Apocal Posted July 11, 2017 Author Share Posted July 11, 2017 1 minute ago, Vanir Ausf B said: When I stated earlier that tanks cannot hear infantry you referenced this test as a counterpoint. Yeah, that was before I knew that the contact markers weren't necessarily sound contacts. I still don't know how to differentiate them from visual or shared. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 11, 2017 Share Posted July 11, 2017 4 hours ago, Apocal said: The weird thing is that the Panthers apparently have sound (since they can't see over the berms) contacts on each other at the beginning of the turn, despite being buttoned. You need to stop saying the words "sound contact" because these things don't specifically exist anymore. Contacts are contacts, and there is no specific provision as to exactly how a unit gains a contact, and there is no specific delineation as to the type of contact. Specific sound contacts existed in CMx1, and were literally labeled 'Sound Contact', however that hasn't been a thing since CMx2 was first created. You are looking at the problem with blinkers on. Stop thinking in terms of sound. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted July 11, 2017 Share Posted July 11, 2017 Meh. Close assaults are messy; sometimes they go right, sometimes they go tits up. "God" spotting tanks is a preposterous claim with a dearth of evidence to support it. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted July 12, 2017 Share Posted July 12, 2017 That is neat, the commander can even use his eyes to scan with it half open. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) On 7/12/2017 at 6:17 AM, SLIM said: You need to stop saying the words "sound contact" because these things don't specifically exist anymore. Contacts are contacts, and there is no specific provision as to exactly how a unit gains a contact, and there is no specific delineation as to the type of contact. Specific sound contacts existed in CMx1, and were literally labeled 'Sound Contact', however that hasn't been a thing since CMx2 was first created. You are looking at the problem with blinkers on. Stop thinking in terms of sound. That still leaves tanks spotting infantry under iffy circumstances, including no matter what you do (hide, cover, etc.) inside a certain range. These aren't other vehicles radioing it in or the result of guys firing or anything like that. I can even put a tank in a straight-up shootout with ATGs -- literally trading rounds -- and have it spot close-in infantry just as well as when it is sitting fat and happy with nothing around. Edited July 13, 2017 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted July 13, 2017 Share Posted July 13, 2017 Some vehicles are completely blind to the rear. Try running infantry around behind a buttoned M8 scout car. It has no cupola or periscopes and won't spot anything behind it. 0 Quote Link to comment Share on other sites More sharing options...
Vencini Posted July 13, 2017 Share Posted July 13, 2017 Page 46 of the manual. SLOW. Example : [...] Slow vehicle movement makes the vehicle less likely to appear as a sound contact to the enemy. I'm confused. Does the sound contact exist or not ? Regards 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted July 13, 2017 Share Posted July 13, 2017 2 minutes ago, Vencini said: Page 46 of the manual. SLOW. Example : [...] Slow vehicle movement makes the vehicle less likely to appear as a sound contact to the enemy. I'm confused. Does the sound contact exist or not ? It actually reduces the range at which enemy units can hear the sound contact. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted July 13, 2017 Share Posted July 13, 2017 4 hours ago, Apocal said: That still leaves tanks spotting infantry under iffy circumstances, including no matter what you do (hide, cover, etc.) inside a certain range. These aren't other vehicles radioing it in or the result of guys firing or anything like that. I can even put a tank in a straight-up shootout with ATGs -- literally trading rounds -- and have it spot close-in infantry just as well as when it is sitting fat and happy with nothing around. I think, SLIM, needs to owe you an apology...Just saying. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 13, 2017 Share Posted July 13, 2017 This isn't rocket science guys. The ? contact icons represent a variety of "my unit thinks something is there". One team might hear an an enemy unit or they might see indeterminate movement in the trees. They tell their Lt who shares that with the Captain both of whom now get a ? contact icon that represents just being told one of their subordinates thinks they detected (in some way) an enemy unit. Ergo the ? does *not* just represent a sound contact it represents *any* type of contact. It is unclear to me what @SLIM would need to apologize for he just tried to explain how it works. Hopefully my attempt at it will work better for you but I thought his was clear and polite and helpful. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted July 13, 2017 Share Posted July 13, 2017 7 hours ago, JoMc67 said: I think, SLIM, needs to owe you an apology...Just saying. Sorry for being right? You can bring a grog to water, but you can't make it drink. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 13, 2017 Share Posted July 13, 2017 Infantry who are not moving and are in tall vegetation are VERY difficult to spot. I haven't bothered to look at your test: are you using tall grass/bushes/shrubs, or just short grass? 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted July 13, 2017 Share Posted July 13, 2017 Infantry on the move that are spotted then relocate or go to ground will show a "contact" icon at their last known location. The icon will linger for a turn or so and disappear. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted July 13, 2017 Author Share Posted July 13, 2017 59 minutes ago, c3k said: Infantry who are not moving and are in tall vegetation are VERY difficult to spot. I haven't bothered to look at your test: are you using tall grass/bushes/shrubs, or just short grass? Short grass. The default mix, with a slight lip they can duck behind on hide orders. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 14, 2017 Share Posted July 14, 2017 Real Life test... http://www.bbc.co.uk/news/av/world-europe-40603311/turkey-coup-man-speaks-after-being-run-over-by-tank-twice 0 Quote Link to comment Share on other sites More sharing options...
MG TOW Posted July 14, 2017 Share Posted July 14, 2017 2 hours ago, Wicky said: Real Life test... http://www.bbc.co.uk/news/av/world-europe-40603311/turkey-coup-man-speaks-after-being-run-over-by-tank-twice What's the sound contact icon for aahhhh my arm!!! 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 14, 2017 Share Posted July 14, 2017 On 7/13/2017 at 10:53 AM, JoMc67 said: I think, SLIM, needs to owe you an apology...Just saying. Yes. I am very, very, sorry for trying to explain something. I'll never do it again. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted July 16, 2017 Share Posted July 16, 2017 On 7/14/2017 at 7:52 AM, gundolf said: What's the sound contact icon for aahhhh my arm!!! ? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 17, 2017 Share Posted July 17, 2017 A few years back I learned to use the term "Tentative Contacts" for the question mark type contact. This is a more accurate term and reduces the amount of confusion. The "tentative contacts" can be many things including sound, barely seen movement and memories of past verified contacts (the older the memory the more transparent the tentative contact). Closer interactions are checked more often than the "default" 7 second spotting checks. So in theory the TC gets more spotting checks out of the copula the closer the infantry get. There are so many variables it is difficult to determine if the tank crew generally would spot infantry as quickly as they did. I think even the experience level of the crew and of the infantry would come into play ................ 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted July 20, 2017 Share Posted July 20, 2017 On 07/07/2017 at 10:17 PM, Xorg_Xalargsky said: This is why I think we should get a Shoot And Scoot command. One of the top items on my wishlist, a command that lets the unit shoot a given number of times then run away! It's currently possible to reproduce this command with a Pause order, but it's not reliable, it's based on time, and you never know how much is required for a unit to shoot. Big yes please!! RPS is doing a run through of a scenario using CMBB and I forgot just how many commands you could chose from back then. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 20, 2017 Share Posted July 20, 2017 Some of them even worked! 0 Quote Link to comment Share on other sites More sharing options...
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