generally sabotaging the enemy. I do admit they are very small scale operations however there are even smaller CMBN scenarios so why not...

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Okay, SAS squadron + Maquis cells would a be a reasonable stretch.  And certainly this would be amusing:

SAS_jeep_18_November_1944.jpg

Edited by akd

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A possible German special force would be Fallschirm-Aufklarungs-Abteilung 12, the corps-level reconnaissance battalion of II Fallschirmjäger-Korps . They formed several Sturmgruppen. According to the book "Dying for St. Lo" every recon company formed one assault group, which was armed with a Puppchen rocket launcher, 3 FG42s (1 scoped) and a flamethrower. Probably the crewmen had K98ks and the squad leader a submachinegun.

That being said, having second line German troops with Czech or captured weapons would be cool as well.

Edited by Ts4EVER

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Fallschirm-Aufklarungs-Abteilung 12 is already in the game, but not so sure on the basis of the equipment described in Dying for St. Lo.  Nothing particularly elite about this unit either.

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Well back in Normandy FJG were not as crap yet as in the Ardennes :D And it could be included as a special organisation, I mean it's not like the Germans had any ranger type light infantry with the exception of maybe Brandenburgers or SS Jagdverbände, neither of which were in Normandy.

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8 hours ago, Combatintman said:

 this is an elite unit and not an odds and sods unit discussion.

Sorry ! for not following the main theme for this thread...purely elite/special forces...

 

I just wanted to jump in and say that maybe an option could be to not just limit it to a special forces pack...

The number of such forces seems to be a bit limited (on the plus side it would obviously go faster to crank such a pack out...:))

But as an alternative...Maybe release a somewhat larger pack (maybe module). One that would also  include some second line germans like zinzan mentioned and perhaps also

partisans, french forces etc

 

partisans could be a good addition here for example...

3 hours ago, Miller786 said:

They were operating behind enemy lines supporting partisans, ambushing german convoys and generally sabotaging the enemy. 

 

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From an elite pack formations I would want would just the Commandos and Royal Marines Armoured Support Group. Could end up realising more but at the moment those come to mind.

 

On ‎10‎/‎01‎/‎2018 at 11:07 AM, zinzan said:

Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

 

On ‎10‎/‎01‎/‎2018 at 12:16 PM, Combatintman said:

Glider units are airborne units. They exist in the game already.

 

Was going to agree on that. At least regarding the British ones. However do not see an formation that quite works for representing 6th Airborne Armoured Reconnaissance Regiment?

Also to mention that in the quick mission mode removing all their glider borne transport, should there not be an couple universal carriers in the air landing battalion also, air landing battalions not purchasable either unless the quick missions dates set for September. Not seeing the parachute battalion (only the independent company) in quick missions either.

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On 10/1/2018 at 3:48 PM, akd said:

Rangers and Commandos.  Nothing else is relevant.

Even with only these 2 i would be very happy.

5 hours ago, silent_crescendo said:

I’d personally love to see this added to the game. 

*Looks at your profile picture* You don't say... xD (im a commando fanboy myself).

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Would this be a pack just for CM:BN, or would the other titles be covered too?

If it's the former, the scope is just too narrow IMHO, it would need to cover at least CM:FI & CM:RT too before I'd be very excited about it.

Edited by Sgt.Squarehead

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Sgt S.- Well as I'm sure you know modules and packs are always designed for only one family. In the CMFI forums, Steve himself expresses the desire for an elite forces pack for that family. So an elite forces pack need not be limited to just one family but they would always be separate packs.

Here's a really long shot for an addition to an Normandy pack- the Tetrarch Tank.

 

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Perhaps the pack could be released in a manner similar to the Engine 4 Upgrade.....I'd want UnCons in everything (including CM:BS), but others might not feel the same way.

Edited by Sgt.Squarehead

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So just for sh1ts and giggles ... let's assume that we get all of these Gucci units. What are you going to do with them? For instance I'm pretty sure that it is already possible in the editor to knock up an SAS squadron using existing British Airborne units. However, when you look at what they actually did in NWE in broad brush terms it doesn't amount to much mission/campaign wise. Eg

Ambush some German rear echelon types.

Ambush a convoy.

Call in an airstrike on a structure/unit.

Rinse and repeat ...

It seems, like a lot of kit/unit requests for this game, people like the idea of seeing a 'cool' new unit/equipment type but that's about it.

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Agreed.  Small Spec Ops missions with jeeps etc are not really what the European CM games are designed for - other than a tiny number of mission types as above.  Maybe more useful in the desert environments of CMSF where mobility is a much more needed option.  (Wish we had a WW2 CM DAK game, but there you are...)

Anyone see the old Michael Caine movie "Play Dirty"?  That would make a great WW2 Spec Ops mission (in the NA desert).    http://www.imdb.com/title/tt0063443/

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Their operations were much the same in the desert (perhaps a little more dramatic once the SAS got Jeeps), just played out in a bigger (& duller) arena.....However there's nothing wrong with those mission concepts if they are well implemented IMHO (LRDG operations in the Balkans anyone?  ;) ). 

My own interest would focus more on the Partisan/UnCon units that we don't currently have in games other than CM:A CM:SF.....As @Combatintman points out we can already model many of these Elite WWII forces by tweaking existing units.

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