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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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I think something worth noting, is how the conversion will affect the equipment quality settings.
I really wish we could have some type of dev blog, which elaborates on such things.

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23 minutes ago, SLIM said:

I think something worth noting, is how the conversion will affect the equipment quality settings.
I really wish we could have some type of dev blog, which elaborates on such things.

Moot point really mate - we know that it isn't Battlefront's thing to do developer diaries and I don't understand why you think that the conversion will affect equipment quality settings. Surely it is the same equipment and the same settings as CMSF?

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The great thing about equipment settings will be not having to select a battalion of Strykers (or whatever) just to delete 50 things to get a particular vehicle. We'll be able to select single vehicles and attach teams easily. It's gonna rock!

 

Mord.

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47 minutes ago, Combatintman said:

Moot point really mate - we know that it isn't Battlefront's thing to do developer diaries and I don't understand why you think that the conversion will affect equipment quality settings. Surely it is the same equipment and the same settings as CMSF?

Well, I believe there is an improvement here.  In CMSF pre-purchase equipment quality was the only way to control variable equipment.  Under version 4, options will set equipment types, with equipment quality simply determining which options are selected on purchase.  That means you can switch equipment out on purchased formations, even within sub-units in some cases.  But that is just like all the other titles, so not really worthy of a dev-blog or anything.

Edited by akd

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'Equipment quailty' in CMSF1 was a cobbled-together workaround to get vehicle variants into the game (there are a LOT of T62 variants). CMSF2 is going to be up to game engine 4 standards with separate variant vehicle/weapon lists in the editor and QB lists. So instead of having to remember 'Poor' setting gives you T62 (1974) and 'Excellent' setting gives you T62 MV you'll simply get a list to choose from. For example Syrian Mech Inf tank battalion gives to a selection of 5 tank types plus (default) to choose.

Frankly, I don't know the status of 'Excellent/Good/Average/fair/poor' status in later CM titles. Its still a menu item. Let me check... Aha! The quality settings appear to affect what you get when you select 'default'. So both equipment list and quality settings are both working

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That in itself is a godsend.....If only it could be done for CM:A!  :(

For those who don't own CM:A, one of its 'quirks' is that unit picks are somewhat randomised within each quality setting, so getting a company of identical tanks is almost impossible.  :rolleyes:

Ironically CM:SF was initially a bit off in its selection of Syrian T-62s, but they were proven right in the end.....The T-62M was quite uncommon prior to the Syrian Civil War, but since then the Russians have shipped at least a hundred:

2_153564.jpg

Will there be any changes to the T-72 & T-90 selection, Steve had hinted that there might be?

Also, Drones.....Can we talk about Drones?  Hoping for something along the lines of a Predator to play with, they probably should have been in the original, but IIRC it was a 'coin-toss' decision at the time and the coin fell the wrong way.  Hoping that particular coin might get flipped for the remake!  ;)

Edited by Sgt.Squarehead

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I bet they have addressed these, but if not I thought it worth mentioning, I remember there was on mission in the Base Game campaign that was unlaunchable by most people and another where if the US took one casualty they would lose the scenario as the Victory points applied had a bug to it. Are more details needed or are these already taken care of?

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3 hours ago, Sequoia said:

I bet they have addressed these, but if not I thought it worth mentioning, I remember there was on mission in the Base Game campaign that was unlaunchable by most people and another where if the US took one casualty they would lose the scenario as the Victory points applied had a bug to it. Are more details needed or are these already taken care of?

Although we have identified that many of the missions, particularly those that shipped with the base game, require some work, it is probably worth giving us a steer as to which missions they are and what the specific issues they have.

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@Combatintman

Okay I did my homework. I'm betting these have been fixed as they were, I believe, well know issues.

The first is referenced in this thread:

 

 

The second scenario I refer to is I believe in the USMC campaign Afternoon Delight mission, where if the US takes one casualty the Syrians get a huge amounts of Victory Points.  

 

Hope that helps.

 

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On ‎12‎/‎25‎/‎2017 at 4:13 PM, Combatintman said:

-snip-

I see it has already been covered.

Edited by SLIM

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On ‎13‎/‎01‎/‎2018 at 10:15 AM, Sgt.Squarehead said:

Thought of another minor issue.....The Vasilek auto-mortar should be part of the Syrian TOE.  It's present in CM:A so presumably modelling it should be readily doable?

Was it in the Syrian Army TO&E?

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Sadly not in the game, but I believe it should have been (the type was mentioned in relation to the recent attack on the Russian air base in Syria, which was what reminded me).....I'm guessing I know where this might be going.  ;)

I thought some amendments were under consideration though, T-72As, T-90As etc.

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My TO&E question relates to the real Syrian Army of the time - I know its not in the game because you wouldn't have asked for it otherwise. Just because some have turned up recently or were modelled in CMA, doesn't mean they should be in the game.

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59 minutes ago, Sequoia said:

Will the US Army truck still be part of the British Forces module?

Almost certainly - if it is in the original content it is likely to be in CMSF 2 conversely, because people are still struggling to get this ....  if it isn't in the original content it is unlikely to be in CMSF 2.

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8 hours ago, Combatintman said:

My TO&E question relates to the real Syrian Army of the time - I know its not in the game because you wouldn't have asked for it otherwise. Just because some have turned up recently or were modelled in CMA, doesn't mean they should be in the game.

I'm trying to track down an in-service date for the Vasilek, but at the moment the recent attack on the Russian airbase is rather obfuscating my searches, apparently they've been in service 'for years', but that's not entirely helpful really.

Have to admit, I really do like the Vasilek, so I'm hoping I can find a date that might prove persuasive.

 

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12 hours ago, Sgt.Squarehead said:

Have to admit, I really do like the Vasilek, so I'm hoping I can find a date that might prove persuasive.

Save your time. It ain't' happening. 

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