Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Another reason for a centralized Forum...

Recommended Posts

boekie   
1 hour ago, Wolfseven said:

this is very awesome, welcome news! now I only wish Shadow play worked with openGL, but alas it doesn't. it lags the hell out of the game.

shadowplay works for me,i can take screenshots en record with it just as long as i dont open the overlay.

Share this post


Link to post
Share on other sites
2 hours ago, CarlWAW said:

Not even simple things to implement (like reversing AFVs when facing a deadly threat when a hide-command is activated)

I think the 'hide' command for vehicles doesn't mean actually hiding the vehicle but rather that they just turn off the engine - making it more difficult to hear it.

Share this post


Link to post
Share on other sites
kraze   

Hide command would've been more logical if it made the tank take the closest hulldown position (e.g. the closest decline in the ground within, say, 100m radius if present), while retaining facing. Can add a condition 'if it spots the enemy tank' too. Can be a life savior in WEGO

Works really well in Steel Beasts Pro where AI driver finds a good position like that himself

Share this post


Link to post
Share on other sites
2 hours ago, rocketman said:

Great info. One question: will Rome to Victory include Dragoon and beyond?

Fortress Italy was always focused on Sicily and mainland Italy, so I'd be very surprised. However, it's probably safe to assume that you'll find most of the core building blocks to protray at least some of that, assuming the vegetation and architecture is more mediterranean in that area.

Share this post


Link to post
Share on other sites
Kevin2k   

Great to see all the new content that is in the works. Yet I am just a very casual player and have not even finished a single campaign in any of the games yet...  Personally I am more interested in improvements to the game engine (especially for use in quick battles) compared to more late war content. CMSF2 is a very exciting prospect in that regard. I assume it will feature the quick battle unit selection dialog and some more agressive quick battle AI.

At the delayed release of CMFI engine 4, it was hinted that there were some unit data fixes that could be applied to CMBN as well, in a patch. Then maybe tune the unit behaviour under artillery/mortar fire, especially for the CMFI gameplay.  Is such a patch still planned? 

 

 

 

Share this post


Link to post
Share on other sites
7 hours ago, IICptMillerII said:

Any news about tweaks to the current 4.0 upgrade, regarding AI behavior?

This. None of the new content means a thing to me until I know I can enjoy playing the CM titles I already have. Reluctantly, I've shelved them and gone back to board wargaming until I know the documented problems with 4.0 have been fixed. But I still have hope and keep an eye to these boards to check back from time to time.

Any bones for us in this area?

Share this post


Link to post
Share on other sites
grunt_GI   

wooohooo...very excited about CMSF2...I still play CMSF a LOT as there is so much user content...glad to hear that porting that content is a priority!

AND, most important of ALL...it will be great to be able to play QB using the upgraded engine and not have to deal with the goofy force selections of QBs in CMSF1.

Taking on two companies of T-72s with a bunch of CFV Styrkers was never really appealing.  :D

Also pretty excited about ginormous Berlin maps for some serious MOUT in 1945.  I'm sure some of our campaign gurus will love those.

So IRT other questions, wonder if there could be a universal patch to fix the anomalies with the ENG 4 infantry behaviors?  I am not the best to critique those as I usually do dumb things with my infantry anyway :unsure: but I have occasionally noticed a tendency to bug out rather than take cover.

Share this post


Link to post
Share on other sites

Lots of questions, but I'll try to give a few short answers:

1.  Dragon is not part of Rome to Victory, but as mentioned it should be easy to simulate the battles with the new forces

2.  Yes, Waffen SS and rag-tag forces will be available for the Red Thunder Module

3.  Game engine development is always separate from any one specific title's development.  Yes, there will be patches for the current suite of Engine 4 games, though I don't know when.  The unintended consequence of the reactive bombardment TacAI feature of Engine 4 is definitely top on our list

4.  New game features, such as persistent map damage, is something for an Upgrade.  Though this particular feature has been previously shelved for various reasons

5.  CMSF2 will not be expanded in its initial release.  We're leaving open the possibility of adding content later.  However, we also have no plans to do so

6.  CMBS jumped ahead of others with its own Battle Pack, but is owed a Module.  We've been doing them in order of release and that means CMBS is theoretically next after CMRT.  Marines are an obvious selection for the first Module and the work being done for CMSF2 is going to pave the way for that to happen

Steve

Share this post


Link to post
Share on other sites
Erwin   

Thrilling news - esp to us CMSF fans.  Very happy that the xnt CMSF scenarios and campaigns will still work (hope I read that correctly).  Any idea if the CMSF1 mods will still work?

Share this post


Link to post
Share on other sites

Mods will likely need retouching, but theoretically they should work.  Perhaps even "as is".  For scenarios and campaigns, however, they will work without doing anything special.  That was a deal maker/breaker concept for us.  If we couldn't work it so the old stuff worked, we'd not be doing CMSF2.

Steve

Share this post


Link to post
Share on other sites

 

Quoting your fotress italy christmas bone post

"An Elite Forces Pack that includes such things as Commandos and 1st Special Service Force. This would be a pretty small Pack, and may just get rolled into something else. Details are murky at this point. "

Could you tell us what happened to this pack?

 

Share this post


Link to post
Share on other sites
16 minutes ago, Battlefront.com said:

3.  Game engine development is always separate from any one specific title's development.  Yes, there will be patches for the current suite of Engine 4 games, though I don't know when.  The unintended consequence of the reactive bombardment TacAI feature of Engine 4 is definitely top on our list

Excellent! Beyond overjoyed from hearing this!

Knowing this, I will definitely be buying all the new modules and CMSF2 when they are released. With the bug, I was hesitant to buy more content, as right now I find 3.0 much more enjoyable to play. 

Thanks for the update! Very much looking forward to all the upcoming releases!

Share this post


Link to post
Share on other sites
1 minute ago, Miller786 said:

"An Elite Forces Pack that includes such things as Commandos and 1st Special Service Force. This would be a pretty small Pack, and may just get rolled into something else. Details are murky at this point. "

Could you tell us what happened to this pack?

 

Details are still murky at this point :D .  The delay of Rome to Victory certainly pushed back anything else CMFI related.  We have other Packs for other Families we'd like to do as well.  The bone list was not meant to be 100% of what we have planned, only what is on the immediate horizon.

Steve

Share this post


Link to post
Share on other sites
Jumpete   

I know that always in the past you refused to jump to the Pacific front. Reading your short-term plans, I know that it wouldn't be soon but, are there chances for this project in the future?

PD. This thread ia a great idea, you intensified my hype with the projects explanation, thanks Steve.

Share this post


Link to post
Share on other sites

Would a Partisan/UnCon/Special Forces pack that has components for ALL the CM2 games be possible?  The more games you own, the more value you get from the pack.

All of the games would benefit from unconventional forces IMHO, they add a vast new range of scenario possibilities and the game engine is particularly good at these small unit skirmishes.

Edited by Sgt.Squarehead

Share this post


Link to post
Share on other sites

BF is alive and well.

Its good to hear some news as to upcoming releases.

CMSF II really excites me and will really pay off for you as it takes my money. Did not get the first version because of all the issues, so it will all be new content for me, that will be way more than I likely will ever get to.

CMBS has become my favorite game in the series, so I can see CMSF moving high on my list also.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×