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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Pandur

Grab CMRT engine 4 upgrade? or wait for fix?

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in short, i still have CMRT engine 3, game version 1.03(i think). i wana replay the russian campaign in CMRT, would you guys just play it on engine 3 or upgrade to engine 4? i read with the engine 4 upgrade there is some problem with troops retreating from HE blast. you guys think the CMRT stock campaigns and battles are enjoyable/playable on engine 4? if not i save the few € bucks and just play on engine 3 till this is fixed.

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hey erwin; thanks!

you say this mostly affects the defender, but does that make attacking much easier now? i  mean when i lob a few HE shells toward the enemy and the enemy packs up and runs, i get free shots on his retreating troops every time+the defensive works are empty now. how does that make for an interesting attack? or it isnt so bad as i think it is?

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I like to use the minimum necessary force to accomplish an objective.  I have played missions where I leave a reserve, and if all goes well, I don't use it at all.  Also, you can decide that only X% casualties are acceptable (regardless of what the end screen says re victory level).  In that way you can make any scenario as challenging as you like.

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hm, after some study of the forums i think i will stick with v3, the way it is in v4 is just too extreme for my taste, this behavior makes no sense. in the CMFI section steve mentioned that this is not as it is intended but there is no fix for it in like 7-8 month since this was introduced? does anyone still play the game like that or does everyone have some sort of workaround to keep playing?

 

this thread describes the issue very well, i dont rly want that to happen when playing a scenario as attacker(or defender), this looks broken. i am not so much into limiting myself as workaround, i better stick to v3 and have defenders that do defend instead of running into the open and play shooting gallery.

 

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Definitely stick with version 3.0 It's harder, more realistic and frankly more fun. Anyway if you get halfway through you can always upgrade to 4.0 if they release a patch but you can't do this the other way round (i e start in 4.0 and revert to 3.0)

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As others have said, I would recommend sticking with v3 for now. There is a patch coming for v4, but it's unclear when that will be released. For now I'm running most of my games on v3 and enjoy it much better. 

If you want, you can purchase the upgrade and have two installs of the game, one v3 and one v4 to see for yourself the differences. Otherwise I would just stick to v3 till the patch. 

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i guess the day the patch is out, i buy v4 upgrade. since i just wana play the game and not test out stuff or compare different engine versions there is no real reason for me to buy v4 upgrade right now. i could fork out that money no problem, i would love to have the other v4 improvements but i am not willing to have a large potion of the scenarios kinda ruined by the quirk that is in the v4 upgrade.

i am just puzzled why the game is left like that for so long? its not like this is a missing ammo pouch on a model or some minor thing like that. dont they want to sell the v4 upgrade/v4 games? id love to buy by not like that.

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36 minutes ago, Pandur said:

i guess the day the patch is out, i buy v4 upgrade. since i just wana play the game and not test out stuff or compare different engine versions there is no real reason for me to buy v4 upgrade right now. i could fork out that money no problem, i would love to have the other v4 improvements but i am not willing to have a large potion of the scenarios kinda ruined by the quirk that is in the v4 upgrade.

i am just puzzled why the game is left like that for so long? its not like this is a missing ammo pouch on a model or some minor thing like that. dont they want to sell the v4 upgrade/v4 games? id love to buy by not like that.

If I were to make a guess, they released it to soon, and didn't take into account for some things like what Factor X might do to Factor Y, along with Proper Play testing, etc,...Thou, BF is generally good at taking care of these things before a release...But, who knows.

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5 hours ago, JoMc67 said:

If I were to make a guess, they released it to soon, and didn't take into account for some things like what Factor X might do to Factor Y, along with Proper Play testing, etc,...Thou, BF is generally good at taking care of these things before a release...But, who knows.

They thought this was a good and logical behavior until a lot of players began complaining about it. I'm talking about the retreating under bombardment behavior here.

Edited by Ivan Zaitzev

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On 11/13/2017 at 10:01 AM, Pandur said:

i am just puzzled why the game is left like that for so long? its not like this is a missing ammo pouch on a model or some minor thing like that. dont they want to sell the v4 upgrade/v4 games? id love to buy by not like that.

My understanding is that BFC has been backlogged with stuff and simply haven't had the time to rip open the code and try to mend then test it. Bug fixing/testing requires a lot of time that takes away from other projects. As I said they have been backlogged for a while now, so taking more time to bug fix would only make the problem worse. The good news is, they are aware of the bug and have said that it will be the first thing addressed when a patch is worked on. 

On 11/13/2017 at 10:47 AM, JoMc67 said:

If I were to make a guess, they released it to soon, and didn't take into account for some things like what Factor X might do to Factor Y, along with Proper Play testing, etc,...Thou, BF is generally good at taking care of these things before a release...But, who knows.

This is my understanding as well. BFC is generally very good about releasing updates, and they are good about releasing patches that address major issues. Though they are a bit slow on releasing patches, generally major fixes aren't required. I too think that the upgrade was rushed. I don't think it was adequately tested before it was given the green light. But again, I believe this is mostly to do with them being backlogged more than anything else. 

On 11/13/2017 at 11:12 AM, Ivan Zaitzev said:

They thought this was a good and logical behavior until a lot of players began complaining about it. I'm talking about the retreating under bombardment behavior here.

I don't think this is the case. They have already said that fixing the faulty behavior is a top priority. So not only are they going to fix it, but they acknowledge that it is in fact faulty. As JoMc said, I think it mostly came down to rushed testing.

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