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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Happy New Year's Day! 2018 look ahead

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1 hour ago, Sequoia said:

I know some will accuse us of being fan boys, but doing something such as updating a game that came out 10 years ago initially is almost unheard of.

Wear it like a badge of honour. The snowflakes just cannot handle people being happy and they get all butt hurt when they think other people don't agree with their glass half empty view of the world. :D

Edited by IanL
added smillie

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58 minutes ago, Sgt.Squarehead said:

 

I've recently been mucking about with a CENTCOM/Azerbaijani joint peacekeeping force for the immediate post(BFC)war years in Syria.....Ready for the coming fight against OSIRIS.  :ph34r:

 

Sounds cool ! :)

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The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

Edited by Sgt.Squarehead

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9 hours ago, Sgt.Squarehead said:

The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

It's all good and well to advertise your mod work, but this really isn't the thread topic for it. 

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15 minutes ago, LukeFF said:

It's all good and well to advertise your mod work, but this really isn't the thread topic for it. 

I'm sorry...but i really don't see the problem here...

After all...the tread title is "2018 look ahead"...It seems to be a fairly OK place to share ideas for  future Projects...even if they are not done by BFC...

Many members are looking forward to some Irak/ Afghanistan...and anti Taliban/ISIS kind of scenarios using CMSFII...Good to know some are in the making :)

It's not like he is going to charge money for his work...Simply mentioning that this is something we can expexct to see the comming year...

9 hours ago, Sgt.Squarehead said:

The current iteration of the Core Units file is here if you are interested (it's a bit unconventional), look in Deploy (Blue) to get the best handle on what I've done (I haven't tweaked the individual unit settings yet, but the basics are all there): 

https://www.dropbox.com/s/xm958cg3k01d9ro/[CORE] Azerbaijani Peacekeepers.btt?dl=0

The idea of all this is that with the regime crushed the war in Syria is over, 'victory has been declared', NATO has accepted Azerbaijani peacekeepers both to allay Russian fears and in an attempt to draw the Azeris into the US camp (we know what's going to kick off in the Ukraine in a couple of years after all). 

OSIRIS is basically a mega ISIS, bolstered by surviving Syrian forces in addition to the Iraqis and the countless foreign fighters.

As for this i think it simply was an answer to a forum member that found his initial annoncement intresting...

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5 hours ago, RepsolCBR said:

I'm sorry...but i really don't see the problem here...

After all...the tread title is "2018 look ahead"...It seems to be a fairly OK place to share ideas for  future Projects...even if they are not done by BFC...

Many members are looking forward to some Irak/ Afghanistan...and anti Taliban/ISIS kind of scenarios using CMSFII...Good to know some are in the making :)

It's not like he is going to charge money for his work...Simply mentioning that this is something we can expexct to see the comming year...

As for this i think it simply was an answer to a forum member that found his initial annoncement intresting...

Besides and as I said before, there's hardly any real news from the side of BF in this thread, so yes, by all means share ideas for future projects. Why not.

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7 hours ago, RepsolCBR said:

Simply mentioning that this is something we can expexct to see the comming year...

I wouldn't even promise that much, I'm just experimenting with things.....What I was attempting to do is point out the massive flexibility of the current CM:SF array, without any of the improvements that version 2 will bring.

If, as I fervently hope, Steve & Co. are generous in their allocations of SIngle Vehicles & Specialist Teams, this will be an immensely flexible game.  At present I'm having to muck about with my TOE in Mosul because current Syrian Special Forces don't have the SPG-9 in their default TOE, whereas the Iraqi CTS that I'm using them to model do have that weapon.....With the new engine and a bit of luck this may not be a problem in the future.  Same may apply to things like ZPU technicals, if we can get 'Syrian Army' crews in 'em we're half way to modelling half of the world's small wars!

Edited by Sgt.Squarehead

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4 hours ago, Aragorn2002 said:

Besides and as I said before, there's hardly any real news from the side of BF in this thread, so yes, by all means share ideas for future projects. Why not.

Yeah really. If this is limited to just BF replies then they might as well lock up the thread and start a new one when they have news. Some people just go through life with a chip on their shoulder.  Anything that generates additional excitement for the products BF has commented on here is a win as far as I see it.  Looking forward to what you do next with CMSF2 @Sgt.Squarehead  Mosul was fantastic, with all the new options the next will be even more so. 

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5 minutes ago, PIATpunk said:

any beta testers care to comment whether the random turning off of shaders by the engine has been fixed?  Still seeing it occasionally.

If it is happening in a scenario or QB with foggy or hazy conditions then it's actually not a bug. There is apparently some compatibility problem between the shader and those weather conditions so it is deliberately disabled. I personally haven't noticed any problems so I can't be more specific.

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On 12-1-2018 at 11:45 AM, LukeFF said:

It's all good and well to advertise your mod work, but this really isn't the thread topic for it. 

Whats up with the admin appropriation? ;-)

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On 1-1-2018 at 11:27 PM, Battlefront.com said:

It's time for our more-or-less traditional end/beginning of the year's "state of the state" update for Battlefront and Combat Mision.  At this point no new images to show, but I promise they won't be too long coming now that the Holidays are pretty much passed.  I didn't want to bug anybody for screenshots this past week, but I will start bugging testers quite soon :)

 

So what happened? Did they tell you to mind your own business? :mellow:

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1 hour ago, Pete Wenman said:

You tease.

Here's one I think I can get away with sharing

Cool eh ?

P

 

Beautiful!  That's a big boom and I love the framing of the AAVs in the foreground.  Hope to see more! :ph34r:

1 hour ago, Ts4EVER said:

This was either a big fail or a good joke.

Works fine for me.

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On 20/1/2018 at 9:35 PM, Cobetco said:

don't worry we can wait patiently for some more screenshots.waiting.jpg.5ddbab45be583fe1d2b285d86540935d.jpg

 

Yes I'm sure many young women are waiting with neurotic patience for new screenshots of this wargame.

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