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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Machor   

For folks following this thread who would like to take their game realism to eleven, I can offer the following advice from my mini-research:

- Don't steer the Tiger I when reversing, doubly so on soft ground

- Don't turn the Tiger I in place on soft ground

- Don't reverse at all with the Panther

unless if the situation would make the TC willing to deal with a thrown track or replace the transmission. :D

Also - since the topic of immobilization keeps coming up in various threads - it turns out driver experience is very important for avoiding thrown track, so I wouldn't be surprised if tracked vehicles with low crew experience are more likely to get immobilized from movement.

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BTR   
4 hours ago, Machor said:

Is the sole problem with Soviet vehicles having a slow reverse speed, or are there more significant issues like the Tiger and Panther?

It is just that - there is a single reverse gear that goes *up to* 4.18kph on a T-72 for example. As I said, the game is very forgiving of this, but not to the point where you can forget about the reverse problem because it is still very slow.

The reason carousel is sort of special is because it maximizes round output from several vehicles in several stages and it is about the only time you'll see combat rate of fire approach technical rate of fire. Beyond that you nailed it on the head - it is a substitute for calling in artillery. 

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Machor   

Thank you for the clarification. I'm assuming the Merkava's three reverse gears have to do with the Israelis' penchant for prepared hull-down positions, and the first gear has a very high ratio for making sure that the tank doesn't get stuck trying to reverse out of a position, say, in the mud of the Golan Heights. If the Soviet army during the Cold War also clung to the doctrine of prepared positions in defense as practiced in the GPW, and Soviet designers were told to use a single reverse gear for sake of simplicity, it would make sense for them to use a gear with a relatively high ratio for the same reason as the Israelis. If all my assumptions are correct, we're looking at yet another fascinating aspect of how doctrine influences AFV design - one that I was completely unaware of. It would be most interesting if @panzersaurkrautwerfer , @Brian Smith , or @Rinaldi could compare reversing Western tracked AFVs.

I hadn't thought about ROF making the carousel 'special' - that makes the tactic's name spot-on as it's an [presumably unforeseen] advantage of the auto-loader. :) Since you said it originated in Afghanistan, though, it can obviously be pulled off with manual loading with shell sizes at least up to those of the T-55/62, which means loading-wise it could be executed by most WW2 tanks.I will still have to consider other factors like ventilation, or ejecting empty cases out of the turret - I know the T-62 did the latter automatically.

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BTR   

Simplicity and doctrine are one side of the story. Weight and volume are another. The original gearbox design hovered around 38t tank that had to be the smallest possible while still being more armored than previous generations so space and armored volume was very tight. I bet you if they could have 8F/8R gearboxes in the 60s on the cheap and in the dimensions they wanted they would have put them in ;). I feel we are digressing from the original intent of this thread so I'll stop here. 

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Rinaldi   
20 hours ago, Machor said:

Thank you for the clarification. I'm assuming the Merkava's three reverse gears have to do with the Israelis' penchant for prepared hull-down... If the Soviet army during the Cold War also clung to the doctrine of prepared positions in defense as practiced in the GPW, and Soviet designers were told to use a single reverse gear for sake of simplicity, it would make sense for them to use a gear with a relatively high ratio for the same reason as the Israelis. If all my assumptions are correct...@panzersaurkrautwerfer , @Brian Smith , or @Rinaldi could compare reversing Western tracked AFVs.

I hadn't thought about ROF making the carousel 'special' - that makes the tactic's name spot-on as it's an [presumably unforeseen] advantage of the auto-loader. :) Since you said it originated in Afghanistan, though, it can obviously be pulled off with manual loading with shell sizes at least up to those of the T-55/62, which means loading-wise it could be executed by most WW2 tanks.I will still have to consider other factors like ventilation, or ejecting empty cases...

Wow first off thanks for the flattering assumption; but I must qualify that I was but a humble Canadian reservist (who actually did his PLO and showed up for parade days!) and am an enthusiast at best. The only fights I have now are in small claims court/OCJ and with my growing beer gut 😓! 

That being said I think your assumptions are based on sound observations. Afghanistan was a very formative experience for the Soviets and the successful continuation of many Afghanistan tactics to Chechnya would prop your assumptions up.

That being said; I can't speak to the Israeli experience. I've read nothing beyond pop histories and a few CSI articles. The Israeli penchant for offensive action doesn't really provide insight about technical specifics.

Edited by Rinaldi

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Machor   

Thank you for the reply! :) I'll follow BTR's example and lay off the reversing topic - I hope it was of interest to Oleksandr and others.

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BTR   
8 hours ago, Rinaldi said:

 and with my growing beer gut 😓! 

Any time you want to drop any tactical lifehacks about this fight - please do. God knows I need them :lol:

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