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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Kuderian

The History of WeGo games.

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Which game first implemented the concept which has been so central to the Combat Mission series and it's success?

Off the top of my head, the board game 'Diplomacy' is a contender.

Edited by Kuderian
drunnk...

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There were a couple WWII Miniature Gaming Rules that I remembered using WEGO...However, must rules used an Initiative System with, Player 1 Move, Player 2 Opp Fire, Player 2 Move, Player 1 Opp Fire, with Arty somewhere in the middle.

Anyways, nice to meet another MIC :-)..Thou, I live in the U.S.

Joe

Edited by JoMc67

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3 hours ago, Michael Emrys said:

In the late '70s Ace of Aces had a simultaneous movement system that worked just fine. Of course this was still long after Diplomacy came out.

Oh that is a great game! And that is truly a WEGO system to. Both players picked their actions and then you saw how it turned out.

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In the 1990s Atomic Games released the "V for Victory" series of games (Velikiye Luki, Utah Beach, Market Garden, Gold-Juno-Sword), later sequeled in the "World at War" series (D Day: America Invades, Operation Crusader, Stalingrad). They were set in WWII, and used the same WEGO system that CM uses (simultaneous planning phase, followed by simultaneous execution with no player interference), albeit in 2D and at the grand-tactical/operational level rather than 3D in the minor-tac realm.

I loved and played the hell out of those games, and have been deeply disappointed that no one has yet picked up the 2D/Operational/WeGo mantle. HPS' Panzer Campaigns was a poor and pale imitation.

Edited by JonS

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wow, Computer Ambush -- that is bringing back some memories.  And Mech Brigade was another I used to love, had a great manual showing all the vehicles.  I want to get the new Operational Art of War but I think I still have a couple years of Combat Mission campaigns to finish.

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I remember playing those Atomic Games published by 360 which released some of the first good computer wargames.  But as we know they are all gone and BF is still here.

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On 02/12/2017 at 6:58 AM, JonS said:

In the 1990s Atomic Games released the "V for Victory" series of games (Velikiye Luki, Utah Beach, Market Garden, Gold-Juno-Sword), later sequeled in the "World at War" series (D Day: America Invades, Operation Crusader, Stalingrad). They were set in WWII, and used the same WEGO system that CM uses (simultaneous planning phase, followed by simultaneous execution with no player interference), albeit in 2D and at the grand-tactical/operational level rather than 3D in the minor-tac realm.

I loved and played the hell out of those games, and have been deeply disappointed that no one has yet picked up the 2D/Operational/WeGo mantle. HPS' Panzer Campaigns was a poor and pale imitation.

Great games, I still play them from time to time on DOSBOX. That way the memory doesn't fade away.

For a number of years Erik Rutins and Ludovic Coval were pushing a game called Battlefields!/Combined Arms. It went quite far but the AI was totally out in the weeds and development kind of collapsed. I read recently that they were trying to restart development... that was over a year ago.

There are some green shoots @JonS - it's not all doom and gloom.

In the tubes we have Desert War 1940-42 which is currently under closed beta

http://www.matrixgames.com/products/676/details/Desert.War.1940-1942

It was slated for release after summer, but seems development hit a snag too.

Last, there's also Armor Brigade

http://www.matrixgames.com/products/685/details/Armored.Brigade

Which is pausable real time, with a User Interface that aims at minimising "mandatory" micro. If it comes with PBEM over impulses we then would have a high fidelity, WEGO, grand tactical sim. A true successor to TacOps and Command Ops.

 

 

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3 hours ago, BletchleyGeek said:

there's also Armor Brigade

That game looks pretty cool. I have one nit pick with it though, and after reading and watching some stuff I am surprised the guy left it out of the design seeing how detail oriented it all looks. The units don't have "people" names. Sounds stupid, but man when I play a wargame, especially at that level, it makes such a difference when Barker, the valiant Sherman TC gets blown up, as opposed to B2/Sherman.

I am gonna keep my eye on it regardless.

Thanks for the heads up.

 

Mord.

Edited by Mord

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I thought about it, but I am not sure I want to join yet another forum that I'll probably never post at after the first time. I am a member of about 8 now, and I only post here.

 

Mord.

Edited by Mord

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Probably not the beginning, but „Wooden Ships & Iron Men“ is at least a classic old WeGo. The first AH version dating back to 1976, I think I remember there was a version from a smaller publisher before that.

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On 12/2/2017 at 3:52 PM, BletchleyGeek said:

For a number of years Erik Rutins and Ludovic Coval were pushing a game called Battlefields!/Combined Arms. It went quite far but the AI was totally out in the weeds and development kind of collapsed. I read recently that they were trying to restart development... that was over a year ago.

I had almost forgotten about Battlefields!  I followed the development of the this game for about 10 years before finally I gave up checking on it.  Seemed like a worthy successor to the V for Victory family...    

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8 hours ago, wadepm said:

I followed the development of the this game for about 10 years before finally I gave up checking on it.

10 years? Bah. Child's play! 82nd Airborne is going on 18 since it was announced and the webpage is still up!

 

Mord.

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1982 - Cosmic Balance, by SSI.  One of the best games ever made IMHO.  Probably the first WeGo game I ever played.

1991 - RoboSport, by Maxis.  That game, more than probably most listed so far, has the most similar mechanics to CM in terms of detailed orders and simultaneous resolution.  Plus, it was a ton of fun!

Steve

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