Casus_Belli Posted December 28, 2017 Share Posted December 28, 2017 Is there any way to increase the number of purchasing points allocated to each side for quick battles? It seems very restricted at the moment, meaning you can't have air support or much in the way of armour. Any help greatly appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted December 28, 2017 Share Posted December 28, 2017 (edited) Until someone with more experience than me pipes up on this to confirm or debunk or add anything more; The Points/Rarity are changed by the Battle Size parameter. The Force Adjustment parameter provides the means to then increase/decrease the Points/Rarity allocated to the attacker, making the sides unequal in some way. Also the Rarity parameters something to take note of, adjusts how much Rarity the various units cost, on Huge Battle Size (around 9000 purchasing points, and 9000 rarity points) I can get around 22 x Air Support Element [Heavy], that is should I have the Rarity parameter set to none. However when I have the Rarity parameter set to Strict I can only actually purchase 1 before the rarity points are all used up as they are deemed an rare unit. Edited December 28, 2017 by Oliver_88 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 28, 2017 Share Posted December 28, 2017 That all is correct. If one wants to have no restrictions in purchases, one has to use the Scenario Editor. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 28, 2017 Share Posted December 28, 2017 No, sadly you cannot specify a custom point value. But all is not lost. As you can see when you purchase units in the QB screen you can go over budget. So what you can do is use the QB purchase system to pick your forces and then record them and create a scenario using that set of forces. A while ago a friend of mine and I did this with a 20 000 point QB battle. The opening posts describe how we did it and there is a pdf instruction guide you can download: 0 Quote Link to comment Share on other sites More sharing options...
Casus_Belli Posted December 28, 2017 Author Share Posted December 28, 2017 Thanks very much, all. I'll check out the instructions and see if I can do it. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 29, 2017 Share Posted December 29, 2017 If you want to avoid 'points' altogether you can import a QB map into the editor, place all the units you want without restriction for both sides, and then save under a new name in the SCENARIOS folder. If you do a pile of 'em at once then let them sit for a few days your memory will have faded about what exactly the enemy is and where. 0 Quote Link to comment Share on other sites More sharing options...
Casus_Belli Posted December 29, 2017 Author Share Posted December 29, 2017 Not a bad idea, especially with my memory. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 29, 2017 Share Posted December 29, 2017 (edited) Surely you could just open any QB Map in the editor, pick whatever the hell you like, save it under a new name in your scenarios folder, then send the .btt to your opponent to do the same (no peeking). Assuming I'm not missing something, once you are both done open the game from the scenarios tab and away you go! Hell you could even write mini-briefings for each other (& thus start to get some idea of just how much work goes into a fully finished scenario). Just noticed @MikeyD beat me to it! Edited December 29, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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