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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Pericles

Increasing WEGO turn time

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I greatly enjoy PBEMs (WEGO). However, I wonder whether seasoned veterans of CM2 would support a WEGO mode that enables users to increase turn time. For example, instead of the standard 1 minute turn time, this could be increased to 2 minutes, perhaps up to 5 minutes. So during your turn you would be issuing orders knowing that you would not be able to reissue orders for another 2-5 in-game minutes. 

The benefits of this increased turn time are:

-faster PBEM battles (instead of being drawn out over 3 months, maybe only 1 month)

-a new challenge for CM2 gamers, requiring greater foresight and strategic thinking

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What about an hour or more per turn?  That way we could let the AI play itself - and we could go off and do productive things... like get a life lol. 

Seriously tho' am all for more choices.  Some battles might benefit from short turns, others for longer.   But, again these issues all boil down to priorities in terms of what most players would pay for and what resources BF has.

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6 hours ago, Pericles said:

I greatly enjoy PBEMs (WEGO). However, I wonder whether seasoned veterans of CM2 would support a WEGO mode that enables users to increase turn time. For example, instead of the standard 1 minute turn time, this could be increased to 2 minutes, perhaps up to 5 minutes. So during your turn you would be issuing orders knowing that you would not be able to reissue orders for another 2-5 in-game minutes. 

The benefits of this increased turn time are:

-faster PBEM battles (instead of being drawn out over 3 months, maybe only 1 month)

-a new challenge for CM2 gamers, requiring greater foresight and strategic thinking

The net effect would actually be probably the opposite.  You’d take a two minute turn and still issue the same orders so you’d have twice the file size and half the action. Extend that to 5 minutes and I think you’d find you would be getting bored.

You can already do the challenge by only issuing commands every other turn. 

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6 hours ago, Pericles said:

I greatly enjoy PBEMs (WEGO). However, I wonder whether seasoned veterans of CM2 would support a WEGO mode that enables users to increase turn time. For example, instead of the standard 1 minute turn time, this could be increased to 2 minutes, perhaps up to 5 minutes. So during your turn you would be issuing orders knowing that you would not be able to reissue orders for another 2-5 in-game minutes.

<snipped>

Already discussed here . . . 

Not really embraced by community nor supported by Battlefront

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9 hours ago, Warts 'n' all said:

I've always that minute of tension was perfect right from when I first played CMBO. Any longer, and I wouldn't have any nails left.

I don't bite my nails, but neither do I handle futility very well. Watching a disaster unfold for two or more minutes without being able to intervene might very well lead to an increase in my rage quits.

Michael

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Am happy with 60 seconds as well.  However, my philosophy is that is players want more choices then why not?  Of course it's also a factor of BF resources and what are the priorities for improvements.

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I'm not really sure where all these ideas for changing the fundamental gameplay come from. A minute seems perfect to me. If you changed it, you'd have to change the kinds of commands you could issue - in fact it would become a completely different sort of game.

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10 hours ago, Freyberg said:

I'm not really sure where all these ideas for changing the fundamental gameplay come from. A minute seems perfect to me. If you changed it, you'd have to change the kinds of commands you could issue - in fact it would become a completely different sort of game.

That's my thought as well. Scale—time as well as map or unit size—is so fundamental to the structure of a game that you can't go messing with it without changing just about everything else as well.

Michael

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On ‎12‎/‎9‎/‎2017 at 3:04 AM, Pericles said:

Reading the comments, I now believe it stands to reason that increasing turn time would screw with the gameplay. Nevermind. 

Correct...Actions in CM already happens way too fast compared to RL, and increasing the One-Minute Turn would definitely screw with Gameplay.

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