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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Another reason for a centralized Forum...

Recommended Posts

... it's a good place to post Bones so everybody sees them.  Do you doubt me?  Well, I'll prove it by tossing out some Bones!

Summer is always a slower period for us than the rest of the year, but that doesn't mean we're slacking off on some tropical island somewhere sipping brightly colored drinks with little umbrellas in them.  Currently we have in the works:

  • Rome to Victory - this project got sidetracked due to a bunch of issues, but it's getting a lot of attention these days.  When completed, CMFI will have a big list of new forces and the timeframe extended to the end of the war.  It will likely be our next release
  • Untitled Eastern Front Module - active work has been going on since the Spring and it's shaping up quite nicely.  This will take CMRT up to the end of the war, including some huge Berlin maps
  • New Zealand Defense Forces training aid - pretty much that's all there is to say about it :D And no, this will not be released for sale to the public.  Sorry, but that's just the way it works sometimes

Now let's see, is there anything else to talk about?  Well, there is the Alpha of Combat Mission Shock Force 2 we uploaded for testers yesterday.  I suppose a few of you might be interested in it, so I'll take some time to do that.

Yes, the long awaited conversion of CMSF (pre Engine 1) to Engine 4 is well under way.  It's been in the works for more than a year already and, as expected, hasn't been quick or easy to do.  Pretty much all the artwork has been overhauled, the TO&E had to be rebuilt VERY carefully, and lots of internal data was reconfigured to work with formats which have changed multiple times over the years.  Most importantly, Charles had to delicately code Engine 4 to understand the old scenario file format so everything that was made for CMSF1 works without modification in CMSF2.  Thankfully Charles figured out how to make that happen, otherwise we'd not be having this discussion right now.  Continuity with previous content was a deal maker/breaker feature.

Now that testers have the Alpha in hand they can start the lengthy process of going over all the original CMSF content to make sure it works with Engine 4.  Then they will work on playtesting to ensure advances in the game environment haven't upset the balance of play.  No doubt most scenarios will require quite a bit of tweaking.

When all is said and done CMSF2 will look and feel like all the other CM2 games, except with the unique CM2 content.  The game content, in case you are wondering, will not be updated to reflect the civil war that erupted in Syria after CMSF1's release.  We also have no plans, immediate or long term, to expand CMSF2 to other potential arid environments.

OK, so when can you get a hold of it?  Not until early 2018, which will include the Base Game and all three Modules at one time.  When can you see something from CMSF2?  Way sooner than that.  We just have to, uhm, finish rounding off some rough corners first.

You will also want to know that Battlefront appreciates the support and dedication of CMSF customers over the past 10 years.  Especially in the first year when we all worked together to make the game engine solid enough to expand upon.  Since nothing shows appreciation better than discounts, we're offering discounts :D  The specifics will be announced as we get closer to release, but for sure it will be far less than theoretical $165 it normally costs to purchase a brand new Base Game ($60) and three $35 Modules. Though I do know for sure the discount price will be a bit more than a $10 Upgrade ;)

There you go... I've officially broken in the new Forum!

Steve

P.S. another small tidbit is internally we stopped using the "x" when we're talking about the Combat Mission generations.  We never really wanted the "x" there, but when we started working on Shock Force we had retail releases of the original Combat Mission games in Europe under the titles CM1, CM2, and CM3 (CMBO, CMBB, CMAK).  We think enough time has gone by that we can drop the "x" in public as well.  Charles NEVER used it, so it's nice to be on the same page as him after all these years.

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3 minutes ago, Aragorn2002 said:

A bit more on CMRT please. Predictable reaction perhaps, but this info is somewhat meagre.

There's not much more to tell at this point.  Existing TO&E expanded to April 45, Germans get access to a range of non-Heer forces, new weather stuff, and a couple new Regions.  Just what one should expect :D

Steve

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8 minutes ago, Battlefront.com said:

There's not much more to tell at this point.  Existing TO&E expanded to April 45, Germans get access to a range of non-Heer forces, new weather stuff, and a couple new Regions.  Just what one should expect :D

Steve

:D

So, Hungary will be included too?

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Jumpete   

CMSF 2 for early '18.

The next release will be probably Road to victory.

So, would it be possible that next italian module come any date between today and Xmas?

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Just now, Aragorn2002 said:

:D

So, Hungary will be included too?

Yes and no.  Yes to the Region, not to Hungarian forces.  No new nationalities in this one.  Way too much for a single Module to have them plus everything else.  Also would mean not having the Module until the end of 2018.

Steve

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Just now, Jumpete said:

CMSF 2 for early '18.

The next release will be probably Road to victory.

So, would it be possible that next italian module come any date between today and Xmas?

I read that all modules won't be released any sooner than early 2018.

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Just now, Battlefront.com said:

Yes and no.  Yes to the Region, not to Hungarian forces.  No new nationalities in this one.  Way too much for a single Module to have them plus everything else.  Also would mean not having the Module until the end of 2018.

Steve

Well, I didn't mean the Hungary forces, so I am content with the region. The only German allies I'm interested in are the Finns. But that's for another module, don't you think, Steve? :ph34r:

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Just now, Jumpete said:

CMSF 2 for early '18.

The next release will be probably Road to victory.

So, would it be possible that next italian module come any date between today and Xmas?

Possible, but "early 2018" does not mean January 1st ;)

Just now, Aragorn2002 said:

I read that all modules won't be released any sooner than early 2018.

Rome to Victory could be out sooner.  We'll know better in a few weeks, but I'm not counting any chickens before they hatch at this point.

Steve

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Machor   
20 minutes ago, Vergeltungswaffe said:

If only we could have E series...

That's hoping for too much... Let me play the IS-3 in CM2, and I can die a happy man. :P

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12 minutes ago, Battlefront.com said:

Existing TO&E expanded to April 45...

Always been curious how BF will be treating the end of the war across the three 1945 games. Though I understand TOE changes probably are not going to be anything noticeable, but will the games still allow engagements in the first week of May?

Cheers for the update.

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7 minutes ago, Ithikial_AU said:

Always been curious how BF will be treating the end of the war across the three 1945 games. Though I understand TOE changes probably are not going to be anything noticeable, but will the games still allow engagements in the first week of May?

Cheers for the update.

Yup, that's the intention for CMBN and CMRT.  Obviously not for CMFI, what with the Germans chucking in the towel a bit earlier than elsewhere ;)

Steve

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Thank you for the update.

My childish and unreasonably spoiled sense of entitlement to receive news about the development of this game has been satisfied for now, and I feel the tantrums subside :)

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2 hours ago, Battlefront.com said:

When completed, CMFI will have a big list of new forces and the timeframe extended to the end of the war.  It will likely be our next release

Looking forward to those Brazil vs Germany matches :)

Thanks for the update, very interesting. Whatever the kiwis have, the aussies want... just saying.

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Yes, this is a bone to chew on for a while. So we have the Waffen SS, the Volkssturm, the landscape of Eastern Europe and Germany, Lend Lease, winter conditions (naturally) and lots of interesting new vehicles like the Js-3, the 251/22, 234/4 and the Ostwind Flakpanzer. :ph34r:

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Machor   
19 minutes ago, BletchleyGeek said:

Looking forward to those Brazil vs Germany matches :)

Oww... That was below the belt! :)

7 minutes ago, Aragorn2002 said:

lots of interesting new vehicles like the Js-3

Unfortunately, I don't think we can take this for granted. :(

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Just now, Machor said:

Oww... That was below the belt! :)

Unfortunately, I don't think we can take this for granted. :(

Sssshhh....just angling. Let's see if they bite. :ph34r:

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kraze   

Wish there were some news about the future of CMBS though. There's that fact that there's clearly a trouble at Odessa (meaning all kinds of marines) as per "in-game lore"

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Thanks for the update! Great to hear that everything is proceeding and that we can expect some new toys relatively soon. 

Any news about tweaks to the current 4.0 upgrade, regarding AI behavior?

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CarlWAW   
Quote

New Zealand Defense Forces training aid - pretty much that's all there is to say about it

 

So my analysis was spot on! :P;)

But if you remember there are retail customers out there, maybe not all is lost.

The posts indicate, there will only be new content and no improvements to realism? Not even simple things to implement (like reversing AFVs when facing a deadly threat when a hide-command is activated), no reuseable maps with damage, no reinforcement triggers, no h2h campaigns?

Sorry to say that, but new scenarios with different units and textures, instead of improved realism and gameplay features will not make it for me. But I have no illusions, if there's an institutional military budgeted customer to satisfy...

Edited by CarlWAW

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this is very awesome, welcome news! now I only wish Shadow play worked with openGL, but alas it doesn't. it lags the hell out of the game.

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