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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Apocal

Do extreme temperatures actually do anything? Weather in CMx2 in general.

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On 8/23/2017 at 10:24 AM, c3k said:

In CMx1, the various levels of cold weather affected optics differently. That was accounted for. I do not imagine that has been dropped.

I think there's a lot going on under the hood.

Can I ask why you think that?  There was a lot of stuff "dropped" between CM1 and CM2.  A lot has made it back in, but I am not sure what the baseline was on things like optics.

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12 hours ago, Thewood1 said:

Can I ask why you think that?  There was a lot of stuff "dropped" between CM1 and CM2.  A lot has made it back in, but I am not sure what the baseline was on things like optics.

The stuff "dropped" between cm1 and cm2 was gameplay stuff...not the underlying data, ballistics, or other information.

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1 hour ago, user1000 said:

I think the blizzard condition visibility is knocked down too far.

And I actually think it is way too good. I have a scenario where infantry are easily spotted some 200m away. That's no blizzard in my book.

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From my experience of placing very similar forces on the same maps for defense with varying wind forces, I can confirm with 100% certainty that wind does significantly deteriorate sound contacts.

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19 hours ago, Erwin said:

Are sounds also deteriorated?  Presumably in a real blizzard you can't hear anything more than a few feet away.

From RL experience, a snow covered landscape, especially with a lot of trees heavy with snow - will muffle sound quite substantially. When FB was released I asked BFC in a thread if this was simulated but got neither "yes" or "no" for an answer. My guess is no, based on the snow scenarios played.

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Not sure what @Battlefront.com used to define a blizzard, but here is the data from Environment Canada and NOAA on the definition of a blizzard. Looks like if the game is allowing you to see units out to 200 metres all is good. If they can see beyond 400 metres, then the game is broken and we should all get a refund. :D

 

Blizzard

Table 2. Alerting parameters Environment Canada uses for issuing a Blizzard Warning
Alert Type Location Threshold Criteria
Warning National, except North of the tree line When winds of 40 km/hr or greater are expected to cause widespread reductions in visibility to 400 metres or less, due to blowing snow, or blowing snow in combination with falling snow, for at least 4 hours.
Warning North of the tree line Same as above, except conditions are expected to last for at least 6 hours.

 

Officially, the National Weather Service defines a blizzard as a storm which contains large amounts of snow OR blowing snow, with winds in excess of 35 mph and visibility of less than 1/4 mile for an extended period of time (at least 3 hours)

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Maybe this is a language thing. To me blizzard is synonomous with snow storm and according to the Swedish Metorological Institute (SMHI) it is defined as such:

"Snow storm: Snowfall, heavy wind and very bad sight. Snow drifts block some roads. The wind does not have to reach up to true storms to be called a snow storm."

IIRC LOS was far shorter in blizzard conditions in CM1, but I might be mistaken.

 

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ideas plus unsure if in the game but coldness hinders:

tank/vehicle engines cooler and quieter possibly?

triggers freeze with ice not sure if it was an issue

easy to tell where enemy was and has gone with tracks in snow

things rusting?

sound travels slower when it's cold

extreme exhaustion and mental fatigue from fighting in this cold

hot water vapor can be seen a long distance away on cold clear days

viewing glasses/para-scopes and binoculars = fog and frost builds up on them or snow and ice buildup.

weapons freeze up, barrels get clogged with ice or snow

tank hatches freeze shut possibly if sleet ?

Carbon monoxide buildup in tanks, from hatches being shut?

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vehicles or units getting lost or separated in storms

small rivers more easy to cross now that they are frozen

HE rounds don't do as much damage more duds especially from mortars (hitting soft surfaces slush deep snow etc)

ice or snow buildup on tanks makes some rounds slide off or hit being ineffective ricochet

fuel economy became really bad trying to wriggle out of the land many vehicles running out of fuel or just stuck waiting for a tow

hard to repair damaged stuff in that weather

can't see mines on the road or offroad or mines don't work right now

trees are bare except evergreens easy to spot things moving in or near them

 

 

Edited by user1000

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I recall CM1 had major LOS degradation in "Heavy Fog" - a few meters.  So, would probably be the same in "Blizzard" or "Heavy Snowfall" (or whatever the choice was called.  Played an Ardennes scenario where one's troops were constantly walking obliviously right into foxholes that were enemy occupied.

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On 27/10/2017 at 4:32 PM, rocketman said:

Maybe this is a language thing. To me blizzard is synonomous with snow storm and according to the Swedish Metorological Institute (SMHI) it is defined as such:

"Snow storm: Snowfall, heavy wind and very bad sight. Snow drifts block some roads. The wind does not have to reach up to true storms to be called a snow storm."

IIRC LOS was far shorter in blizzard conditions in CM1, but I might be mistaken.

 

http://ncairngormsblog.sais.gov.uk/2015/02/blizzard-conditions-7/ Click on the wee video. You can see, in this case there is still vis. Zero vis would be called a 'whiteout'. I've been in white out conditions so bad you could not tell if down was up and vice versa. very disorientating! 

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For the fellow weather grogs. I bumped into this website the other week. It's in French but pretty easy to get a handle on. It's a day by day record on minimum and maximum temperatures, and rainfall on a day by day basis across the European theater.

http://www.infoclimat.fr/cartes/observations-meteo/archives/cumul-de-pluie-sur-24h/6/juin/1944/00h/france.html

I'm assuming they reference old weather charts and have converted them to a digital based map/observation.

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Hmm, Just noticed on another 'Thread' that 'Fatigued' Troops don't loose firing accuracy either...So, has BF allowed Super Troopers in CM, where 'Fatigued' and or 'Cold' Troops fire without Penalty.

Thou, to make-up for it, it's also possible that troops in CM 'Cower' or have longer Acquire Times in above conditions, instead of loss of fire accuracy.

 

Edited by JoMc67

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