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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
George MC

German Field Fortifications on the Eastern Front. Album of Drawings

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The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover on, then you're up and moving again the next day. ;)

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5 hours ago, c3k said:

The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover on, then you're up and moving again the next day. ;)

Is that your plan for a new scenario? Have the player go through set up phase, hit the big red button only to be told you are now moving, start over. Combat Mission dig the latrine 

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Oh that is soooo tempting!  :P

Dump zillions of fortifications straight from the editor into the player's setup zone (you just know they'll spend ages setting them all up, just right).....Then use a reinforcement slot to announce the move out!  :D

Edited by Sgt.Squarehead

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4 hours ago, Sgt.Squarehead said:

Dump zillions of fortifications straight from the editor into the player's setup zone (you just know they'll spend ages setting them all up, just right).....Then use a reinforcement slot to announce the move out!

You're evil. I can respect that.

:D

Michael

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15 hours ago, c3k said:

 

The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover

 

Our SOP in BAOR was to move the battle group CP every eight hours or so if we were using the radios.

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11 hours ago, Michael Emrys said:

You're evil. I can respect that.

:D

Michael

TBH if there were some way of locking in the player's work (Persistent Map Damage/Static Unit Locking?) I would genuinely do something like this in a campaign format.....Have them build their fortifications, then mutate the scenario into an unexpected advance to exit-zone type mission.  Then I'd bung in a damned difficult decision point scenario, if the player wins we move on down the road, but if he loses he falls back to all those cunningly placed fortifications, giving him the opportunity to defend from a strong fixed position while his forces reinforce & regroup.

I like missions with a story line, done right it gets the player involved in a way that even the most beautiful map or most stupendous AI planning just can't (IMHO of course).  B).

The strange Irony here is that in CM1 it was tricky to genuinely personalise the game sufficiently to get a really immersive storyline going, but with static campaigns and persistent map damage we had all the tools to build the background scenery.....In CM2+ on the other hand we can personalise units to our hearts content, mixing and matching, chopping & changing until we have (pretty much) exactly what we want, but sadly these days the damned set designers are on strike!  :P

Edited by Sgt.Squarehead

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13 hours ago, Pete Wenman said:

Our SOP in BAOR was to move the battle group CP every eight hours or so if we were using the radios.

Presupposing:

a. If it was an Active Edge that the RPs had rounded everybody up from the bars.

b. The Panzers started and made it out of camp.

c. That the radios actually worked.

I'm sure the REME were the busiest blokes in 1 (BR) Corps during exercise season and Active Edge crash outs ;).

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