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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
MOS:96B2P

Troop Breach kits and Barbwire

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I knew that only demo charges could be used against OpFor vehicles and not breach kits.  However I just tried to get troops (not engineers) with a breach kit to breach a barbwire fortification and they would not.  Not sure if this (breach kit vs barbwire) was always the case in CMBS and I just forgot or there was a change at some point.  But I thought I would mention it for the common good/knowledge.  

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21 minutes ago, MOS:96B2P said:

I knew that only demo charges could be used against OpFor vehicles and not breach kits.  However I just tried to get troops (not engineers) with a breach kit to breach a barbwire fortification and they would not.  Not sure if this (breach kit vs barbwire) was always the case in CMBS and I just forgot or there was a change at some point.  But I thought I would mention it for the common good/knowledge.  

Is the blast command unavailable or when you attempt to breach the barbed wire the blast command turns into a quick move?

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12 minutes ago, Stefano Z said:

Is the blast command unavailable or when you attempt to breach the barbed wire the blast command turns into a quick move?

No.  Good idea though.  I am aware of the bug you are talking about.  In this case the Blast command shows as a Blast command but the troops just never execute.  Engineers with demos will but not troops with breach kits.  

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I believe that is correct. Those breach kits are small and only able to punch a small hole in a wall not move enough wire far enough to make whole. I think in game it is shown as a whole wall is destroyed which makes it feel like it should be able to handle wire but it is only an abstraction.

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21 hours ago, IanL said:

I believe that is correct. Those breach kits are small and only able to punch a small hole in a wall not move enough wire far enough to make whole. I think in game it is shown as a whole wall is destroyed which makes it feel like it should be able to handle wire but it is only an abstraction.

Okay, so it is then.  I think this behavior is okay because we have work arounds (send engineers or have an armor vehicle crush the barbwire).  Of course players and scenario designers should be aware of this behavior.  The UI will allow the troops with a breach kit to place the Blast command making the player think everything is okay.   Then hit the red button and watch as the team with the breach kit crawls in circles etc but no BOOM!  (At least not the boom the attack plan depended on)  :D :lol: 

I sometimes wonder how difficult the learning curve for this game is for people who don't read the forum..................       

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2 hours ago, MOS:96B2P said:

Okay, so it is then.  I think this behavior is okay because we have work arounds (send engineers or have an armor vehicle crush the barbwire)

 

What will engineers do? I just tested it and they didn't do anything. And as far as I can tell only tracked vehicles (makes sense) will run the wire over, so that's something to keep in mind.

 

Mord.

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3 hours ago, MOS:96B2P said:

I sometimes wonder how difficult the learning curve for this game is for people who don't read the forum..................     

There is this handy dandy thing called the manual. :) 

Quote

Demo charges are only carried by engineers, while breach kits can be carried by some rifle or recon units. The difference between them is that demo charges can also be used in combat against enemy vehicles and infantry at close range, while breach kits only function against walls and building sides.

 

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26 minutes ago, Mord said:

 

What will engineers do? I just tested it and they didn't do anything. And as far as I can tell only tracked vehicles (makes sense) will run the wire over, so that's something to keep in mind.

Not seeing any issues here with engineers clearing barbed wire.

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There's not. I wasn't paying attention to the explosives they were carrying (thought they had breach type charges), they blow holes in wire (just did it). Which is cool. All this time I have been playing CMX2 and it never even occurred to me to try it. Then again I have been out of the loop for the last two years and have forgotten some of the cool little details.

 

Mord.

Edited by Mord

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Just want to check I'm following this correctly.....'Engineer' units with 'Demolitions Charges' (as opposed to units with 'Breach Charges') can move through barbed wire using a 'Blast' order?  Or do you area target the wire?  :unsure:

If it's the former I wonder if it's possible to get AI units to do so on an assault order? 

Edited by Sgt.Squarehead

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Using the blast order.

Some one did some experiments with AI orders and did get engineers to breach wire. I am not sure the exact steps - need to do some searching...

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I found that an AI assault move initiated from tiles adjacent to a linear obstacle appears to trigger units equipped with charges to use them on it, I thought I'd made a test file for CM:BS, but apparently not.....The CM:SF version is here:  [CMSF] BlastTest.btt

The command is slightly less reliable in CM:SF in my experience, but they will succeed eventually (play as red IIRC don't shoot the blue dudes or be seen).....It uses a very simple series of AI scripts as you will see.  ;)

I'm wondering if this can be implemented against wire as it is not a 'map object' in quite the same way as a high wall?

Edited by Sgt.Squarehead

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