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Number of Arty Assets


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Here's something that I never understood and never bothered to ask. What does the arty asset have to do with an arty mission?

I get the mission ROF and the length of duration. But what does the number of guns used for assets have to do with anything? It sounds like more rounds are being fired but that sounds very similar to Mission ROF.

 

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1 hour ago, Xorg_Xalargsky said:

It gives you more flexibility. Some batteries have as few as 2 guns while some others have as many as 8! You wouldn't want a slow area denial barrage to use all of those! 

So what is the difference then between firing say...4 guns with a medium ROF vs 2 guns with heavy ROF?  

 

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3 hours ago, Col Deadmarsh said:

So what is the difference then between firing say...4 guns with a medium ROF vs 2 guns with heavy ROF?  

 

What if I want one 105 field gun firing slowly for a very long period of time, for example, to defend some open terrain leading to a bridge?

 

And besides, a gun has a maximum ROF and a sustainable ROF. a Heavy fire mission will order the gun to use its maximum ROF until it heats up then switch to a sustainable ROF.

Edited by Xorg_Xalargsky
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10 hours ago, Xorg_Xalargsky said:

 

 

And besides, a gun has a maximum ROF and a sustainable ROF. a Heavy fire mission will order the gun to use its maximum ROF until it heats up then switch to a sustainable ROF.

Does the guns in CM have a large enough ammo-load for this to be a problem ?

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1 hour ago, RepsolCBR said:

Does the guns in CM have a large enough ammo-load for this to be a problem ?

The SP 105mm battery the Americans get comes with 400+ rounds of HE, so hell yes.

Even without that much, large bore guns heat up just the same as machine guns but with far fewer rounds involved. That's why artillery pieces have a maximum and sustained rate of fire. In CMx2, those little green or red dots indicate when they will drop down to their sustained rate. When all the dots are red, they slow down their rate of fire. For larger pieces (155mm or higher, or thereabouts) the sustained rate can be as low as one or two rounds per tube per minute. And since the really large bore American stuff comes in two tube batteries, well, if you're counting on them delivering a ten minute long shellacking, you're going to be very disappointed after only a third (or less) of the elapsed time when they switch to low rate of fire.

 

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Ahha ! thanks for explaining this...

I had completally forgotten this feature.


 I usually don't do that terribly long bombardments unless i'm plotting some harrasing firemissions.
Medium lenth ( rarely long or complete ) when i use high rate of fire. I have not really paid much attention to the rate of fire of the bombardment ones it has started... I just let the guns pound away until the firemission is complete.


Time to spend some more attention on my bombardments i guess...:rolleyes:

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On 6/25/2017 at 9:36 PM, Xorg_Xalargsky said:

What if I want one 105 field gun firing slowly for a very long period of time, for example, to defend some open terrain leading to a bridge?

You would want to use the Harass or the Slow rate of fire option.

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On 7/1/2017 at 2:05 PM, Xorg_Xalargsky said:

In my example, 4 guns on harass would still expand too much ammunition. 1 gun will produce a barrage lastinv 4 x as long. 

It will also allow a particularly bold player to run troops under the footprint. Infantry on "quick" can usually (this is a gamble) run under the impact area of a single 105 firing "harass." Certainly 203 and larger as well since their rate of fire is ridiculously low, but I'm pretty sure (or just unlucky) that 155/harass is a game you're better off not playing.

Edited by Apocal
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