Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Macisle

Kharkov Map Sneak Peak

Recommended Posts

13 hours ago, IanL said:

The article about doing that I have on my FAQ post is form @StoneAge:

In case anyone is wondering...

Thanks, Ian. That's not the article I remember, but it is the same technique. It's also more detailed than what I used and so a better aid. Now I don't have to dig through my files :D!

Share this post


Link to post
Share on other sites
11 hours ago, Sgt.Squarehead said:

Gods, checking that lot must be mind-warping!  :blink:

It's definitely something to be divided into small tasks, spaced across time, adding up to a completed whole. Taken in tiny bites, it's an enjoyable way to start the day with morning coffee. 10-30 minutes and you've got a new building complex, skeleton of a city block, initial road layout of a park area, etc. Quite a cool feeling to hit the bottom of your cup and see a new piece of your vision move from imagination to (virtual) reality.

Share this post


Link to post
Share on other sites
7 hours ago, Jorge MC said:

wow interesting map, but please less zig zag roads

I'm doing my best to keep them to a minimum, but there is only so much that can be done without sacrificing higher priority design goals. The screenshots come from testing that is actually primarily to spot pathfinding issues. So far, things are looking very good, other than infantry units sometimes not taking advantages of the cover I've created for them when the TacAI decides to displace/rout.

Share this post


Link to post
Share on other sites
10 hours ago, Macisle said:

It's time for another push. Keep their heads down!38450743892_a0d59a1f3c_b.jpg

 

Go boys, go!

37595709605_6b4fef25e6_b.jpg

 

So far, so good...38426572666_e89fb3dbe3_b.jpg

 

Left flank, GO!

37595709095_509c152db6_b.jpg

 

AT teams spotted. We're in a crossfire!

38426571316_41269a0def_b.jpg

 

The push is crushed...

37595708345_175f6485b8_b.jpg

Awesome map, and judging by those great screenshots it looks like you've been having fun with it already :D

Great work

Share this post


Link to post
Share on other sites

This is great! And a good example of how BF should sell their games, namely with more and better screenshots that will attract lots of wargamers.

Apart from that I think a stone grey sky would be even more atmospheric.

Edited by Aragorn2002

Share this post


Link to post
Share on other sites
11 hours ago, Harry Speakup said:

Awesome map, and judging by those great screenshots it looks like you've been having fun with it already :D

Great work

Thanks, Harry. Yeah, it's nice to be able to finally start kicking the tires a bit.

Share this post


Link to post
Share on other sites
5 hours ago, Aragorn2002 said:

This is great! And a good example of how BF should sell their games, namely with more and better screenshots that will attract lots of wargamers.

Apart from that I think a stone grey sky would be even more atmospheric.

Thanks, Aragorn. I'll try to mix up the weather a bit as I do these little micro-story screens.

Share this post


Link to post
Share on other sites
9 hours ago, MOS:96B2P said:

Very cool screenshot.  Sounds like an interesting scenario in the works.  

Thanks. The plan at this point is to get the map finished (no ETA, it's going to take a long time) and then integrate new units/formations from the next CMRT module into a H2H campaign using map slices. That, and/or make QB maps from it. I'm not planning to do single-player scenarios or a campaign with it, as the workload is too prohibitive.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×