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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Deriuse

How do you "balance" your quick battles?

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so how do you do it to have a decent yet realistic fight in QB? for example a defending company vs an attacking battalion etc..sometimes i find is difficult to make an ejoyable fight,specially on ww2 titles where if your armor gets wiped by the enemy (when both teams have armor)the battle is pretty much over specially when i attack since infantry  is pretty much helpless against armor at mid-long range,so i was curious about what other people do

Edited by Deriuse

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This may be a bit unconventional and unrealistic, but when I can't be bothered to do all of the movement necessary to be the attacker (which is most of the time) I select a medium-sized assault and I give the attacker a 70 percent boost to its forces. Then I choose the attacker's forces manually, doing it as fast as possible and without looking at the display of what they have, in the hope I'll forget exactly how many tanks they have, and then I choose my own defending forces. My thinking is that scouts might have observed the ememy's approach and have a decent idea of their configuration. This is not ideal, but better then having the computer select its own forces. Even in its latest iteration, I find time and again the game chooses an attacking force consisting of nothing but tanks, or no tanks, lots of troops, and about 50 useless half tracks, despite my clicking 'mix' for the make-up of the forces. (Btw, couldn't battlefront get somebody to make up, say, 20 different configurations of attacking and defending forces for each side and then have random selection operate between those configurations, so each time you let the computer choose either your or the emeny's forces you got some sort of workable combination?). Basically, when I choose to be the defender in a quick battle I make the attacking forces massive, to try to make up for their tactical stupidity. This might even be fairly realistic if you're defending against the Russians on the Easter Front, or against the Germans in the Battle of the Bulge (I've read accounts of extremely dumb tactics by German local area commanders in that battle, probably due to their lack of experience)...

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16 hours ago, Deriuse said:

so how do you do it to have a decent yet realistic fight in QB? 

I mostly do PBEMs and scenarios now however when I did play QBs the below advice from @womble was useful. 

You can, if you're picking AI forces yourself, mitigate the "putting units in inappropriate groups" problem by making sure there are enough formations in the force to have "some of everything" in each group. Rather than picking one Battalion "head", then chopping out everything but the AT platoon (4 guns) and a company (3 rifle platoons and a heavy platoon) of infantry, pick four Battalion headers and chop out everything but one AT gun, some Rifle squads and an MG or two from the Heavy Platoon for each Battalion. AFAICT, the AI assigns alternating Formations to the default 2 groups, and will leave one group empty if you just pick the one Formation. Or if you pick a Formation for infantry and another for Armour, you'll have all the Infantry in one setup zone, following one set of orders, and all the Armour elsewhere, operating according to a different timetable which probably won't support your infantry's route.

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When I play against the AI, I cheat.

I usually choose the opposing forces, based on the random selection which (like Anson Pelmet above ) I don't check too carefully but which I usually toughen up with some decent armour. And I remove some of their infantry, because too much AI infantry is less interesting than tanks, flak, AT guns etc.

And I give myself some solid reserves (at least +100%), so if the game starts to drag on or I get 'unlucky', I can bring it to a conclusion without losing.... 

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so ive just discovered that you can assign AI groups to units on the quick battle purchase menú  with f1 f2 etc and it Works on deffense on attack it doesnt because ai only has 1 group per plan

Edited by Deriuse

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Playing against AI I just set up QB with whatever I want to fight with versus whatever I want to fight against - within reason of course - and have fun.

It's easy to have a good setup even by using just common sense. Like it will take another tank company to get rid of that tank company. You won't send armor to take out defending infantry inside a dense urban area. But you can send an infantry to get rid of a mechanized battalion inside an urban area. Likewise you won't have infantry meet said mechanized battalion in the open field. And of course an attacker or assaulter has to have an adequate advantage in numbers over the defender. In a meeting engagement have more liberty with the numbers.

Like when I started handpicking OOB for AI instead of having it done automatically I was surprised at how much more fun fighting a QB was

Edited by kraze

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"Battalion against company" is unfair, battalion usually wins. Reinforced company? But how much HMGs, mortars to take?  4 - ok, 6 - unfair? But 4 "Maxims" are too weak, unlike heavy MG-42. QB points are the best for ballance. (Against human opponent)

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