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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
dragonwynn

CMRT Campaign: Zitadelle: Totenkopf's March to Prokhorovka

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Yeah, not sure why it didn't work.  I hadn't used it before, but with every CMRT scenario that I tried it on, it only spit out one scenario, and none of the fancy campaign branches, etc.  

No big deal but I would like to include the various maps in my map DB (see link in my sig).

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Here is the updated campaign file for this campaign. It corrects the following:

1. Took out the on board mortars in the first mission Hill 218 due targeting issues. The FO's and HQ's should be able to connect with the off board mortars and artillery without out of contact issues.

2. Some minior AI adjustments in the last mission, mainly some enemy setup adjustments.

None of these changes are game breaking issues so if you want to continue with the orginal .cam hopefully all will be good. I have not heard much feedback so not sure of any other issues.

Here is the link to the new .cam and mod folder combo.

https://www.dropbox.com/s/35pmpdai77pkdc1/Zitadelle.zip?dl=0

Michael

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29 minutes ago, Erwin said:

Thank you for your service...   :)

Do we need the mods or are they the same as in the previous version of the cam?

They are the same I just bundled them with the new version of the .cam file.

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Thanks dragonwynn, another campaign to get my teeth into..........in hindsight more like getting my teeth kicked out but i bet ot will be fun either way. 

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Yes, am looking forward to retrying mission one now that it's been fixed.  Just need time playing other stuff so I will have forgotten all about it.  Thank goodness age helps.   :lol:

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I think one of the mods for this campaign causes an issue with the default model for the StuG III G (Early), the roadwheels appear to be drawn (bigly) on the schurzen.  The problem went away when I removed the campaign mods.

FWIW

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18 hours ago, Sgt.Squarehead said:

I think one of the mods for this campaign causes an issue with the default model for the StuG III G (Early), the roadwheels appear to be drawn (bigly) on the schurzen.  The problem went away when I removed the campaign mods.

FWIW

Thats possible as I use Aris mods for my vehicles

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2 hours ago, weapon2010 said:

where can I find this?

I was wondering that too. Google pointed me to this:

Which is is a Shock Force campaign and not CMRT and also not available on any official sites. Hopefully @dragonwynn can get his upload rights sorted soon for the Scenario Depot.

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IanL, there is a drop box link right on this forum page.

On 9/5/2017 at 12:59 PM, dragonwynn said:

Here is the updated campaign file for this campaign. It corrects the following:

1. Took out the on board mortars in the first mission Hill 218 due targeting issues. The FO's and HQ's should be able to connect with the off board mortars and artillery without out of contact issues.

2. Some minior AI adjustments in the last mission, mainly some enemy setup adjustments.

None of these changes are game breaking issues so if you want to continue with the orginal .cam hopefully all will be good. I have not heard much feedback so not sure of any other issues.

Here is the link to the new .cam and mod folder combo.

https://www.dropbox.com/s/35pmpdai77pkdc1/Zitadelle.zip?dl=0

Michael

 

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45 minutes ago, RCE_Spr said:

IanL, there is a drop box link right on this forum page.

Yes, thank you. At the moment the CM scan tool does not work with CM Shock Force so there are no CMSF scenarios on my listing site. Regardless I also do not include scenarios that have been shared via dropbox - only officially shared scenarios from the scenario depot, the blitz or the old BFC repository. If another site was created to store scenarios I'll happily update to include it.

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10 minutes ago, weapon2010 said:

I thought Heart of Darkness and Zitadell were 2 different cams?

They are. Zitadell is for CMRT and Heart of Darkness is for CMSF.

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On ‎12‎/‎2‎/‎2017 at 11:01 AM, dragonwynn said:

So anyone played this thing and if so any thoughts...good, bad or ugly.

I just completed the first mission - thank you for the excellent work on this. 

 

 

SPOILERS

 

I sent my infantry up the cleared corridors as others have done. I setup my HMG's to cover my approach to the trench line and bunkers and this seemed to work well. The HMG's really did a nice job of pinning down and carving up the Russian infantry as I approached. Once the trench lines were cleared out I sent in the pioneers to destroy the bunkers. I had 40 KIA which I didn't think was too bad for the assault. I used the same approach for the attack on the command bunker.

I was surprised to find that the last trench objectives were not defended by the Russians. However as soon as I had my troops occupy the final trenches the Russians attacked out of the woods with a fairly large amount of infantry. I was fortunate to have already taken the trenches. If the Russian infantry had gotten there first I would have had a very difficult time dislodging them.

Just started mission 2. Wow - this is a big mission. This will take me a while to finish but I will update you on it when I am done. Thanks again for your work!

Edited by Silentotto41

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