Jump to content
Kuderian

The History of WeGo games.

Recommended Posts

Which game first implemented the concept which has been so central to the Combat Mission series and it's success?

Off the top of my head, the board game 'Diplomacy' is a contender.

Edited by Kuderian
drunnk...

Share this post


Link to post
Share on other sites

There were a couple WWII Miniature Gaming Rules that I remembered using WEGO...However, must rules used an Initiative System with, Player 1 Move, Player 2 Opp Fire, Player 2 Move, Player 1 Opp Fire, with Arty somewhere in the middle.

Anyways, nice to meet another MIC :-)..Thou, I live in the U.S.

Joe

Edited by JoMc67

Share this post


Link to post
Share on other sites
3 hours ago, Michael Emrys said:

In the late '70s Ace of Aces had a simultaneous movement system that worked just fine. Of course this was still long after Diplomacy came out.

Oh that is a great game! And that is truly a WEGO system to. Both players picked their actions and then you saw how it turned out.

Share this post


Link to post
Share on other sites

In the 1990s Atomic Games released the "V for Victory" series of games (Velikiye Luki, Utah Beach, Market Garden, Gold-Juno-Sword), later sequeled in the "World at War" series (D Day: America Invades, Operation Crusader, Stalingrad). They were set in WWII, and used the same WEGO system that CM uses (simultaneous planning phase, followed by simultaneous execution with no player interference), albeit in 2D and at the grand-tactical/operational level rather than 3D in the minor-tac realm.

I loved and played the hell out of those games, and have been deeply disappointed that no one has yet picked up the 2D/Operational/WeGo mantle. HPS' Panzer Campaigns was a poor and pale imitation.

Edited by JonS

Share this post


Link to post
Share on other sites

wow, Computer Ambush -- that is bringing back some memories.  And Mech Brigade was another I used to love, had a great manual showing all the vehicles.  I want to get the new Operational Art of War but I think I still have a couple years of Combat Mission campaigns to finish.

Share this post


Link to post
Share on other sites

I remember playing those Atomic Games published by 360 which released some of the first good computer wargames.  But as we know they are all gone and BF is still here.

Share this post


Link to post
Share on other sites
On 02/12/2017 at 6:58 AM, JonS said:

In the 1990s Atomic Games released the "V for Victory" series of games (Velikiye Luki, Utah Beach, Market Garden, Gold-Juno-Sword), later sequeled in the "World at War" series (D Day: America Invades, Operation Crusader, Stalingrad). They were set in WWII, and used the same WEGO system that CM uses (simultaneous planning phase, followed by simultaneous execution with no player interference), albeit in 2D and at the grand-tactical/operational level rather than 3D in the minor-tac realm.

I loved and played the hell out of those games, and have been deeply disappointed that no one has yet picked up the 2D/Operational/WeGo mantle. HPS' Panzer Campaigns was a poor and pale imitation.

Great games, I still play them from time to time on DOSBOX. That way the memory doesn't fade away.

For a number of years Erik Rutins and Ludovic Coval were pushing a game called Battlefields!/Combined Arms. It went quite far but the AI was totally out in the weeds and development kind of collapsed. I read recently that they were trying to restart development... that was over a year ago.

There are some green shoots @JonS - it's not all doom and gloom.

In the tubes we have Desert War 1940-42 which is currently under closed beta

http://www.matrixgames.com/products/676/details/Desert.War.1940-1942

It was slated for release after summer, but seems development hit a snag too.

Last, there's also Armor Brigade

http://www.matrixgames.com/products/685/details/Armored.Brigade

Which is pausable real time, with a User Interface that aims at minimising "mandatory" micro. If it comes with PBEM over impulses we then would have a high fidelity, WEGO, grand tactical sim. A true successor to TacOps and Command Ops.

 

 

Share this post


Link to post
Share on other sites
3 hours ago, BletchleyGeek said:

there's also Armor Brigade

That game looks pretty cool. I have one nit pick with it though, and after reading and watching some stuff I am surprised the guy left it out of the design seeing how detail oriented it all looks. The units don't have "people" names. Sounds stupid, but man when I play a wargame, especially at that level, it makes such a difference when Barker, the valiant Sherman TC gets blown up, as opposed to B2/Sherman.

I am gonna keep my eye on it regardless.

Thanks for the heads up.

 

Mord.

Edited by Mord

Share this post


Link to post
Share on other sites

I thought about it, but I am not sure I want to join yet another forum that I'll probably never post at after the first time. I am a member of about 8 now, and I only post here.

 

Mord.

Edited by Mord

Share this post


Link to post
Share on other sites

Probably not the beginning, but „Wooden Ships & Iron Men“ is at least a classic old WeGo. The first AH version dating back to 1976, I think I remember there was a version from a smaller publisher before that.

Share this post


Link to post
Share on other sites
On 12/2/2017 at 3:52 PM, BletchleyGeek said:

For a number of years Erik Rutins and Ludovic Coval were pushing a game called Battlefields!/Combined Arms. It went quite far but the AI was totally out in the weeds and development kind of collapsed. I read recently that they were trying to restart development... that was over a year ago.

I had almost forgotten about Battlefields!  I followed the development of the this game for about 10 years before finally I gave up checking on it.  Seemed like a worthy successor to the V for Victory family...    

Share this post


Link to post
Share on other sites
8 hours ago, wadepm said:

I followed the development of the this game for about 10 years before finally I gave up checking on it.

10 years? Bah. Child's play! 82nd Airborne is going on 18 since it was announced and the webpage is still up!

 

Mord.

Share this post


Link to post
Share on other sites

1982 - Cosmic Balance, by SSI.  One of the best games ever made IMHO.  Probably the first WeGo game I ever played.

1991 - RoboSport, by Maxis.  That game, more than probably most listed so far, has the most similar mechanics to CM in terms of detailed orders and simultaneous resolution.  Plus, it was a ton of fun!

Steve

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×