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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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But you can't recover crew-served weapons as far as I know. I think the principle is that anything shown in the special equipment panel can be recovered: binoculars, AT weapons, radios, and I assume demo charges. I don't know about the modern titles though---not sure if you can recover NVGs.

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1 hour ago, weapon2010 said:

hmmm ,  it would make sense that you could based on being able to do it with heavy weapons

Apples and pears comparison though - I doubt your average WW2 infantryman was particularly familiar with a radio, which nets his unit was operating on, what callsigns and codewords were in use etc etc. However, it is a moot point given that, despite what the manual says about weapons and ammunition being recovered by buddy aid, someone seems to have done it.

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I think this is to simulates that recovered equipement maybe damaged. Sometimes you can recover it, sometimes not. It's aleatory. 

Quote

Yeah some times they do some times they do not.  This is supposed to simulate damage to gear.  Or there could be a subtle bug if this always happens. The question that needs to be answered is does it always happen that way?  I have never really noticed the frequency this happens and I certainly have never tested it.

Link to IanL's post

Regards

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To make sure I wasn't remembering wrong, I just tested this in CMFI by running an HQ into MG fire. When the Radio Operator went down, the radio disappeared from the unit's equipment panel. But when the CO Buddy Aided him, the radio reappeared in the UI equipment panel and the unit went back into radio C2. However, the CO didn't change graphically--the radio backpack didn't appear on him.

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1 hour ago, General Liederkranz said:

But when the CO Buddy Aided him, the radio reappeared in the UI equipment panel and the unit went back into radio C2. However, the CO didn't change graphically--the radio backpack didn't appear on him.

Just out of curiosity, was the HQ still in radio C2 after moving (after the move was completed of course)?

Michael

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On 1/5/2018 at 12:31 PM, Combatintman said:

Recovery of radios by HQ teams doing buddy aid I would see as a realistic result, however hopefully the game does not allow a bog-standard rifle section to do so.

I just tested and it does (in this case a Waffen SS PzGd squad in CMFB recovered their platoon commander's radio).

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Posted (edited)
2 hours ago, General Liederkranz said:

I just tested and it does (in this case a Waffen SS PzGd squad in CMFB recovered their platoon commander's radio).

Well, of course...We all know that 'Supermen' should have no problem doing this compared to the standard GI.Joe.

On a less serious-note...I think it's simply an over site on BF's part as I'm sure they had no intention of this happening.

On a more serious note...What Mod are you using, MOS, for Unit Base Markers ? Mine is similar (don't float like some of yours), but seems slightly larger and the green color is filled-in.

Edited by JoMc67

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What is the problem with infantry squads picking up a radio? Are they extremely heavy, so that months of specialize strength training would be required to lift one?

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Another test, a US infantry squad in CMFI was able to Buddy Aid a radio from a fallen FO team and use it to establish radio-based C2 with their Platoon HQ. I don't know enough about radio frequencies, networks, or training to have any idea if this is realistic, or intended, but it's interesting. 

In any case it seems to me that regular riflemen picking up a radio is most often going to be a problem for players rather than an opportunity for unrealistic sleaze. When the Radio Operator goes down, I really want someone else in the Platoon HQ to pick it up. If I'm not watching carefully and a random rifleman Buddy Aids him, he can't transfer it back to the HQ. So that platoon is pretty much never going to re-establish radio C2 with the Company. 

This was pointed out here earlier:

 

 

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Posted (edited)
33 minutes ago, General Liederkranz said:

Another test, a US infantry squad in CMFI was able to Buddy Aid a radio from a fallen FO team and use it to establish radio-based C2 with their Platoon HQ. I don't know enough about radio frequencies, networks, or training to have any idea if this is realistic, or intended, but it's interesting

Yeah, I don't care if a standard grunt picks-up a Radio, but being able to use it to establish radio contact is another issue altogether.

Edited by JoMc67

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On 1/6/2018 at 5:06 PM, JoMc67 said:

On a more serious note...What Mod are you using, MOS, for Unit Base Markers ? Mine is similar (don't float like some of yours), but seems slightly larger and the green color is filled-in.

Sorry, I didn't reply sooner. If you tag me in the post I will get a notification after I log in and will try to respond ASAP.  I didn't see the question until today. :)

They were made by @Vein (Vein's base markers)  This is also where the red blood spot comes from for casualties.  I think some of the green base markers seemed to float because of the bocage berm behind the team.  They are normally on the ground as in the third screenshot.   I use them in all the CM titles including CM Afghanistan.  One of my favorite mods. 

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On January 6, 2018 at 3:22 PM, Vanir Ausf B said:

Are they extremely heavy, so that months of specialize strength training would be required to lift one?

The backpack radios had a battery that was, I think, the size and weight of a car battery. I think that after a day of lugging that around, you'd know you'd done a day's work.

Michael

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Posted (edited)

BTW, do WWII German infantry platoons get radios, I've never checked, but IIRC their radio net only extended to Company level.

Edited by Sgt.Squarehead

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1 minute ago, Sgt.Squarehead said:

BTW, do WWII German infantry platoons get radios, I've never checked, but IIRC their radio net only extended to Company level.

Yes, the German platoon HQ has a radio. 

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Posted (edited)

Not sure that should be so for infantry units, it was my impression that manpack radios were only issued to company HQs.....German radio gear was bulky unreliable and primitive compared to what the US used**.

See discussion here:  http://theminiaturespage.com/boards/msg.mv?id=33690

Some interesting related documents (swiped straight from Wiki):

https://www.nonstopsystems.com/radio/pdf-hell/TME-11-227-german-radio-com-equipmnt.pdf

https://www.nonstopsystems.com/radio/pdf-hell/article-hdbk-TM-E-30-451.pdf

** Following up on this, apparently by late 44 they had some very good gear including a short (2km) ranged set that was nominally useable as a platoon radio.....However they don't seem to have been issued in the numbers required for that (still researching).

Edited by Sgt.Squarehead

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