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Happy New Year's Day! 2018 look ahead


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1 hour ago, Sequoia said:

I know some will accuse us of being fan boys, but doing something such as updating a game that came out 10 years ago initially is almost unheard of.

Wear it like a badge of honour. The snowflakes just cannot handle people being happy and they get all butt hurt when they think other people don't agree with their glass half empty view of the world. :D

Edited by IanL
added smillie
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The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

Edited by Sgt.Squarehead
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9 hours ago, Sgt.Squarehead said:

The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

It's all good and well to advertise your mod work, but this really isn't the thread topic for it. 

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15 minutes ago, LukeFF said:

It's all good and well to advertise your mod work, but this really isn't the thread topic for it. 

I'm sorry...but i really don't see the problem here...

After all...the tread title is "2018 look ahead"...It seems to be a fairly OK place to share ideas for  future Projects...even if they are not done by BFC...

Many members are looking forward to some Irak/ Afghanistan...and anti Taliban/ISIS kind of scenarios using CMSFII...Good to know some are in the making :)

It's not like he is going to charge money for his work...Simply mentioning that this is something we can expexct to see the comming year...

9 hours ago, Sgt.Squarehead said:

The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

As for this i think it simply was an answer to a forum member that found his initial annoncement intresting...

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5 hours ago, RepsolCBR said:

I'm sorry...but i really don't see the problem here...

After all...the tread title is "2018 look ahead"...It seems to be a fairly OK place to share ideas for  future Projects...even if they are not done by BFC...

Many members are looking forward to some Irak/ Afghanistan...and anti Taliban/ISIS kind of scenarios using CMSFII...Good to know some are in the making :)

It's not like he is going to charge money for his work...Simply mentioning that this is something we can expexct to see the comming year...

As for this i think it simply was an answer to a forum member that found his initial annoncement intresting...

Besides and as I said before, there's hardly any real news from the side of BF in this thread, so yes, by all means share ideas for future projects. Why not.

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7 hours ago, RepsolCBR said:

Simply mentioning that this is something we can expexct to see the comming year...

I wouldn't even promise that much, I'm just experimenting with things.....What I was attempting to do is point out the massive flexibility of the current CM:SF array, without any of the improvements that version 2 will bring.

If, as I fervently hope, Steve & Co. are generous in their allocations of SIngle Vehicles & Specialist Teams, this will be an immensely flexible game.  At present I'm having to muck about with my TOE in Mosul because current Syrian Special Forces don't have the SPG-9 in their default TOE, whereas the Iraqi CTS that I'm using them to model do have that weapon.....With the new engine and a bit of luck this may not be a problem in the future.  Same may apply to things like ZPU technicals, if we can get 'Syrian Army' crews in 'em we're half way to modelling half of the world's small wars!

Edited by Sgt.Squarehead
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4 hours ago, Aragorn2002 said:

Besides and as I said before, there's hardly any real news from the side of BF in this thread, so yes, by all means share ideas for future projects. Why not.

Yeah really. If this is limited to just BF replies then they might as well lock up the thread and start a new one when they have news. Some people just go through life with a chip on their shoulder.  Anything that generates additional excitement for the products BF has commented on here is a win as far as I see it.  Looking forward to what you do next with CMSF2 @Sgt.Squarehead  Mosul was fantastic, with all the new options the next will be even more so. 

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5 minutes ago, PIATpunk said:

any beta testers care to comment whether the random turning off of shaders by the engine has been fixed?  Still seeing it occasionally.

If it is happening in a scenario or QB with foggy or hazy conditions then it's actually not a bug. There is apparently some compatibility problem between the shader and those weather conditions so it is deliberately disabled. I personally haven't noticed any problems so I can't be more specific.

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On 1-1-2018 at 11:27 PM, Battlefront.com said:

It's time for our more-or-less traditional end/beginning of the year's "state of the state" update for Battlefront and Combat Mision.  At this point no new images to show, but I promise they won't be too long coming now that the Holidays are pretty much passed.  I didn't want to bug anybody for screenshots this past week, but I will start bugging testers quite soon :)

 

So what happened? Did they tell you to mind your own business? :mellow:

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1 hour ago, Pete Wenman said:

You tease.

Here's one I think I can get away with sharing

Cool eh ?

P

 

Beautiful!  That's a big boom and I love the framing of the AAVs in the foreground.  Hope to see more! :ph34r:

1 hour ago, Ts4EVER said:

This was either a big fail or a good joke.

Works fine for me.

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