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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Aragorn2002

German WW2 SS Camouflage Effectiveness

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No propaganda, just very interesting to see how these uniforms blend in an autumn landscape in Texas (I believe). They hide themselves and let you try to discover where they are. Really interesting.

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As a side note, I read some years ago that the US Army experimented with some patterned camo like the SS and the USMC and what they found was that as long as the wearers kept still it was effective, but as soon as they moved a solid olive drab was more effective.

Michael

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c3k   

Interesting. Somewhere on the interwebs, there is a cool website which discusses modern camo, with some emphasis on how the brain interprets shapes. It's one of the Canadian camo manufacturers. Discusses Crye and their newer stuff and the US DOD camo competition. Hmm...

 http://www.hyperstealth.com/CADPAT-MARPAT.htm

Click around that site. They have some pretty interesting pages.

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8 hours ago, Michael Emrys said:

As a side note, I read some years ago that the US Army experimented with some patterned camo like the SS and the USMC and what they found was that as long as the wearers kept still it was effective, but as soon as they moved a solid olive drab was more effective.

Michael

One of my pals is an ex Royal Marine sniper - he says movement of a subject is always a giveaway - easier to spot em.

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Buzz   
2 hours ago, George MC said:

One of my pals is an ex Royal Marine sniper - he says movement of a subject is always a giveaway - easier to spot em.

+1 on movement reveals target...especially (for me) in thick wooded environment. 

Buzz

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3 hours ago, Buzz said:

+1 on movement reveals target...especially (for me) in thick wooded environment. 

It has always seemed to me that on average moving targets can be spotted about five times as far away as stationary ones out to the limit of visibility. The exact distance of course depends on a host of variables, some environmental, some to do with the target itself. For instance, stealthy movement is less likely to get noticed than someone who simply jumps up and starts running. Or the contrast between wearing camo and wearing Day-Glo colors.

Michael

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16 hours ago, c3k said:

Interesting. Somewhere on the interwebs, there is a cool website which discusses modern camo, with some emphasis on how the brain interprets shapes. It's one of the Canadian camo manufacturers. Discusses Crye and their newer stuff and the US DOD camo competition. Hmm...

 http://www.hyperstealth.com/CADPAT-MARPAT.htm

Click around that site. They have some pretty interesting pages.

I love this one.

image.jpeg.6fcc0e79503f206fc7f62c418746662b.jpeg

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3 hours ago, Aragorn2002 said:

Don't tell me. It's Frodo and Same with their elvish cloak, right?

I'm sure I saw Bigfoot in one of those.

Michael

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Squarehead. Second picture (on the left) and fourth (in the middle) picture? Not sure about the fourth though.

Edited by Aragorn2002

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carcer   

The hillside and forest aren't hard to find. The grassy field I would guess the two light objects silhouetted in the yellow grass just to the left of the tree in the foreground, but then there's a 90 degree angle black spot to the right of the foreground tree in the tree line. Doesn't help the resolution has a couple black dots in front of the foreground tree in the grass. The picture with the rocks I had to look up. I'd chalk that one up with no freaking way cause of the resolution. Shooting wise for a sniper though all those positions in the pictures would be absolutely terrible.

The SS camo is pretty good. I think what throws it off if you were spotting non-moving potential targets in the same environment is that the tone of the camo seems to match the tree bark more but the curves of a human body stand out among all the thin tree branches.

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Rinaldi   
On 10/7/2017 at 11:39 AM, Michael Emrys said:

As a side note, I read some years ago that the US Army experimented with some patterned camo like the SS and the USMC and what they found was that as long as the wearers kept still it was effective, but as soon as they moved a solid olive drab was more effective.

Michael

Good memory. It was actually the same pattern you see the USMC using later on in WWII. I think it was called "duck hunter." Saw limited use in the ETO as well:

u-s-soldiers-in-hbt-camouflage-uniforms-

There was also the concern of friendly fire which cooled the use of the camo HBTs for the US Army. 

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Ts4EVER   
1 hour ago, Rinaldi said:

Good memory. It was actually the same pattern you see the USMC using later on in WWII. I think it was called "duck hunter." Saw limited use in the ETO as well:

u-s-soldiers-in-hbt-camouflage-uniforms-

There was also the concern of friendly fire which cooled the use of the camo HBTs for the US Army. 

It was used in Normandy by one of the Armored Divisions involved in Cobra, as well as the 30th infantry. They got rid of it because of friendly fire, since camo was associated with the Germans.

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Machor   
6 hours ago, Rinaldi said:

I think it was called "duck hunter."

According to Camopedia, "duck hunter" came to be used after the war for the general pattern of the USMC camo, which was called "frog skin:"

http://camopedia.org/index.php?title=Duck_hunter

http://camopedia.org/index.php?title=USA

https://en.wikipedia.org/wiki/Frog_Skin

Anyone reading this who hasn't checked out Camopedia, well, should. :)

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Erwin   

LOL  Actually that is a really good example of how camo may look great/effective in a 2D image/photo when in RL the location of the trooper would be much more er... obvious. 

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