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user1000

3 Bugs AI off map artillary, planes and night vehicles

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AI off map strikes

If an artillery strike (via big off map guns)  is available to the computer opponent during a quick battles, the computer always uses them at the beginning (plans before actual battle starts) Then when game starts enemy artillery rains down almost immediately. The problem is they do not hold off until later on ever, to use the artillery strikes, AI strikes on me always as battle starts every single time. I can usually counter this by just waiting until the computer strike ends. Before going forward. Is this a game limitation? can AI use spotters? Would be nice if they changed it up once in a while and try to stop me anywhere from beginning to end of the time limit with their strikes.

 

AI planes

I never see or ever get attacked by ai planes especially on the allies and I have played many many many many quick battles, mostly on medium to small size units and maps. Would be nice to see some. This may be from the point system is being too large, for small or medium maps. I also miss the Panther and Tiger in small to medium quick battles. Unless I tick off random choice and I choose for the AI, which I hate doing because that ruins the challenge and mystery of what you are up against.

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

Edited by user1000

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1 hour ago, user1000 said:

I don't know any fog where you can't see 30 feet in...

I do. While driving through Topanga Canyon one night, I got caught in a fog so thick all I could see was the next white line in the middle of the road. In other words, about 15 feet. I was going about 10mph and hoping I wouldn't wreck the car.

Michael

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1 hour ago, user1000 said:

AI off map strikes

If an artillery strike (via big off map guns)  is available to the computer opponent during a quick battles, the computer always uses them at the beginning (plans before actual battle starts) Then when game starts enemy artillery rains down almost immediately. The problem is they do not hold off until later on ever, to use the artillery strikes, AI strikes on me always as battle starts every single time. I can usually counter this by just waiting until the computer strike ends. Before going forward. Is this a game limitation?

The QBs are designed that way.

1 hour ago, user1000 said:

can AI use spotters?

Yes, and many scenarios work that way.

 

1 hour ago, user1000 said:

AI planes

I never see or ever get attacked by ai planes especially on the allies and I have played many many many many quick battles, mostly on medium to small size units and maps. Would be nice to see some. This may be from the point system is being too large, for small or medium maps. I also miss the Panther and Tiger in small to medium quick battles. Unless I tick off random choice and I choose for the AI, which I hate doing because that ruins the challenge and mystery of what you are up against.

You called it - see bold above.

 

1 hour ago, user1000 said:

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

Yeah, sure whatever. People need to spend more time in the dark :-) There is no question that the game has trouble with close encounters. There could be some issues but the big take away is that the game is showing you way way more than the troops see. So when an enemy suddenly pops up remember that screen view that lets you see all they way down the street in full detail is not reflective of what is actually visible. It reflects your need to be able to see to play the game.

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2 hours ago, user1000 said:

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

I aso agree that spotting is reduced a little to much down to point blank range...I figure if Inf and Vehicles can conduct Manuevers and Combat at night to a limited degree, then sighting should also coincide.

To realistically better simulate Night Combat, then Playtest certain variables, such as: Dask-Dawn with FOG to give a little better visibility past Point Blank.

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I'm sure the tankers at least on both sides knew what a shermans engine sounded like compared to a panther or mark iv after being around them in battles.

Edited by user1000

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3 hours ago, IanL said:

It reflects your need to be able to see to play the game.

I think most people toggle on the artificial bright night graphics anyway. I try my best not to, because it ruins immersion, but then at some point  I just get tired of squinting at the screen.

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Indeed which is a great irony: the normal view which is much brighter than it really is to allow game play is so dark there is a bright mode to reduce the darkness - so you can play the game.

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On 1.8.2017 at 2:48 PM, user1000 said:

 I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

You mean about like this? Ok, maybe it's 50 feet.

Datei 07.08.17, 17 43 01.jpeg

Edited by StieliAlpha

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