Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Instructions for Upgrading CMFI to Engine 4   04/09/2017

      Upgrading CMFI to Engine 4 requires prior product purchases be relicensed.  This is because we've updated the copy protection software.  This is a one time thing which also affected CMBN Mac and CMRT for both platforms, so some of you will find these instructions familiar.  The method of relicensing is flexible, but here's the optimal method: 1.  After installing using the Full or Update installers, launch the game.  You'll be prompted to license.  Enter you Engine 4 license key and exit. 2.  Use the "Activate New Products" short cut in your CMFI folder to launch the game with the license window.  Enter your Engine 3 license key.  If you bought the Upgrade 3 + 4 Bundle then you can skip this step. 3.  Use the "Activate New Products" short again and enter your Engine 2 license key *IF* you have one, otherwise skip this step.  Note that CMFI started it's life was Engine 2, therefore if you owned the game prior to Upgrade 3 coming out then your CMFI Base Game license key is your Engine 2 key. 4.  If you purchased Gustav Line as a separate product, use "Activate New Products" again and enter your Gustav license key.  If you bought Gustav as a Bundle, it should already be activated. If you should run into any issues, try to figure out what key is missing (the game should give you adequate feedback for that) and use "Activate New Products" link to allow you to enter whichever key is needed.  If you still have a problem, especially if you bought a Gustav Line Bundle (some keys definitely didn't transition correctly!), file with our Help Desk and include the license key you're having problems with: https://battlefront.mojohelpdesk.com If you can not find your license keys sent to you by email, no problem.  Go to your store account and check your Order History.  Keys and download links are always there for you unless you ordered a "hardgoods only" option.  In that case your license keys are on the back of the CD/DVD cases that came in the mail. Also good to know... if a download link in an email confirmation doesn't work, go to Order History and try from there.
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

I was generally using US infantry in the WWII titles but recently have started to use Armored Infantry. I like the idea of having the tracks with additional ammo for resupply.  It kind of adds a logistics element to battles. 

However I was accustom to the platoon HQ as a separate team in the straight leg infantry platoons.  In CMFI the 44A Armored Infantry platoon HQ is part of 1st Squad.  Same for Armored Infantry in CMBN & CMFB.  I have been experimenting around with the best way to administratively split the HQ teams in a US Armored Infantry Platoon. I found a way, using the administrative commands that ends up with the Platoon Leader (the Lt.) in one team and the platoon sergeant (SFC) in a different team.  There is also C team with three riflemen.  The interesting thing is both the Lt. and the SFC have arty/mortar calling ability.  It is easiest to make all these administrative splits during the Setup phase.   So with the below administrative split there are two separate teams in an Armored Infantry platoon that can call for fire.

 Split Assault Team from base and then Scout Team from base.  (If you stop here this scout team has the radio which might prove useful. Or disastrous.)  

Place Assault Team and the Scout Team in the same action square and allow them to recombine.

Then take the now combined Assault Team and Scout Team and use Split Teams.

You will end up with three teams two of which can call for fire support.  

JiuPcnAh.jpg

Following the above administrative splits you end up with the following. 

5GvI0tOh.jpg

IKFqxB1h.jpg

5skcEKah.jpg

T1jWt2Oh.jpg

And C Team

HMkBeNWh.jpg

Any other suggestions /ideas for administratively splitting teams?  Please share any tips you may have.  

Edited by MOS:96B2P

Share this post


Link to post
Share on other sites
17 minutes ago, Erwin said:

So even without a radio the SFC can call (offboard?) arty.  

It's the field telephone abstraction.  As long as the individual troop has call authority he can always make the call.  In the WWII titles many XOs don't have call authority so this surprised me.    

Share this post


Link to post
Share on other sites

So what we need is a better definition or list of who in the game has "call authoritay" (apologies to SouthPark).   And in RL, who would have "authoritay"?  Confusing if what you have accomplished can be repeated for other units and nationalities.  Esp if not "realistic".

 

Share this post


Link to post
Share on other sites
17 hours ago, Michael Emrys said:

I'll have to give this a look, but it sounds suspiciously like a bug that realistically should be disallowed.

Michael

I don't know if it's intended behavior or not and it does seem kind of suspicious :P.   However, it is true for all three WWII titles with US Armored Infantry, CMFI, CMBN and CMFB.  So if it is something that is not intended it was able to make its way into three titles.   Which is possible I guess ............  

Share this post


Link to post
Share on other sites
21 minutes ago, MOS:96B2P said:

I don't know if it's intended behavior or not and it does seem kind of suspicious :P.   However, it is true for all three WWII titles with US Armored Infantry, CMFI, CMBN and CMFB.  So if it is something that is not intended it was able to make its way into three titles.   Which is possible I guess ............  

That is possible as it is the ToE for CMBN that was pushed to the other two. Not saying it is a bug, just that there is a single origination source. 

Share this post


Link to post
Share on other sites
18 hours ago, sburke said:

That is possible as it is the ToE for CMBN that was pushed to the other two. Not saying it is a bug, just that there is a single origination source. 

In my experience in the WWII titles Senior NCOs for the Germans and Commonwealth countries cannot call in fire missions. @MOS:96B2P I've never had trouble calling in FFEs with a US Army XO or Commonwealth 2IC . Senior NCOs usually can only call in with the US Army, if my memory serves. Which is historical even for 1944, I always believed. If you have a moment could you try and call in a FFE with a tank platoon sergeant? I remember being able to do that only with the US Army.

Not sure it's really a bug; just a bit of flexibility advantage for one faction. 

Share this post


Link to post
Share on other sites
2 hours ago, Rinaldi said:

 If you have a moment could you try and call in a FFE with a tank platoon sergeant? I remember being able to do that only with the US Army.  

Yep, they sure can.  I tested it in CMFI with a US Sherman tank platoon and a US M5A1 tank platoon.  The highest rank NCO (SSG E-6 instead of a SFC E-7) in both platoons were able to call in artillery/mortars. 

Share this post


Link to post
Share on other sites
2 hours ago, Rinaldi said:

In my experience in the WWII titles Senior NCOs for the Germans and Commonwealth countries cannot call in fire missions. @MOS:96B2P I've never had trouble calling in FFEs with a US Army XO or Commonwealth 2IC . Senior NCOs usually can only call in with the US Army, if my memory serves. Which is historical even for 1944, I always believed. If you have a moment could you try and call in a FFE with a tank platoon sergeant? I remember being able to do that only with the US Army.

Not sure it's really a bug; just a bit of flexibility advantage for one faction. 

Sorry the only FFE I have experienced is when my wife got tired of me leaving the toilet seat up. 

Share this post


Link to post
Share on other sites

This is more anecdotal than anything. But it makes sense that a Platoon Sgt would be able to call for fires in a US unit, he's probably been in for several years and is most likely the one who taught his LT how.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×