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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Marine123

Would love to see Mraps:)

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MRAPs were designed specifically for Iraq and Afghanistan, and will not be used in any other theater. In fact, as the conflicts in both of those regions wind down, the MRAPs are being scrapped/sold off, not retained. 

MRAPs would not be deployed to Ukraine, either in reality or in the fictional scenario Black Sea presents, so it is highly unlikely we will ever see them added to the game. 

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I'm working off vague memory but I believe they mothballed about 4,000 MRAP vehicles and scrapped the remaining 20,000 in the inventory. (My numbers could be far off). Ever since the beginning Steve had been strongly resistant to turning CMSF into an Iraq occupation sim. That was back in 2007, a decade ago, when we were still in the thick of it.

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They aren't being scrapped because they're ineffective. They're being scrapped because they're a one use vehicle for a specific instance.

54 minutes ago, MikeyD said:

4,000 MRAP vehicles and scrapped the remaining 20,000 in the inventory.

Off the top of my head, these numbers seem about right to me.

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53 minutes ago, IICptMillerII said:

"one use vehicle..."

The point is that "one never knows" what the future will require.  Dismayed at the waste of my tax dollars.  :(    Hell, they could at least give me one.

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MRAP (of a sort) does exist in the CM universe. The Canadians in CMSF NATO module get the South African Nyala (RG-31 in US service). Basically its an armored truck with all the combat ability you'd expect of an armored truck. A refreshed CMSF2 using game engine 4 is on the semi-near horizon.

Edited by MikeyD

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Ive used MRAPS in real life for sometime and honestly, they serve no purpouse apart from patroling roads. We use RG.31s and IVECO Linces. These later ones are slightly better but they both tend to be very dangerous to drive and tend to topple over. I wouldnt want to getinto a shooting war with them.

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