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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sequoia

Elite Forces Pack compostion speculation

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In the General discussion forum, the desire for an elite forces pack was expressed by a few for CMBN. IIRC Battlefront once mentioned an elite forces pack as a possibility for CMFI. Here I wanted to focus however on a Normandy pack and what it might consist of. Of course we already have the allied airborne forces. Most German airborne forces by this time iirc were no longer elite. Obvious additions are US Rangers and British Commandos. I believe both British Army and Marine Commandos were identically organized. Are there any other force types that would qualify for an elite forces pack?

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Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

For the Axis: Ost truppen?  Straggler units? luftwaffe personnel?

 

As well as elite units I'd like to see the fleshing out of troops used/dragged into the conflict.

Edited by zinzan
another thought

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1 hour ago, zinzan said:

Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

For the Axis: Ost truppen?  Straggler units? luftwaffe personnel?

 

As well as elite units I'd like to see the fleshing out of troops used/dragged into the conflict.

Glider units are airborne units. They exist in the game already.

As for your Axis units ... this is an elite unit and not an odds and sods unit discussion.

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4 hours ago, Miller786 said:

Personally i'd like to see the SAS and their special jeeps

Well we're talking about CMBN here. I don't know what of any operations they did in that campaign.

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3 minutes ago, Sequoia said:

Well we're talking about CMBN here. I don't know what of any operations they did in that campaign.

They were operating behind enemy lines supporting partisans, ambushing german convoys and generally sabotaging the enemy. I do admit they are very small scale operations however there are even smaller CMBN scenarios so why not...

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Okay, SAS squadron + Maquis cells would a be a reasonable stretch.  And certainly this would be amusing:

SAS_jeep_18_November_1944.jpg

Edited by akd

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A possible German special force would be Fallschirm-Aufklarungs-Abteilung 12, the corps-level reconnaissance battalion of II Fallschirmjäger-Korps . They formed several Sturmgruppen. According to the book "Dying for St. Lo" every recon company formed one assault group, which was armed with a Puppchen rocket launcher, 3 FG42s (1 scoped) and a flamethrower. Probably the crewmen had K98ks and the squad leader a submachinegun.

That being said, having second line German troops with Czech or captured weapons would be cool as well.

Edited by Ts4EVER

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Fallschirm-Aufklarungs-Abteilung 12 is already in the game, but not so sure on the basis of the equipment described in Dying for St. Lo.  Nothing particularly elite about this unit either.

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Well back in Normandy FJG were not as crap yet as in the Ardennes :D And it could be included as a special organisation, I mean it's not like the Germans had any ranger type light infantry with the exception of maybe Brandenburgers or SS Jagdverbände, neither of which were in Normandy.

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8 hours ago, Combatintman said:

 this is an elite unit and not an odds and sods unit discussion.

Sorry ! for not following the main theme for this thread...purely elite/special forces...

 

I just wanted to jump in and say that maybe an option could be to not just limit it to a special forces pack...

The number of such forces seems to be a bit limited (on the plus side it would obviously go faster to crank such a pack out...:))

But as an alternative...Maybe release a somewhat larger pack (maybe module). One that would also  include some second line germans like zinzan mentioned and perhaps also

partisans, french forces etc

 

partisans could be a good addition here for example...

3 hours ago, Miller786 said:

They were operating behind enemy lines supporting partisans, ambushing german convoys and generally sabotaging the enemy. 

 

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From an elite pack formations I would want would just the Commandos and Royal Marines Armoured Support Group. Could end up realising more but at the moment those come to mind.

 

On ‎10‎/‎01‎/‎2018 at 11:07 AM, zinzan said:

Glider delivered units as oppossed to Airborne (eg AT units, Recce units, Engineers and other specialists).  High Morale but maybe not great riflemen.  

 

On ‎10‎/‎01‎/‎2018 at 12:16 PM, Combatintman said:

Glider units are airborne units. They exist in the game already.

 

Was going to agree on that. At least regarding the British ones. However do not see an formation that quite works for representing 6th Airborne Armoured Reconnaissance Regiment?

Also to mention that in the quick mission mode removing all their glider borne transport, should there not be an couple universal carriers in the air landing battalion also, air landing battalions not purchasable either unless the quick missions dates set for September. Not seeing the parachute battalion (only the independent company) in quick missions either.

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On 10/1/2018 at 3:48 PM, akd said:

Rangers and Commandos.  Nothing else is relevant.

Even with only these 2 i would be very happy.

5 hours ago, silent_crescendo said:

I’d personally love to see this added to the game. 

*Looks at your profile picture* You don't say... xD (im a commando fanboy myself).

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Would this be a pack just for CM:BN, or would the other titles be covered too?

If it's the former, the scope is just too narrow IMHO, it would need to cover at least CM:FI & CM:RT too before I'd be very excited about it.

Edited by Sgt.Squarehead

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