Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
user1000

3 Bugs AI off map artillary, planes and night vehicles

Recommended Posts

AI off map strikes

If an artillery strike (via big off map guns)  is available to the computer opponent during a quick battles, the computer always uses them at the beginning (plans before actual battle starts) Then when game starts enemy artillery rains down almost immediately. The problem is they do not hold off until later on ever, to use the artillery strikes, AI strikes on me always as battle starts every single time. I can usually counter this by just waiting until the computer strike ends. Before going forward. Is this a game limitation? can AI use spotters? Would be nice if they changed it up once in a while and try to stop me anywhere from beginning to end of the time limit with their strikes.

 

AI planes

I never see or ever get attacked by ai planes especially on the allies and I have played many many many many quick battles, mostly on medium to small size units and maps. Would be nice to see some. This may be from the point system is being too large, for small or medium maps. I also miss the Panther and Tiger in small to medium quick battles. Unless I tick off random choice and I choose for the AI, which I hate doing because that ruins the challenge and mystery of what you are up against.

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

Edited by user1000

Share this post


Link to post
Share on other sites
1 hour ago, user1000 said:

I don't know any fog where you can't see 30 feet in...

I do. While driving through Topanga Canyon one night, I got caught in a fog so thick all I could see was the next white line in the middle of the road. In other words, about 15 feet. I was going about 10mph and hoping I wouldn't wreck the car.

Michael

Share this post


Link to post
Share on other sites
1 hour ago, user1000 said:

AI off map strikes

If an artillery strike (via big off map guns)  is available to the computer opponent during a quick battles, the computer always uses them at the beginning (plans before actual battle starts) Then when game starts enemy artillery rains down almost immediately. The problem is they do not hold off until later on ever, to use the artillery strikes, AI strikes on me always as battle starts every single time. I can usually counter this by just waiting until the computer strike ends. Before going forward. Is this a game limitation?

The QBs are designed that way.

1 hour ago, user1000 said:

can AI use spotters?

Yes, and many scenarios work that way.

 

1 hour ago, user1000 said:

AI planes

I never see or ever get attacked by ai planes especially on the allies and I have played many many many many quick battles, mostly on medium to small size units and maps. Would be nice to see some. This may be from the point system is being too large, for small or medium maps. I also miss the Panther and Tiger in small to medium quick battles. Unless I tick off random choice and I choose for the AI, which I hate doing because that ruins the challenge and mystery of what you are up against.

You called it - see bold above.

 

1 hour ago, user1000 said:

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

Yeah, sure whatever. People need to spend more time in the dark :-) There is no question that the game has trouble with close encounters. There could be some issues but the big take away is that the game is showing you way way more than the troops see. So when an enemy suddenly pops up remember that screen view that lets you see all they way down the street in full detail is not reflective of what is actually visible. It reflects your need to be able to see to play the game.

Share this post


Link to post
Share on other sites
2 hours ago, user1000 said:

spotting vehicles at night

Soldiers at night seem not to see enemy vehicles until they are right in front of their face, clueless of sound as well. AT guys fire at them at that close and wipe themselves out in the process. Anyone should be able to see or hear a vehicle at night by at least 30 feet. I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

I aso agree that spotting is reduced a little to much down to point blank range...I figure if Inf and Vehicles can conduct Manuevers and Combat at night to a limited degree, then sighting should also coincide.

To realistically better simulate Night Combat, then Playtest certain variables, such as: Dask-Dawn with FOG to give a little better visibility past Point Blank.

Share this post


Link to post
Share on other sites

I'm sure the tankers at least on both sides knew what a shermans engine sounded like compared to a panther or mark iv after being around them in battles.

Edited by user1000

Share this post


Link to post
Share on other sites
3 hours ago, IanL said:

It reflects your need to be able to see to play the game.

I think most people toggle on the artificial bright night graphics anyway. I try my best not to, because it ruins immersion, but then at some point  I just get tired of squinting at the screen.

Share this post


Link to post
Share on other sites

Indeed which is a great irony: the normal view which is much brighter than it really is to allow game play is so dark there is a bright mode to reduce the darkness - so you can play the game.

Share this post


Link to post
Share on other sites
On 1.8.2017 at 2:48 PM, user1000 said:

 I don't know any fog where you can't see 30 feet in... I have to be right at it's nose and 1 inch away to spot them.

You mean about like this? Ok, maybe it's 50 feet.

Datei 07.08.17, 17 43 01.jpeg

Edited by StieliAlpha

Share this post


Link to post
Share on other sites

×