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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Mord

IL2 making a tank sim

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Tank Crew: Clash At Prokhorovka was announced recently.

Tentative Vehicles:

 

  • T-34-76 STZ
  • KV-1s
  • M4A2
  • SU-122
  • SU-152
  • GAZ-MM + 72K
  • PzKpfw III Ausf.L
  • PzKpfw IV Ausf.G
  • PzKpfw V Ausf.D
  • PzKpfw VI Ausf.H1
  • Sd. Kfz. 184
  • Sd. Kfz. 10 + Flak38
  • Prokhorovka - Belgorod Map {100x100 km Approx.)

 

 

Mord.

Edited by Mord

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More tank sims - the merrier. But also depends on how they will depict them. Judging by numbers promised and how Il2 is - they most likely won't be interactive - just like planes. On the other hand that would be weird since tank instruments are infinitely simpler than airplanes. Clicking stuff is FUN.

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I don't know what you need to click? I always figured the keyboard commands was basically you doing stuff inside the vehicle. And yeah, we need lots more tank sims because there's nary any serious ones out there (made in the last couple years) especially for WWII. I don't count WoT or War Thunder.

 

Mord.

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Keyboard shortcuts are perfectly fine in a tank sim but being able to use, tweak, set up same controls in a virtual cockpit always adds to the immersion. In Steel Beasts and Steel Armor I enjoy pressing stuff with a mouse here or there, now and then - because it's just cool. 

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That announcement was kind of surprising - or not. They have had a "proof of concept" tank sim mode in IL-2 for a couple (?) years now. Nothing very groggy, but I found it occasionally fun (for me the fidelity of Panzer Elite 44 was just at the right spot between visuals, realism and playability).

I don't get the same reward as @kraze does from clicking stuff on the screen. The only sim I remember playing featuring that - IL-2 CLOD - It made me feel like I was suffering from rheumatoid arthritis. I felt it was super slow, distracting and my wrist bones actually hurted. That's a bit of an immersion breaker for me: if I am on a Spitfire I should move around like someone in their early 20s, not in his early 80s.

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I loved the original Panzer Elite, and I'd love to see a sim that really captures the limitations and details of managing a WW2 tank crew.

I've always wondered why the Steel Beasts team didn't license their engine to someone wanting to do this.

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On 12/3/2017 at 4:08 PM, kraze said:

Keyboard shortcuts are perfectly fine in a tank sim but being able to use, tweak, set up same controls in a virtual cockpit always adds to the immersion.

Yeah, I don't have a problem with it as long as I don't have to do it. Immersion (clicking dials) is fine as long as it is a choice.

I like the UI at the bottom of the screen in Blaze of War, where you mouse click to change shell type and the like, though the commands and such could be made more intuitive. At this point I am fairly comfortable with it, but it took a while.

 

On 12/3/2017 at 5:19 PM, BletchleyGeek said:

That announcement was kind of surprising - or not. They have had a "proof of concept" tank sim mode in IL-2 for a couple (?) years now. Nothing very groggy, but I found it occasionally fun (for me the fidelity of Panzer Elite 44 was just at the right spot between visuals, realism and playability).

I am hoping they put a lot of thought into it now that they are going for a full on experience. I suppose if anyone is gonna get it right it would be a company known for sim games. Fingers crossed. But I was surprised too, pleasantly.

 

23 hours ago, Holman said:

I've always wondered why the Steel Beasts team didn't license their engine to someone wanting to do this.

 You'd think somebody, anybody, would see an opening for one serious tank sim set in the time period. Especially since WoT became such a rage, and the demand for WWII games for the last 20 years. There's been more sub and helicopter sims, as far as I can tell. And they are pretty damn niche!

 

Mord.

Edited by Mord

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