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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Aragorn2002

The Lions are hunting! (work in progress)

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The Lions are Hunting

After the collapse of Hrs. Gr. Mitte in White Russia in the past summer of 1944 the situation of Hrs. Gr. Nord in the Baltics also has become critical. Between the two army groups an ever increasing empty space is developing, the so-called ‘Baltisches Loch’, the Baltic hole, in which the Red Army quickly attacks and during the month of July fights it’s way to the Baltic Coast. The connection between Hrs. Gr. Nord and the rest of the German frontline is now severed. The Germans rapidly launch Operation Doppelkopf, in an attempt to reconnect with the endangered army group. Spearhead of this operation is Panzergrenadier-Division  Grossdeutschland (as part of the XXXX. Panzerkorps, 3. Panzerarmee), which tries to re-conquer the highway and railway between Mitau and Schaulen, in order to keep the supplies to the North flowing. During August 1944 Grossdeutschland claws it’s way forward through the beautiful Baltic landscape, dealing out heavy blows to the Soviet 51st Army, but at the same time taking very heavy losses itself due to the tough resistance on the ground and the ever present swarms of Russian ‘Fleischer’, the IL-2 Shturmowik ground attack aircraft. In the following month of September Hrs. Gr. Nord has to fall back on Riga because of the irresistible Russian pressure and in order to help their comrades in the North. 3. Pz. Armee launches operation Cäsar, the renewed attack in the direction of Schaulen. Again the (resupplied) GD is in the thick of the fighting. Reaching Riga seems possible for a moment, but then at the beginning of October the Russian High Command begins yet another fierce offensive, this time aimed at Memel, which threatens to cut off not only Hrs.Gr. Nord, but also the 3. Pz. Armee trying to relief it. Even worse is that Eastern Prussia, already heavily fought over in August, is again in danger of being invaded by the Red Army. While Hrs. Gr. Nord is withdrawing to its doom in Courland, the GD is racing back to the south to prevent the approaching disaster at the German borders.

07:00 A.M. 9th October 1944

On the 9th October Kampfgruppe von Brese via Plateliai and Salantai reaches the area of Krottingen, 20 km to the Northeast of Memel. The Russian 3rd Guards Tank Corps has yesterday crossed the Minge river, east of Jokubavas, and taken the village, despite the resistance of some weak elements of the GD reconnaissance battalion (AA). The evacuation route of the entire GD division towards Memel is now under threat of being cut off. And Memel, with its seaport is the only possibility of evacuation to and continuation of the fighting  in the defence of Eastern Prussia.

Our Kampfgruppe, named after Oberst von Brese, the experienced commander of Panzer Füsilier Regiment GD, contains mentioned regiment, reinforced with I. Pz. Rgt. 26 and III.Abt. Pz. Art. Rgt. GD, a formidable force with huge firepower.

For the attack on Jokubavas we have the following elements of our Kampfgruppe:

1.    I.SWP/Pz.Füs.Rgt. GD (Hptm. von Basse), nicknamed ‘Löwenbataillon”, Lion Battalion, including 13.IG Company (self propelled Grille)

2.    4.Komp. of I./Pz.Rgt.26

3.    Two batteries 105 mm guns of III/Pz.Art.Rgt.GD

The rest of our Kampfgruppe attacks at his very moment in the direction of Raguviskiai. From our comrades of the AA GD we know that we’re up against veterans of the 2nd Guards Motor Rifle Brigade, supported by elements of 18th Guards Tank Brigade and the 1496th Self propelled Regiment, so mainly T-34/85s and Su-76s. They haven’t had much time to dig in, but we all know Iwan doesn’t need much time to go underground anyway.

Our mission is to buy time for the rest of the division to escape to the bridgehead around Memel. There we will make our last stand, before being evacuated to Eastern Prussia. So, buying time means that we will have objectives, but not at all costs. And this is only a delaying action, we will move out to Memel ourselves tomorrow. Try to remember that, gentlemen, because many more battles are waiting for us and the division has suffered badly in the past months.

Anyone interested?

 

CM Red Thunder 2017-11-11.jpg

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4 minutes ago, rocketman said:

Sounds interesting :)

Think it will be suited for H2H? In that case, in time, I think I can get someone to test it with me.

It will be H2H indeed. I have too little experience with the AI to make some AI plans for such a large battle. That will have to wait for my next and smaller scenario. :)

Thanks for the offer to playtest. It is noted.

Edited by Aragorn2002

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8 hours ago, Erwin said:

Sounds like it would make a great campaign.

It would, but for the moment a campaign is beyond my skills. I'm thinking about a series of scenarios around the GD division in this period though.

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