Sgt.Squarehead Posted December 18, 2017 Share Posted December 18, 2017 I sense a 'Beard-Mod' in my not too distant future! 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 25, 2017 Author Share Posted December 25, 2017 I think something worth noting, is how the conversion will affect the equipment quality settings. I really wish we could have some type of dev blog, which elaborates on such things. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 25, 2017 Share Posted December 25, 2017 23 minutes ago, SLIM said: I think something worth noting, is how the conversion will affect the equipment quality settings. I really wish we could have some type of dev blog, which elaborates on such things. Moot point really mate - we know that it isn't Battlefront's thing to do developer diaries and I don't understand why you think that the conversion will affect equipment quality settings. Surely it is the same equipment and the same settings as CMSF? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 25, 2017 Share Posted December 25, 2017 The great thing about equipment settings will be not having to select a battalion of Strykers (or whatever) just to delete 50 things to get a particular vehicle. We'll be able to select single vehicles and attach teams easily. It's gonna rock! Mord. 1 Quote Link to comment Share on other sites More sharing options...
akd Posted December 25, 2017 Share Posted December 25, 2017 (edited) 47 minutes ago, Combatintman said: Moot point really mate - we know that it isn't Battlefront's thing to do developer diaries and I don't understand why you think that the conversion will affect equipment quality settings. Surely it is the same equipment and the same settings as CMSF? Well, I believe there is an improvement here. In CMSF pre-purchase equipment quality was the only way to control variable equipment. Under version 4, options will set equipment types, with equipment quality simply determining which options are selected on purchase. That means you can switch equipment out on purchased formations, even within sub-units in some cases. But that is just like all the other titles, so not really worthy of a dev-blog or anything. Edited December 25, 2017 by akd 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 25, 2017 Share Posted December 25, 2017 @akd - I'd forgotten about the extra equipment/quality layer in the newer titles - you are right and I understand the thrust of @SLIM's post now. 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 25, 2017 Share Posted December 25, 2017 'Equipment quailty' in CMSF1 was a cobbled-together workaround to get vehicle variants into the game (there are a LOT of T62 variants). CMSF2 is going to be up to game engine 4 standards with separate variant vehicle/weapon lists in the editor and QB lists. So instead of having to remember 'Poor' setting gives you T62 (1974) and 'Excellent' setting gives you T62 MV you'll simply get a list to choose from. For example Syrian Mech Inf tank battalion gives to a selection of 5 tank types plus (default) to choose. Frankly, I don't know the status of 'Excellent/Good/Average/fair/poor' status in later CM titles. Its still a menu item. Let me check... Aha! The quality settings appear to affect what you get when you select 'default'. So both equipment list and quality settings are both working 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 27, 2017 Share Posted December 27, 2017 (edited) That in itself is a godsend.....If only it could be done for CM:A! For those who don't own CM:A, one of its 'quirks' is that unit picks are somewhat randomised within each quality setting, so getting a company of identical tanks is almost impossible. Ironically CM:SF was initially a bit off in its selection of Syrian T-62s, but they were proven right in the end.....The T-62M was quite uncommon prior to the Syrian Civil War, but since then the Russians have shipped at least a hundred: Will there be any changes to the T-72 & T-90 selection, Steve had hinted that there might be? Also, Drones.....Can we talk about Drones? Hoping for something along the lines of a Predator to play with, they probably should have been in the original, but IIRC it was a 'coin-toss' decision at the time and the coin fell the wrong way. Hoping that particular coin might get flipped for the remake! Edited December 27, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted December 28, 2017 Share Posted December 28, 2017 Yes I thought about the drones, it would atleast be good to have the option for them. Not asking for Ravens but a predator would do... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 29, 2017 Share Posted December 29, 2017 The lovely new SPAAGs really do deserve something extra to shoot at (Please sort out the MiG-23 picture BTW). 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 29, 2017 Share Posted December 29, 2017 I bet they have addressed these, but if not I thought it worth mentioning, I remember there was on mission in the Base Game campaign that was unlaunchable by most people and another where if the US took one casualty they would lose the scenario as the Victory points applied had a bug to it. Are more details needed or are these already taken care of? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 29, 2017 Share Posted December 29, 2017 3 hours ago, Sequoia said: I bet they have addressed these, but if not I thought it worth mentioning, I remember there was on mission in the Base Game campaign that was unlaunchable by most people and another where if the US took one casualty they would lose the scenario as the Victory points applied had a bug to it. Are more details needed or are these already taken care of? Although we have identified that many of the missions, particularly those that shipped with the base game, require some work, it is probably worth giving us a steer as to which missions they are and what the specific issues they have. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted December 29, 2017 Share Posted December 29, 2017 I would love drones too in CMSF2 but, when I have asked this particular question, I remember Steve has said they will not be included. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted December 29, 2017 Share Posted December 29, 2017 @Combatintman Okay I did my homework. I'm betting these have been fixed as they were, I believe, well know issues. The first is referenced in this thread: The second scenario I refer to is I believe in the USMC campaign Afternoon Delight mission, where if the US takes one casualty the Syrians get a huge amounts of Victory Points. Hope that helps. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 30, 2017 Author Share Posted December 30, 2017 (edited) On 12/25/2017 at 4:13 PM, Combatintman said: -snip- I see it has already been covered. Edited December 30, 2017 by SLIM 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 12, 2018 Share Posted January 12, 2018 Thought of another minor issue.....The Vasilek auto-mortar should be part of the Syrian TOE. It's present in CM:A so presumably modelling it should be readily doable? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 14, 2018 Share Posted January 14, 2018 On 13/01/2018 at 10:15 AM, Sgt.Squarehead said: Thought of another minor issue.....The Vasilek auto-mortar should be part of the Syrian TOE. It's present in CM:A so presumably modelling it should be readily doable? Was it in the Syrian Army TO&E? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2018 Share Posted January 14, 2018 Sadly not in the game, but I believe it should have been (the type was mentioned in relation to the recent attack on the Russian air base in Syria, which was what reminded me).....I'm guessing I know where this might be going. I thought some amendments were under consideration though, T-72As, T-90As etc. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 14, 2018 Share Posted January 14, 2018 My TO&E question relates to the real Syrian Army of the time - I know its not in the game because you wouldn't have asked for it otherwise. Just because some have turned up recently or were modelled in CMA, doesn't mean they should be in the game. 1 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted January 14, 2018 Share Posted January 14, 2018 Will the US Army truck still be part of the British Forces module? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 14, 2018 Share Posted January 14, 2018 59 minutes ago, Sequoia said: Will the US Army truck still be part of the British Forces module? Almost certainly - if it is in the original content it is likely to be in CMSF 2 conversely, because people are still struggling to get this .... if it isn't in the original content it is unlikely to be in CMSF 2. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 14, 2018 Share Posted January 14, 2018 8 hours ago, Combatintman said: My TO&E question relates to the real Syrian Army of the time - I know its not in the game because you wouldn't have asked for it otherwise. Just because some have turned up recently or were modelled in CMA, doesn't mean they should be in the game. I'm trying to track down an in-service date for the Vasilek, but at the moment the recent attack on the Russian airbase is rather obfuscating my searches, apparently they've been in service 'for years', but that's not entirely helpful really. Have to admit, I really do like the Vasilek, so I'm hoping I can find a date that might prove persuasive. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted January 15, 2018 Share Posted January 15, 2018 12 hours ago, Sgt.Squarehead said: Have to admit, I really do like the Vasilek, so I'm hoping I can find a date that might prove persuasive. Save your time. It ain't' happening. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 15, 2018 Share Posted January 15, 2018 Shame.....Still no result on the 'in service date', I'll keep trying to find it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 15, 2018 Share Posted January 15, 2018 Sadly it really does look like the Vasilek is one for a future Vehicle Pack(?), I'm not finding any reports of them prior to the civil war. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.