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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
kraze

BM Oplot needs its ammo choice fixed

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3 hours ago, Sgt.Squarehead said:

Just before it's packed on a ship and sent to Thailand.....Three years late.  :mellow:

Yeah, Ukraine has had this little trouble with Russia in the meanwhile. 

Edited by LukeFF

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Are you under the impression that the Oplot is in service with Ukraine?  If so you are living in cloud cuckoo land......To date they've built around fifty, all of which are due for delivery to Thailand, the Ukrainian military has exactly no Oplots whatsoever, never has had any, probably never will.  :rolleyes:

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2 hours ago, Sgt.Squarehead said:

Are you under the impression that the Oplot is in service with Ukraine?  If so you are living in cloud cuckoo land......To date they've built around fifty, all of which are due for delivery to Thailand, the Ukrainian military has exactly no Oplots whatsoever, never has had any, probably never will.  :rolleyes:

I'm just wondering why you have this vendetta against having the Oplot in the game. You have no issue with the T-90AM being in the game or with the Syrians having BMP-3s in Shock Force, because it suits your modding fantasies. But, when it comes to the Oplot it's all "remove it from the game!," "hardly ever built, all going to Thailand!, never will serve in Ukraine anyways!", and on and on. Like I've said, if you hate it that much, just ignore the fact it's even in the game. 

Not to mention, you seem to have wilfully ignored @Haiduk's post here.

EDIT: and no, I am not under the impression that the Oplot is in active service with Ukraine - just like I am not under the impression about a number of other units in the game being in active service. BFC made an educated guess about what would be in service when Black Sea was conceptualized, and I'm perfectly fine with that. 

Edited by LukeFF

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However, even after what @LukeFF said don't forget that the game is set along an alternate timeline where the invasion of Ukraine by Russia is triggered because of their entry into NATO that included increased military spending on Ukraine's part prior to that trigger. So, in game terms the Ukrainien's ramped up production earlier and were using them for their own units as well as selling them.

The fact that does not match what actually happened is not a reason to remove equipment.

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3 hours ago, LukeFF said:

Not to mention, you seem to have wilfully ignored @Haiduk's post here.

No, I agreed with it, here:

5 hours ago, Sgt.Squarehead said:

To date they've built around fifty, all of which are due for delivery to Thailand, the Ukrainian military has exactly no Oplots whatsoever, never has had any, probably never will.  :rolleyes:

Interestingly Wikipedia is now suggesting that the Ukrainian army 'may' take delivery of 10 Oplot in 2018 (there do currently seem to be about that number of partially completed tanks floating around in the factory, they've shown up in a few images now), whether they make it into service remains to be seen. 

But mostly I was teasing.  ;)

Edited by Sgt.Squarehead

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I have to partially agree with Sgt.Squarehead, it would have made a lot more sense if Battlefront had included T-72s and/or T-80s instead of the BM Oplot. And yes this also goes for the T-90MS.
This is particularly true for the timeframe that the game takes place in. 

I suppose the inclusion of the BM Oplot and T-90MS was made for balance reasons, as the Abrams would be too OP otherwise - which I still think it is. 

Edited by AtheistDane

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TBH I really was mostly teasing (still am), it's OK to have Oplot in a hypothetical scenario I guess (what bugs me is that all the Ukrainian campaigns seem to feature them), but TBH I'd much prefer to be struggling along with T-64BVs (and the few Bulats whose Nozh hasn't blown them to pieces) against 'official' separatists (ie: my beloved UnCons) with T-72s, Russian 'Volunteers' and so on.....Hopefully we'll see all of the above (and some T-80s, and the VVS) in future modules.

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6 hours ago, Haiduk said:

More GurKhan's fairytales here! :)

You wish!  ;)

I guess the Ukraine just stopped making them because they felt like it?  Or perhaps the massive numbers of Oplot being produced would make them redundant?  :lol:

 

 

Edited by Sgt.Squarehead

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17 minutes ago, Sgt.Squarehead said:

You wish!  ;)

I guess the Ukraine just stopped making them because they felt like it?  Or perhaps the massive numbers of Oplot being produced would make them redundant?  :lol:

 

 

I'd say the above to an extent for sure; but perhaps more importantly the less complex T-64 (with all its pre-existing facilities and spare parts) was more than sufficient for a military stuck in a frozen conflict of patrols and small dismounted actions. 

Consider: The real mechanized maneuver petered out late 2014/early 2015 and hasn't really flared up again. Material losses needed to be made good and the reality of the situation is they don't need anything complex on the front lines. Why stretch your facilities ironing out production irregularities for a modern tank that you don't need at present, and when BMP-2s , other intermediate AFVs, and artillery needed to be produced yesterday.

Edited by Rinaldi

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Yeah, I know.....But where's the fun in that?  ;)

Nozh does appear to be more than a little violent when it goes off, but it does at least appear to work (if perhaps not exactly as advertised).....Whether it is still being used on new vehicles, we really don't know as new vehicles (other than Thailand's Oplots) are pretty thin on the ground it seems (IIRC the most recent Ukrainian T-72 upgrade has Nozh, but again, I've no idea if it will be built in significant numbers).

Edited by Sgt.Squarehead

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5 hours ago, Sgt.Squarehead said:

I guess the Ukraine just stopped making them because they felt like it?

Ukraine should write without "the". This is first. 

Second. What do you mean "stopping making them"? This is about Bulat or Nozh ERA ? BM Bulat was "emergency project" for support of KhKBM and Malyshev's tank plant. Upgrading to Bulats was finished in 2011, last 9 tanks were completed in 2012, but army hasn't money to buy it. They were bought only in 2014. The war showed main weak points of the tank - weak engine, which overheting, abscence of modern IR sights and hard of initiated ERA blocks replacing in field conditions. Army needed many tanks on NOW, so was assumed logical decission that will be more cheaper to repair mothballed T-64BV, then upgraded its to Bulat level. Nozh ERA is expancive thing, in 2014-2015 there was many other needs and there is huge number of FREE K-1 ERA was stored. If you open White Book 2016, you see that for this year 17500 new blocks of  ERA were bought. According to T-64BV modernization program, among other things, K-1 will be substituted on Nozh, but in K-1 boxes for easy replacing.

The myth about "Nozh", wich after initiation is destroying whole tank and killing a crew it's a fake - Khlopotov (or someone else) posted photos of Bulats, which blew up on mines or were hit by large-caliber artillery shell or MLRS  with detonation of ammunition, and jumped for joy "Ahaha ! Look at this silly tank! One shell and all ERA blocks make BOOOM  with complete tank destruction !"

I just post these photos of Bulat and T-64B1M (upgraded T-64B1 for Congo with Nozh). First got HEAT shell from T-72B mod.1989 during Debaltsevo, second was hit by ATGM. As you see, after Nozh work tanks still in service, crew also looks quite alive %). Most of Bulat's losses was because of mines and artillery shells, especially in Novosvitlivka-Khriashchuvate in the nd of July 2014, other important reason - low motivation and training level of 1st tank brigade crews. In many cases, when tank was damged, they just bailed out and didn't fight for saving of the tank. As result a fire expanded, reached ammunition and tank detonated or in better case just burnt out.  

By the way K-1 is more dangerous  - was many happens (among both sides), after 125 mm HE shell hit a tank, K-1 set fire (but didn't explode) and sometime caused burning out of the tank, if crew couldn't extinguish fire by own forces.  

original.jpg

 364811_original.jpg

Edited by Haiduk

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