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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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robertiv

Your preferred mod setup?

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Hi all, relatively new CMBS player here - just wanted to get some mod recommendations.

Thus far I've been playing only singleplayer We-go campaigns, so mods oriented toward that experience are my main curiosity. I've installed a bunch of Kieme's excellent improved textures but beyond that am a little overwhelmed by the selection.

Are there good AI or balance mods out there? Other enhancements? Also any player-designed campaigns or especially cool maps that work well in SP are always appreciated. I do have The Eagle & Bear and Mountains of Allah campaigns installed (haven't tried them yet though).

Thanks in advance!

 

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1 hour ago, robertiv said:

Hi all, relatively new CMBS player here - just wanted to get some mod recommendations.

Thus far I've been playing only singleplayer We-go campaigns, so mods oriented toward that experience are my main curiosity. I've installed a bunch of Kieme's excellent improved textures but beyond that am a little overwhelmed by the selection.

Are there good AI or balance mods out there? Other enhancements? Also any player-designed campaigns or especially cool maps that work well in SP are always appreciated. I do have The Eagle & Bear and Mountains of Allah campaigns installed (haven't tried them yet though).

Thanks in advance!

 

Get the Task Force Spartan Resolve campaign and mod set ;-)

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5 hours ago, robertiv said:

Are there good AI or balance mods out there? Other enhancements?

As far as I know, it's not possible to mod the core gameplay of Combat Mission.  I think there's some "research" into changing models around, but nothing so far as AI or other gameplay changing mods.  Balance-wise, it's up to you, the player!

Shameless self-plug, but if you like explosions you might like mine:

Graphics-wise I run with a lot of Kieme's work, and in some places I use Aris' textures.

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Thanks guys.

I've picked up the SR mod set (plus the others he recommended) and your explosions mod. The game definitely looks & sounds better, I appreciate all the hard work.

So it looks like the "finished" user campaigns are: Spartan Resolve, Mountains of Allah, Eagle & Bear. Do we know if there are any others in the works?

Also if anyone else wants to chime in with their recommendations, feel free!

 

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22 hours ago, Erwin said:

For CMBS have you already got all Kieme's terrain and more recently, Oleks' vehicular and uniform mods?

I have both Kieme's terrain & vehicle textures installed. I'm guessing Oleks' would conflict with the latter though?

And thanks Mord - I already had the vehicle chatter one (very well executed), now installed the portraits. Big step up from the stock ones, although I wish the game allowed variation (randomized if nothing else) from one unit to another.

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Glad you like 'em

32 minutes ago, robertiv said:

although I wish the game allowed variation (randomized if nothing else) from one unit to another.

I don't! That CMBS mod was tiny. The CMBN mod has 2500 portraits! The RT mod has around 900 (only because the Russians didn't use any identification for formations that I could find). I would've went insane trying to randomize them! However, I wish there were more portraits for formations within the different armies, like Engineers, Rangers, StuG Brigades, Tank Destroyers, etc.

 

Mord.

Edited by Mord

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Does putting all one's mods into a brz have any advantage re speed of loading etc? 

My concern is that mods get obsolete as newer versions of CM2 are released, and new, better mods are often produced.  It's very hard/very time consuming to keep up with everything that is available.  So, I have all mods unpacked and visible in my Z folders.

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It's just more comfortable to have 2-3 files than a  folder full of them to me. Also I play the game, so I keep my mod folder updated with the latest ... not that CMBS gets new mods often

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