Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Happy New Year's Day! 2018 look ahead

Recommended Posts

3 hours ago, MOS:96B2P said:

If dismounted vehicles are from the same platoon (including a supply platoon) they automatically merge into one big supply dump

Ahhh that doesn't sound right. You should have one dump per vehicle that you can then place where you like. At least that's what *I* think should happen.

Share this post


Link to post
Share on other sites
15 hours ago, Erwin said:

If people actually read the posts, they would understand that we were talking about small teams of two men having to get a min of 1000 rounds.  Most, maybe all IFV's (and that is often all the vehicles you get), force you to take 1,000 rounds min for the first couple of acquires before you can then take maybe 500 rounds, when you really only want to acquire 100-200 rounds.  Those of us who play a lot come up against this issue all the time.

pe·dan·tic
pəˈdan(t)ik/
adjective
 
  1. of or like a pedant.
    "many of the essays are long, dense, and too pedantic to hold great appeal"
     
    ped·ant
    ˈpednt/
    noun
     
    1. a person who is excessively concerned with minor details and rules or with displaying academic learning.
     
     
    8 hours ago, Rinaldi said:

    1000 rounds for 2 men isn't totally insane either  - a bit beefy but manageable. Realistically you'd have 7-10 mags if you knew you were headed into the **** and would often carry additional rounds in stripper clips to load up empty mags. For context, 210-250 rounds per man is considered the accepted minimum. 

    At any rate how frequently do you need to reload a marksman team? They're hardly what I call mag dumpers. 

    This.

Share this post


Link to post
Share on other sites
Posted (edited)
2 hours ago, IanL said:

You should have one dump per vehicle that you can then place where you like. At least that's what *I* think should happen.

IanL, that's what I thought also.  :)

I tested it (and used it) in CMBS for Tactical Operations Center.  I'm not sure how it's intended to be used but if the dismounted vehicles are in the same platoon they automatically combine to form one big supply dump.  Even if they are different vehicle types.  I took one Humvee, one Armored Knight and one LMTV Truck put them in the same platoon and dismounted all three.  They formed one big supply dump.  You can move that big supply dump anywhere you want but it remains one big supply dump.  If you take those same vehicles and place them in three different platoons you'll get three different supply dumps.  

Edited by MOS:96B2P

Share this post


Link to post
Share on other sites
4 hours ago, IICptMillerII said:
pe·dan·tic
pəˈdan(t)ik/
adjective
 
  1. of or like a pedant.
    "many of the essays are long, dense, and too pedantic to hold great appeal"
     
    ped·ant
    ˈpednt/
    noun
     
    1. a person who is excessively concerned with minor details and rules or with displaying academic learning.
     
     

    This.

https://www.collinsdictionary.com/us/dictionary/english/to-shoot-from-the-hip

If you say that someone shoots from the hip, you mean that they react to situations or give their opinion very quickly, without stopping to think (or bothering to read the post they are responding to).

Share this post


Link to post
Share on other sites
On 4/8/2018 at 10:05 AM, MOS:96B2P said:

Long time since you've posted my friend.  Good to see you posting again. +1 

That's what happens when you join the army, get married, and adopt another dog. Still following CM religiously though. Hoping to get to play some CMSF2 in Afghanistan this year.

Share this post


Link to post
Share on other sites
2 minutes ago, iMolestCats said:

That's what happens when you join the army, get married, and adopt another dog. Still following CM religiously though. Hoping to get to play some CMSF2 in Afghanistan this year.

Be safe my friend.  Stay low and move fast. :)

Share this post


Link to post
Share on other sites
18 hours ago, MOS:96B2P said:

I'm not sure how it's intended to be used but if the dismounted vehicles are in the same platoon they automatically combine to form one big supply dump.  Even if they are different vehicle types.

Hummm. I'll have to add that to my growing list of stuff to investigate.

In case anyone wants to beat me to it here is what I would look at:

  1. what happens if I position the vehicles further apart before I set them as dismounted?
  2. what happens if I choose multiple platoons and pare each down to a single vehicle?
  3. does the above behave the same in other games?

Share this post


Link to post
Share on other sites
3 minutes ago, IanL said:
  1. what happens if I choose multiple platoons and pare each down to a single vehicle

This is how I do it to get multiple supply dumps.  I assign one dismounted vehicle to each of say, three platoons.  Now I have three supply dumps.   If they are in the same platoon they combine into one supply dump. 

 

3 minutes ago, IanL said:

what happens if I position the vehicles further apart before I set them as dismounted.

does the above behave the same in other games?

I always set the vehicles as dismounted in the editor so they arrived on the map as supply dumps.  I just re-tested by placing three different vehicles, Humvee, Armored Knight & LMTV truck on the map in the same platoon with a status of "OK".  The longest distance between them was 800 meters.  I then went back into the editor and changed the status of the three vehicles to dismounted.  I went back into Deploy mode and they had all combined into one big supply dump at a central location (not one of the three original locations of the three vehicle).   That changed location surprised me.  Thought I lost the supplies for a minute :D

I will check this in CMFI also. 

Share this post


Link to post
Share on other sites
15 minutes ago, MOS:96B2P said:

This is how I do it to get multiple supply dumps.  I assign one dismounted vehicle to each of say, three platoons.  Now I have three supply dumps.   If they are in the same platoon they combine into one supply dump. 

Good, glad to hear there is a way.

 

15 minutes ago, MOS:96B2P said:

I always set the vehicles as dismounted in the editor so they arrived on the map as supply dumps.  I just re-tested by placing three different vehicles, Humvee, Armored Knight & LMTV truck on the map in the same platoon with a status of "OK".  The longest distance between them was 800 meters.  I then went back into the editor and changed the status of the three vehicles to dismounted.  I went back into Deploy mode and they had all combined into one big supply dump at a central location (not one of the three original locations of the three vehicle).   That changed location surprised me.  Thought I lost the supplies for a minute :D

I will check this in CMFI also. 

Well that *does* sound intentional. I'll be curious what you find in CMFI.

Share this post


Link to post
Share on other sites
3 minutes ago, IanL said:

Well that *does* sound intentional. I'll be curious what you find in CMFI.

Same thing in CMFI.  I placed three different vehicles, Armored Utility Car (M20), Halftrack (M2) & Truck (2.5-ton) on the map in the same platoon with a status of "OK".  The longest distance between them was 800 meters.  I then went back into the editor and changed the status of the three vehicles to dismounted.  I went back into Deploy mode and they had all combined into one big supply dump.  This time at the location of the M2 Halftrack which was not central :huh:.  But in any case the location can be moved wherever the scenario designer wants.  To create different ammo dumps dismounted vehicles must be in different platoons it would seem.  Which works just fine ................ once you understand that. :)      

Share this post


Link to post
Share on other sites
Posted (edited)

Matches my own limited experience attempting to crew-swap in CM:FI & CM:RT.....I didn't pay any attention to the size/contents of the resulting supply dumps TBH.

Edited by Sgt.Squarehead

Share this post


Link to post
Share on other sites
On 2018-04-11 at 12:14 PM, MOS:96B2P said:

To create different ammo dumps dismounted vehicles must be in different platoons it would seem.  Which works just fine ................ once you understand that. :)      

Thanks for looking at that. I am sure that was intentional then. The above is an important tip to know then. Thank you for finding that.

Share this post


Link to post
Share on other sites
Posted (edited)

I think it would be nice to have some way to auto-distribute ammo and bazookas from trucks/halftracks during the setup phase. Manually splitting teams, clicking into and out of vehicles, and acquiring takes a while.

Edited by Bulletpoint

Share this post


Link to post
Share on other sites
7 hours ago, Bulletpoint said:

I think it would be nice to have some way to auto-distribute ammo and bazookas from trucks/halftracks during the setup phase. Manually splitting teams, clicking into and out of vehicles, and acquiring takes a while.

I find that a lot of what I do in CM takes a while...a good, long while; and there is a lot to do. The games I play are mostly reinforced company OOBs, so not terribly large. But an average turn takes me over an hour to give orders, which is why I might play only one or two turns a day. Watching the replay takes anywhere from five minutes to half an hour more, but is more fun.

Michael

Share this post


Link to post
Share on other sites
On 4/10/2018 at 7:14 AM, Rinaldi said:

1000 rounds for 2 men isn't totally insane either  - a bit beefy but manageable. Realistically you'd have 7-10 mags if you knew you were headed into the **** and would often carry additional rounds in stripper clips to load up empty mags. For context, 210-250 rounds per man is considered the accepted minimum. 

At any rate how frequently do you need to reload a marksman team? They're hardly what I call mag dumpers. 

Totally agree. When I was in the U.S.M.C,, the basic allotment (BA) of ammunition for an infantryman was 180 rounds (7.62 for our M-14s). Later, when i carried an M-16, the BA was 240 rounds. M-60 Machinegun ammo was in 200 round boxes. I don't know what the Army BA was for those weapons. If you were in a reinforced platoon, with M-60s and 60mm mortars, each rifleman also carried two boxes of belted 7.62 for the MGs and two 60mm mortar rounds. Again, no idea what soldiers carried or even what current Marine riflemen carry. Not really sure what the BA for a Scout/Sniper is, probably a BA for the service rifle and about 100 rounds for the particular sniper rifle (although I don't think i'd want to be carrying 100 rounds of .50 caliber).

All that said, I think the service rifle allocations are within reason and the specialty ammo is a bit absurd at the moment since the riflemen don't share ammo wtih the MGs.

"And when he dies and goes to Heaven St. Peter he will tell, one more Marine reporting Sir, I've served my time in Hell! When St. Peter turns him down, back down to Hell he'll go. He'll kick the Devil off his throne, and run the whole damn show!" Rest in peace R. Lee Ermy.

Edited by Vet 0369
Added

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×