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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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36 minutes ago, rocketman said:

Water at different elevations (bridge crossing screenshot)?

I think that's an optical illusion and they water is the same height in both instances.

30 minutes ago, Machor said:

Road signs / traffic lights? [Just guessing; I don't have the game.]

Road signs and traffic lights have always been in the game.

Mord.

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On 12/24/2017 at 6:16 PM, MikeyD said:

CMSF2 will have (does have) the new FOW-friendly trenches and foxholes. The old sunk-in-mesh trench has been renamed 'ditch', I believe. The new trenches were in one of the dozens of screenshots submitted that didn't get selected.

Fix that and post a picture yourself. I promise you won't get any flak from Steve and Charles. :)

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IED was my first thought when it exploded. Unless the Syrians have engineers and planted charges that's the only thing it could've been. I was just surprised that it blew up at all.

 

Mord.

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7 hours ago, Cobetco said:

"- BMP map overlay. Instead of having to create game maps by freehand you can now trace over a real world map within the Editor. Four different levels of transparency make the process easier by adjusting for different needs as work progresses."
 

Wait... what? I've been doing stuff the hard way? your telling me i can stick my hand drawn plans in the editor some how? i need to find this feature.

Scenario Overlay Feature - Tutorial    thanks to ChrisND.  

 

 

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That was me, but I can't tell for sure from the screenshots. The stuff on the ground is wall rubble (which looks like the older style). The rubble inside the flattened buildings looks like the new stuff.

 

Mord.

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11 hours ago, Cobetco said:

"- BMP map overlay. Instead of having to create game maps by freehand you can now trace over a real world map within the Editor. Four different levels of transparency make the process easier by adjusting for different needs as work progresses."
 

Wait... what? I've been doing stuff the hard way? your telling me i can stick my hand drawn plans in the editor some how? i need to find this feature.

Yep you can put an image in the data folder and press “o” in the editor.  You can set varying degrees to make the image clearer or fainter depending on you need.  Works like a charm. Called scenario editor overlay. 

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Looks purdy and all, but I doubt I'll buy it, as I'm just not into the modern stuff...  But please please please more news about the long awaited CMRT module!

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25 minutes ago, 76mm said:

Looks purdy and all, but I doubt I'll buy it, as I'm just not into the modern stuff...  But please please please more news about the long awaited CMRT module!

Second.

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CMRT module? ...I started typing then remembered 'non-disclosure agreement'. So I can't actually tell you much. Let's just say its in the queue and all of the up-front work was completed months ago. The number of in-progress projects competing for attention is larger than you may think.

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8 minutes ago, MikeyD said:

. The number of in-progress projects competing for attention is larger than you may think.

That's what we like to hear !!! 

Bravo :D

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11 minutes ago, MikeyD said:

CMRT module? ...I started typing then remembered 'non-disclosure agreement'. So I can't actually tell you much. Let's just say its in the queue and all of the up-front work was completed months ago. The number of in-progress projects competing for attention is larger than you may think.

Ooh boy!

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On 24/12/2017 at 5:56 PM, grunt_GI said:

WOOOHOOOO, love it.  Getting rid of the ol' CMSF QB selection will be worth it alone.  That was by far my biggest complaint about an otherwise awesome game.

Amen to that brother ! 

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Everything I see in these images makes me happy.....From the lovely chunky rubble, through the sexy new ditches & streams, to the fully functional (& destroyable) bridges!  B)

As I mentioned elsewhere, I can't wait to have a mess with Harry Crofton's 2012 'Bishr' map in the new game engine, it's always been impressive, but it will be truly awesome in CM:SF II!

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1732

 

2 hours ago, 76mm said:

Looks purdy and all, but I doubt I'll buy it, as I'm just not into the modern stuff...

With a bit of tweaking in the editor, a few mods and a bit of imagination you can take this game back to the late 60s, early 70s.....You don't have to use Javelins and T-90s unless you want to, the CM:SF TOE is pretty flexible (and should be even more so with the new structure).

Edited by Sgt.Squarehead

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41 minutes ago, Sgt.Squarehead said:

With a bit of tweaking in the editor, a few mods and a bit of imagination you can take this game back to the late 60s, early 70s.....You don't have to use Javelins and T-90s unless you want to, the CM:SF TOE is pretty flexible (and should be even more so with the new structure).

Anything after WWII pretty much leaves me cold...but are US/Western AFVs from the 60s and early 70s really represented in the CMSF (or CMBS)?

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Canada has the 105mm gun Leopard 1, though an upgraded/uparmored type.
What I'm looking forward to most is red-on-red QB play using 1960s/early 70s equipment. T55Ms, early model T62 and early export model T72, BMP-1s and BTR-60s. I want to be able to bounce shells off armor again instead of the guaranteed long range penetrations of modern war.

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3 hours ago, 76mm said:

Looks purdy and all, but I doubt I'll buy it, as I'm just not into the modern stuff...  But please please please more news about the long awaited CMRT module!

I felt that way - and I'm still much more into 'The War' than the modern stuff, but I bought Shock Force when the big bundle came out cheap for Mac and it really is a helluva game. I played it exclusively one Summer. As someone else said above, it has an almost historical feel to it. I bought Black Sea subsequently, but SF has something special: the maps and settings, the surprisingly diverse forces, some very challenging scenarios. It's a very engaging game.

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1 hour ago, MikeyD said:

Canada has the 105mm gun Leopard 1, though an upgraded/uparmored type.
What I'm looking forward to most is red-on-red QB play using 1960s/early 70s equipment. T55Ms, early model T62 and early export model T72, BMP-1s and BTR-60s. I want to be able to bounce shells off armor again instead of the guaranteed long range penetrations of modern war.

Mikey,  didn't you make the famous Africa mod for CMSF 1?  I am really hoping that makes a comeback with CMSF 2.

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We're holding our breath on the Africa mod. Steve says solider models are being updated. Only time will tell to see if old face mods will fit new models.

Edited by MikeyD

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10 hours ago, MikeyD said:

CMRT module? ...I started typing then remembered 'non-disclosure agreement'. So I can't actually tell you much. Let's just say its in the queue and all of the up-front work was completed months ago. The number of in-progress projects competing for attention is larger than you may think.

Just say you're withdrawing from the agreement. It'll be sort of like Brexit. Boy do I have to explain everything to manipulate a bone from you?

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10 hours ago, Freyberg said:

I felt that way - and I'm still much more into 'The War' than the modern stuff, but I bought Shock Force when the big bundle came out cheap for Mac and it really is a helluva game. I played it exclusively one Summer. As someone else said above, it has an almost historical feel to it. I bought Black Sea subsequently, but SF has something special: the maps and settings, the surprisingly diverse forces, some very challenging scenarios. It's a very engaging game.

Thanks for the comments, but I doubt I'll buy this one, because I bought the original and could not get through a scenario.  Just wasn't interested, don't know why.  I served in an armor unit during Desert Storm, so I thought I would find it interesting, but I don't...  Not criticizing the game, just probably not something that I will pull the trigger on, although who knows, I've changed my mind before...

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