Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Instructions for Upgrading CMFI to Engine 4   04/09/2017

      Upgrading CMFI to Engine 4 requires prior product purchases be relicensed.  This is because we've updated the copy protection software.  This is a one time thing which also affected CMBN Mac and CMRT for both platforms, so some of you will find these instructions familiar.  The method of relicensing is flexible, but here's the optimal method: 1.  After installing using the Full or Update installers, launch the game.  You'll be prompted to license.  Enter you Engine 4 license key and exit. 2.  Use the "Activate New Products" short cut in your CMFI folder to launch the game with the license window.  Enter your Engine 3 license key.  If you bought the Upgrade 3 + 4 Bundle then you can skip this step. 3.  Use the "Activate New Products" short again and enter your Engine 2 license key *IF* you have one, otherwise skip this step.  Note that CMFI started it's life was Engine 2, therefore if you owned the game prior to Upgrade 3 coming out then your CMFI Base Game license key is your Engine 2 key. 4.  If you purchased Gustav Line as a separate product, use "Activate New Products" again and enter your Gustav license key.  If you bought Gustav as a Bundle, it should already be activated. If you should run into any issues, try to figure out what key is missing (the game should give you adequate feedback for that) and use "Activate New Products" link to allow you to enter whichever key is needed.  If you still have a problem, especially if you bought a Gustav Line Bundle (some keys definitely didn't transition correctly!), file with our Help Desk and include the license key you're having problems with: https://battlefront.mojohelpdesk.com If you can not find your license keys sent to you by email, no problem.  Go to your store account and check your Order History.  Keys and download links are always there for you unless you ordered a "hardgoods only" option.  In that case your license keys are on the back of the CD/DVD cases that came in the mail. Also good to know... if a download link in an email confirmation doesn't work, go to Order History and try from there.
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
CanuckGamer

The Acquire Command

Recommended Posts

I know that infantry have to enter a truck to replenish their ammo using the Acquire command.  I am wondering how an armoured car can replenish it's ammo.  In the scenario I am playing I moved an armoured car next to a truck which had the ammo that the machine gun on the armoured car is using hoping that the Acquire command would work but no luck.  Is it possible to replenish the ammo of a vehicle? Thanks.

Share this post


Link to post
Share on other sites
1 hour ago, CanuckGamer said:

Is it possible to replenish the ammo of a vehicle?

To expand a wee bit on sburke's reply, at present there is no mechanism within the game to allow this. Suggestions have been made for ways to accomplish this, but so far BFC have not commented on the issue. I expect it is far down on their "to do" list.

Michael

Share this post


Link to post
Share on other sites
1 hour ago, Michael Emrys said:

To expand a wee bit on sburke's reply, at present there is no mechanism within the game to allow this. Suggestions have been made for ways to accomplish this, but so far BFC have not commented on the issue. I expect it is far down on their "to do" list.

Michael

the long way of saying no. :D 

Share this post


Link to post
Share on other sites

I wish I could replenish the ammo on ZPU-23 Technicals, ye-gods those things eat ammo fast!  :o

That being said you soon get to see why they are the weapon of choice for low intensity conflict, they can certainly do the licks! 

Share this post


Link to post
Share on other sites

I don't think I've ever had a ZPU technical not run out of ammo.....I've been working on a bunch of low intensity warfare type scenarios, where ZPU & SPG technical represent your 'biggest pieces', using them just as we see on the news every night, hurling bursts at targets a kilometre or more away.

Share this post


Link to post
Share on other sites
11 hours ago, IanL said:

Have you had one run out of ammo? The are the quintessential egg with a hammer :) . I usually find they die long before they run out of ammo.

As with all light vehicles in CM2 one needs to use em at long range, or as mere transports, or dismount and use the crew as inf/recon.  Allowing light vehicles to come within small arms range is usually suicidal.  The typical CM2 map size is the issue here.

Share this post


Link to post
Share on other sites
On 10/25/2017 at 9:50 PM, Erwin said:

As with all light vehicles in CM2 one needs to use em at long range, or as mere transports, or dismount and use the crew as inf/recon.  Allowing light vehicles to come within small arms range is usually suicidal.  The typical CM2 map size is the issue here.

I keep hoping that that will change!

Especially with the Dutch OOB in CMSF, if they're coming to SF2, that will need to be looked at, lest the Syrian desert resemble The Somme.

Share this post


Link to post
Share on other sites
14 hours ago, DougPhresh said:

I keep hoping that that will change!

Especially with the Dutch OOB in CMSF, if they're coming to SF2, that will need to be looked at, lest the Syrian desert resemble The Somme.

What do you hope will change? If a light vehicle has armour that is vulnerable to small arms then driving them into small arms range = bad outcome. I am a bit confused if you order a vehicle forward the enemy will try to take it out. If they have the ability to do that expect holes. That is what I expect - I hope that does not change. Unless I am missing your meaning.

Share this post


Link to post
Share on other sites
10 hours ago, IanL said:

What do you hope will change? If a light vehicle has armour that is vulnerable to small arms then driving them into small arms range = bad outcome. I am a bit confused if you order a vehicle forward the enemy will try to take it out. If they have the ability to do that expect holes. That is what I expect - I hope that does not change. Unless I am missing your meaning.

Yeah you have to be very specific in developing a scenario as to what you intend to use them for.  For example if they are being used for a recon patrol, your objectives may simply be to spot enemy units.  That is an assignable option in scenario creation.  The main reason I think you don't see that more is most players would probably object to it as boring cause they aren't out to kill something.

 

Share this post


Link to post
Share on other sites

I'd definitely play such scenarios (I already write 'em), get in, spot the targets (and/or call in the airstrike), then leave via an exit zone.....If I were modelling the SAS in action your forces would have a spot objective on them too, such that the enemy get points if they so much as see you (it's the Hereford way).  :ph34r: 

Edited by Sgt.Squarehead

Share this post


Link to post
Share on other sites

"...objectives may simply be to spot enemy units.  That is an assignable option in scenario creation."

Have played a couple like that but did not realize that that sort of recon/spotting objective was actually a genuine victory objective in CM2.  So as a result assumed that it was just a way to get one to kill something.  duh!   :mellow:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×