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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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RandomAwayTeamMember

FlakFront - I must not understand the 88

4 posts in this topic

I'm relatively new to CMAK. I've had some success in the few scenarios I have played and I've read the manual. 

I think the 88 is a neat weapon - I've 3d printed several for my own miniature gaming use. So I thought FlakFront looked like a fun scenario. I honestly could not have been more irritated after 30 turns. 

Here is what I did: I brought in the reinforcement guns as fast as possible so that they were about 1000m behind the central ridge. I then ran the two halftracks with infantry onto that ridge and hid them in the rocks by the central flag. I figured I would need spotters for the guns. 

Here is the neat part - it turns out that the M5 Stuart is far more effective at long-range combat that the fearsome 88. I lost 6 guns at 1500m to the Stuarts. Yep - 1500m. Meanwhile, my 88's never got higher than a 3% chance to hit.

I had 13 hits on a Lee, but I didn't even scratch it. Seriously, the game is on pause right now and that Lee is still alive. It's all very odd because every time you read about the Desert War or any other theater, the 88 was always more highly regarded than the Stuart and the Lee. 

Anyway, 30 turns later and I'm that much older, the 88 is now inaccurate, and also it can't even dent a tank that is built about as well as a soup can. 

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On ‎7‎/‎26‎/‎2017 at 10:38 PM, RandomAwayTeamMember said:

I'm relatively new to CMAK. I've had some success in the few scenarios I have played and I've read the manual. 

I think the 88 is a neat weapon - I've 3d printed several for my own miniature gaming use. So I thought FlakFront looked like a fun scenario. I honestly could not have been more irritated after 30 turns. 

Here is what I did: I brought in the reinforcement guns as fast as possible so that they were about 1000m behind the central ridge. I then ran the two halftracks with infantry onto that ridge and hid them in the rocks by the central flag. I figured I would need spotters for the guns. 

Here is the neat part - it turns out that the M5 Stuart is far more effective at long-range combat that the fearsome 88. I lost 6 guns at 1500m to the Stuarts. Yep - 1500m. Meanwhile, my 88's never got higher than a 3% chance to hit.

I had 13 hits on a Lee, but I didn't even scratch it. Seriously, the game is on pause right now and that Lee is still alive. It's all very odd because every time you read about the Desert War or any other theater, the 88 was always more highly regarded than the Stuart and the Lee. 

Anyway, 30 turns later and I'm that much older, the 88 is now inaccurate, and also it can't even dent a tank that is built about as well as a soup can. 

I don't understand why you needed to use the Inf as Spotters...Doesn't matter in CMx1 much.

I'm still surprised that your 88's with LOS to those Tanks couldn't Hit (with at least 50% hit per shot), and Penetrate the Stuarts 100% of time, and the M3 Lee about 50% at that range...The Stuarts should be missing with most shots, and Lee (using 75mm Gun) probably around 25% if stationary.  

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Posted (edited)

On ‎27‎/‎07‎/‎2017 at 3:38 AM, RandomAwayTeamMember said:

I had 13 hits on a Lee, but I didn't even scratch it. Seriously, the game is on pause right now and that Lee is still alive. It's all very odd because every time you read about the Desert War or any other theater, the 88 was always more highly regarded than the Stuart and the Lee. 

I'd be willing to bet that if you hit ceasefire you would find that Lee is actually as dead as a Dodo (save your game first though). 

Edited by Sgt.Squarehead

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IIRC the games are bodged when it comes to long range combat like you describe.  Ahistorical inaccuracy of the 88mm in CM is just one example.  Have you tried making the 88mm Crack or Elite?  Maybe they will perform better.  I tried designing a CMAK scenario with an 8Km x 4Km map just so that one could try "historical" desert combat with 2K+ LOS. 

Got discouraged due to the work effort but also cos I started hearing issues like what you have described.  But let us know how Elite and Crack 88's do.

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