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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Macisle

Kharkov Map Sneak Peak

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Looks beautiful.  Does all the buildings and damage use of processing power?  A concern would be if it can only be played on a state of the art machine. 

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13 minutes ago, Erwin said:

Looks beautiful.  Does all the buildings and damage use of processing power?  A concern would be if it can only be played on a state of the art machine. 

Thanks!

So far, the slices I've been working with haven't been a problem. My standard setting is model quality at Better and everything else maxed. My rig is getting a bit long in the tooth, too. -Will have to wait and see on some future slices though, as those will be more demanding.

In game, the full map would probably be a slide show on any setting, with very long loading times, but I've been quite impressed with the Editor framerate. It must chop out a lot of LOS overhead and such. Preview loading times are pretty long, though (especially the first). Foliage work takes a lot of back and forth between 2D panel and preview, so that really takes a lot of time. -Very satisfying when the results are pleasing, though!

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3 hours ago, MOS:96B2P said:

Very clever. 

Nice looking map so far.  Looking forward to this.  +1

Thanks! Yeah, I like the name. It's easy enough to pronounce and I don't have to feel bad about being non-historical.

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4 hours ago, Sgt.Squarehead said:

Can't wait to have a play with this!  B)

I am so, so, soooo looking forward to having folks blow up my map!

Okay, here's one more for now -- the big boy from another angle:

41375316951_41b7f80200_b.jpg

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Posted (edited)

Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all?

This would be my dream playpen for that game.....Close quarters tank ambush agogo!  B)

Edited by Sgt.Squarehead

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Posted (edited)
4 hours ago, Sgt.Squarehead said:

Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all?

This would be my dream playpen for that game.....Close quarters tank ambush agogo!  B)

I've no idea, but I'd love to see CMBS fans be able to take this sucker for a ride, too. Aside from a few changed road paths and some of the big boys and apartment lines being even taller in real life, the map is a faithful rendition of modern Kharkov/Kharkiv.

Places to ambush from? Oh...just a few:

27512366138_1c1015c9fe_b.jpg

Okay, that really is it for now on pics. I'm making progress little by little, but still have a crap ton of work left to do on the map alone. Just rest assured that some day you're either gonna' have to get across this river or try to stop someone else from doing it. :D

Edited by Macisle

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9 hours ago, LongLeftFlank said:

Pity you can't put flat roofs on the modular buildings. 

I know. I think about that every time I work on the map.

7 hours ago, Erwin said:

Speaking as a frustrated model RR enthusiast, what about the station and the track layout?

That's funny. I had a RR line and bridge way back when, got rid of them and never added them back as they haven't come up in my goole map references.

Hmm.  I still have areas that are skeletal, so I'll think about adding something. Depending on how the playtests go on the S to N bridge attack slice (2 bridges and some of that area is visible in the last pic I posted), I may need to expand the western edge a bit. I could add a rail bridge there beside the regular one and run the line up that.

However, I want to avoid mission creep, so I'll likely fit something into an area that is still currently skeletal or just leave it out if need be.

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On 11/04/2018 at 4:57 AM, Sgt.Squarehead said:

Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all?

This would be my dream playpen for that game.....Close quarters tank ambush agogo!  B)

Change the byte at hex address 10 (decimal 16) to 0A (this is the flag for CMBS). You'll need a hex editor to do this and you must be careful to overwrite the previous entry not merely insert the changed byte.

Note that conversion of maps will often change flavour objects (like tractors in fields become bus-stops - that sort of thing), clearly WW2 specific objects (like posters) are not appropriate for modern... so you need to check in BS editor and make sure it looks right.

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