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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
TGarner

Shadows in CM2 Games Again

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Good morning all.

I just wanted to circle back around on an old topic and see if there has been anything new found that might help with the extremely hard and funky shadows in CM2 titles.

Love the new engine updates and Im not sure if its worse than it was before the upgrades but it really stands out again for some reason.

Seeing a lot of really harsh, hard shadows that get that sawtooth effect pretty bad.  Is there anything at all that anyone has found to soften up the shadows in these games?

Its really unfortunate for games that I think at least really great the shadow issues really take away from that.  Seems like there should be some way to at least soften them up to its not so stark.

Aside from turning them off of course. :)

Thanks for any help you all can offer.

I am running an NVidia 1060 6GB Superclock btw.

 

 

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No updates to shadows with the CM2 games as far as I'm aware. The 'sawtooth shadows' are a limitation of the graphics engine's implementation of lighting and shadows. To my knowledge 'softer shadows' would entail a significant performance penalty.

You can look through the Performance and Quality Tips for Nvidia users thread and see if there are any settings that MIGHT help reduce some of the sawtooth effect of the shadows. However nothing gets rid of the sawtooth effect though.                               

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It comes down to what GPU and drivers you have. My previous less powerful GPU rendered the shadows very nice, with the current one I'm experiencing the same thing as you do...

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Hmm interesting.  Ya im not sure as I have a pretty new GPU with a 1060 6GB Superclock and the game runs like a scalded dog.

Could be though.  I just know the shadows have always looks very harsh and sawtoothed for me.

Thanks for the reply!

 

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Anyone here have the problem that shadows flicker on and off when you move the camera?

I'm not the only one who has it; I've seen it in AAR videos as well.

It's definitely my number one graphical issue with the game ...

Edited by Bulletpoint

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I don't play with shadows due to too low frame rate with them turned on but for me when I try it shadows don't fliker but dissapear from the ground and units when I get my camera close to them. 

 

What flickers a lot are trees. Here and there a tree pops out on every map that flickers like crazy. Got used to it.

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