Jump to content
  • Announcements

    • Battlefront.com

      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

Off the top of my head no - but I tested this one and I don't recall ammunition ever being a factor.  Like all campaigns, do your best to minimise your losses and you should be fine. Even then I think that it is pretty forgiving, I had a turn from hell in Mission 1 and took a fair whack of losses but was still able to progress and ultimately win the Campaign.

Share this post


Link to post
Share on other sites
12 hours ago, Erwin said:

Those camp trees are xnt and v useful.  Wish designers would put a link to them in their designer notes. 

Not all designers use them - IanL's ability to post such trees are based on the designer:

  • A. Having a campaign tree.
  • B. Willing to share it.
  • C. Contacting IanL.
  • D. IanL uploading it onto his site.

While it is entirely your opinion to have this knowledge, a lot of people derive pleasure from campaigns because of the absence of such knowledge. After all the essence of war is friction - knowing the campaign tree largely eliminates that friction which begs the question .... well what is the point of playing the campaign?

So it really is a horses for courses situation - like everything choice is fine so those that want to find out can find out but to assume that campaign designers are going to create and then fire out campaign trees is perhaps being somewhat optimistic.

Just an observation btw but those fondly (by some) remembered CMX1 operations didn't have campaign trees ...

Edited by Combatintman

Share this post


Link to post
Share on other sites

Of course you don't have to look at the tree.   However, there are some campaigns that are very hard and after several aborted attempts I do like looking at the tree to help understand what is going on.  Also, one can determine if a campaign looks interesting from a quick look at its tree.  Doesn't mean one will or should memorize it.  

It's just a question of having that extra option. And generally I support more options/choices.

Share this post


Link to post
Share on other sites
11 hours ago, Combatintman said:

Not all designers use them - IanL's ability to post such trees are based on the designer:

  • A. Having a campaign tree.
  • B. Willing to share it.
  • C. Contacting IanL.
  • D. IanL uploading it onto his site.

Actually this is auto generated by @Mad Mike's scenario and campaign scanner tool. My site is just using his tool to generate a list.

11 hours ago, Combatintman said:

While it is entirely your opinion to have this knowledge, a lot of people derive pleasure from campaigns because of the absence of such knowledge. After all the essence of war is friction - knowing the campaign tree largely eliminates that friction which begs the question .... well what is the point of playing the campaign?

Indeed - I would not really pay much attention to the extracted detail information like this. I would just read the briefings and play.

Share this post


Link to post
Share on other sites

Sorry, I can't remember off the top of my head what I set it at- 70-80% sounds correct, though. You should be well supplied between battles. This campaign is more about force preservation than ammo resource management.

Share this post


Link to post
Share on other sites
On ‎05‎/‎12‎/‎2017 at 8:33 PM, benpark said:

Sorry, I can't remember off the top of my head what I set it at- 70-80% sounds correct, though. You should be well supplied between battles. This campaign is more about force preservation than ammo resource management.

Nice work on the map, Ben.... Not sure about the great clouds of dust thrown up by vehicles, in mid October Europe but that's probably not your fault.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×