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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Gentlemen I've decided to invest some of my time to work on some modifications to this wonderful game. I've decided to modd all blue nations what are represented in this game. Furthermore, I'm planing to mod on weapons, armor, maps and scenarios. My very first mod is a modification of Ukrainian standard uniform, gear and skins. I was inspired by one rare( so far ) camo pattern created in Ukraine few years ago - Varan pattern. So far its was used by VDV forces, Marines, and ukrainian soldiers of Lithuanian–Polish–Ukrainian Brigade what has its HQ in Lublin/Poland. So this camo pattern is interesting because it was made specifically for Ukrainian terrain. Afterwords I was thinking about uniform itself. I was insipired by Ukrainian made uniform called "Mabuta Mk 2" from P1G-tac. Obviously it is not complete copy of it but I took my insparation from that uniform. Why? Because in 2014 Ukrainian hero (fallen hero unfortunatly) - colonel of Ukrainian special forces (reconnaissance) Vyacheslav Galva was wearing that uniform. Moreover, years earlier he was helping to develop and then test that uniform. Now this uniform is being used by Ukrainian Special Operaions forces, Marines, and some VDV units. Overall it is a great uniform made for long term combat action and produced in variety of camos including Varan camo pattern. 

For this specific mod I reworked (and added 6 more) all those standard face skins, all the gear was retextured, I reworked backpacks and radios. By the way I took my radio insparation from Harris Radio Stations what were sent to Ukraine by the government of the United States in the very begining of the conflict as military support. Those stations are still in service and 3 years since war took place Ukraine is already producing its own stations. In further mods I will make more touches on details like this in order to give you some background related to my choice. Furthermore I've reworked helmets and footwear. If you will take a close look on those boots within the game you will see that it is not an import of american boots, but reworked and retextured model with uniqe and perfectly new features. I've also added some gloves, and other little touches to this uniform. While making this mod it was hoped that players will use this new "standard" camo for special forces and well experienced squads in their quick battles. Why? Because I'm planing to rework Digital uniform. Im planing to make Digital uniform as mass uniform and this one as a special forces/high experienced units uniform. 

 General look on this uniform: EcpAFjM.png

 

Reworked radio bagpack: ugZpw5i.png

 

MG team in position: sa8V5I0.png

Link to Download: https://www.dropbox.com/sh/ihrc0segympbd8f/AADdFCTHhpV4DZzVUp_8sLo1a?dl=0

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These are wonderful. Thank you...

There are a total of two downloads, one is a zip of everything, the other is a .brz of everything. Is that correct?

Are there more coming, or is this all?

Edited by Erwin

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1 minute ago, Erwin said:

These are wonderful. Thank you...

There are a total of two downloads, one is a zip of everything, the other is a .brz of everything. Is that correct?

Are there more coming, or is this all?

Yes sir. Moreover there will be additional nation added into the Blue team ;) But it will take some time for me) 

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First Weapons Mod of mine: KM-7,62: lChQzZj.jpg

 

Reasons to create this mod: Ukrainian Armed Forces are using few types of 7,62 mgs. One of them represented in this game is standard soviet made pkm. Yet, Ukraine is also producing its own analog/alternative/replacement to pkm. Its called KM - which is short from [kulemet; mayak]. Basically it is the same mg with few changes and improvements from standard pkm. It is easier to tuning, its parts are all black and it has slightly different mags. 

With this small mod of mine I was also wanted to deliver certain thing what is being used more and more now a days - and those are mag holders/pouches etc. 

Such as these: 5hVdB1l.png

 

 

and these: iXf9R8t.jpg

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Instructions for instalation: simply download "pkm" folder and put it into your "z" folder within you game derictory. 

Alternative way of instalation: download "brz" file and place it into your "z" folder withing your game derictory. 

IiQYo8H.png

download folder: https://www.dropbox.com/sh/ylhfnb4nbrpnemu/AAByPoQHvySn6QJxXfsR7A_Ra?dl=0

download BRZ File: https://www.dropbox.com/s/53hs9fmsgundiag/KM-762.brz?dl=0

I hope that you guys will enjoy this little tactical touch.

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Gentlemen now my mods are avaliable on CMMODSIII website. I will be keep on posting my upcoming mods here but you can also download them from that website. The cool thing about that spot is that it allows me to actually update those mods to different versions. Thank you for your feed back and support. 

Link to my uniform mod: http://cmmodsiii.greenasjade.net/?p=5283

 

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Following mod was inspired by sniper warfare what is going on right now in Ukraine. Basically speaking all imaginable sniper systems are being used there at the moment. Yet, good old SVD rifles are still massively in use. In order to adapt to new laws of modern wars - marksmen are oftenly tuning their rifles. First thing is first - paint. Meaning that snipers are covering their rifles with different paint in order to hide all the wood (if being used) and metal parts. 

Here some Examples: E7b4ePN.jpg

TDRuLrJ.jpg

So I did pretty much the same - I've painted Ukrainian SVD in Ukrainian Steppe Toad camo pattern. 

Z92aNDS.png

Link to download: https://www.dropbox.com/s/oxvaiwonirgabis/Oleksandr-CMBS-Weapons-SVD.rar?dl=0

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Just now, Erwin said:

Nice effort.  However, the wood parts are obviously still wood-looking.  Is that a problem to mod?

My idea behind it was to make it look like it was painted but not made of that camo color. Yet I was also thinking that wood can came through. Same was with metal details - barrel is still got that metal thing in it. You would like to see its completely painted or like it is right now? I actually figuring out how to make several types of painted SVD's withing this game so that one would be lets say in MTP, another in Steppe, then tan, then black. If you would like to see it completely painted I can make it solid color. 

e7xL4tO.jpg

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I was simply noticing that in your RL pictures, the entire rifle has been painted in camo - including the wood parts.  Your mod looks like the wood parts were left as original.

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8 hours ago, Erwin said:

I was simply noticing that in your RL pictures, the entire rifle has been painted in camo - including the wood parts.  Your mod looks like the wood parts were left as original.

You are right man. I will rework it soon. 

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