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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
carcer

Work on a Reshade

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Seems to work out for CMFB pretty nice as well (using Aris clouds). It's like a whole new game; don't even need an engine 3 anymore.

https://goo.gl/photos/os8fbTtNXhk8L7HK6

I'll have to figure out what presets I was tweaking to give proper thanks to the person that discovered them. I believe they're presets from HerrTom. I still have more adjustments to make, terrain tiles to pick, figure out a field of depth, and maybe dabble into clouds but not sure if clouds has an affect on the source lighting.

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https://goo.gl/photos/mwHLWRCyC8i6fMBr7 screen shot of newest update. Took me forever to figure out how to do a mask that will protect the HUD so I can begin working on different depth of field focuses. Seems my goal is morphing into an avoidance of the go to brown outs, blooms, de-saturation, and over saturation while attempting to keep color and create decent depth.

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10 hours ago, carcer said:

https://goo.gl/photos/mwHLWRCyC8i6fMBr7 screen shot of newest update. Took me forever to figure out how to do a mask that will protect the HUD so I can begin working on different depth of field focuses. Seems my goal is morphing into an avoidance of the go to brown outs, blooms, de-saturation, and over saturation while attempting to keep color and create decent depth.

Looks like a postcard from Normandy. Me likes :-)

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Thanks for all the comments.

On 6/27/2017 at 1:24 PM, SLIM said:

So is this a Movie Mode preset, or something?

Love the Strange Love pic Slim. The preset is a reshade ver3 preset that goes over main graphics. Should be an easy copy and past drop for install with the tab key as activation.

I was going to include terrain textures from the game Men of War Assault squad 2 but still waiting for permission to do so. I'll experiment working on CM stock graphics to see if I can get the same affect. The reason I was moving away from stock terrain is because they reflect too much light, so maybe darkening them or something would work.

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Carcer's Reshade and Texture Mod Release (Beta)

Finished a well usable beta release to get feedback from, found here: https://www.mediafire.com/?gb3cj7sca338x8x

Screen-Shots:

https://goo.gl/photos/CGpBPY3m19EoW5Q56

https://goo.gl/photos/7EPXpi9vVo3Qyd6t8

https://goo.gl/photos/AmYYxouE7R2nsN5E8

https://goo.gl/photos/D2XCZTs4a52ZYMUN9

https://goo.gl/photos/rsQWRVSN2gKMsdW46

Information

I've included a brief tutorial for easy installation in the ReadMe file along with all the following information in this post. You'll need to download reshade 3 found here: https://reshade.me/

I have also been using a Nvidia profile inspector found on this forum with the suggested settings: http://community.battlefront.com/topic/96330-some-performance-and-quality-tips-for-nvidia-users/?page=7. The profile inspector for Nvidia cards really helps the game's performance to the point CM plays better on higher graphical settings. Suggested in game settings found in the ReadMe. It is extremely important to turn shadows and shaders OFF or else there will be ground clipping issues among others. Hope this reshade and texture mod works for others and not just for me to enjoy.

My Rig

Windows 7 home premium

AMD FX™-6300 six core 3.5Ghz processor

16GB RAM

GeForce GTX 970 4GB

1920 x 1080, 60Hz HD monitor

 

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2 hours ago, Erwin said:

Looks amazing.  Is this designed to work with all CM2 games?

Yes, almost forgot to mention. So far though there's only terrain textures for CM normandy, CMRT/BS, and a few for CMFB to go with it. I plan to add the rest of the textures, color match with satellite images, and do CMFI as well. Any feedback is welcome especially with light levels on whether the game is too dark or too light. Originally I tried my own hand at using real life colors for foliage and terrain which failed miserably, so this was the next best thing I could go for.

Another issue that might come with this mod that I'm noticing while playing CM myself is that sometimes you have to zoom in to a direct spot for area target commands and artillery. It might just be CM because it's doing this to me even with reshade off, but still could be from the reshade. Will have to test. For now I'm going to go back to working on my Omaha Beach map :).

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Is there a readme?  When I ran your .exe, I was promptly given options and I had no idea what to select.

You whiz kid programmer types need to give us slugs crayon-level instructions.

Edited by Erwin

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Shouldn't be an .exe; I compressed the file folder as a winrar to be extracted to it's own folder location which would have the readme, a folder with all the files for the Z folder, and another folder for the main directory of whichever CM game. Thanks for bringing it up though I'll see if I can write up a better install tutorial later tonight and post it on here.

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Oh I see, for reshade setup. Haven't had time to write up a step by step guide but the readme I was referring to is in the mediafire download. For the reshade setup exe the first option should be select game, which you'll select the combat mission exe location such as computer->local disk->program (86)->battlefront->combat mission black sea->CM black sea. Next it'll ask you to select rendering API where you'll choose openGL. Last it'll ask if you want to download a collection of standard effects where you can choose no- not necessary for the mod (or yes if you want to play around with shader effects on your own). It should then read- installing CM...succeeded/done and you can exit. After that, the mediafire download containing the mod, has the files for the main directory of the CM game and corresponding files for the Z folder. I'll still put up a better guide but maybe that'll help.

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As am not familiar with the process you describe a good readme would be appreciated.  I live in terror of screwing something up when my machine and all games run perfectly at present.

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Best I can do for a readme

 

1. Download the reshade program from https://reshade.me/

The version I used for this mod was 3.0.7

 

2. Once downloaded click on the install (ReShade_Setup_3.0.7) which will lead to a pop up window asking to select game.

Select the combat mission exe location of the combat mission game you’re applying the reshade to such as computer->local disk->program (86)->battlefront->combat mission black sea->CM black sea.exe.

Next it’ll ask to select rendering API where you'll choose openGL.

Last it'll ask if you want to download a collection of standard effects where you can select no.

It should then read- installing CM...succeeded/done and you can exit.

 

3. Download the Mod from https://www.mediafire.com/?gb3cj7sca338x8x

 

4. Extract the WinRAR ‘carcers reshade and texture mod’ to its own folder location.

 

5. Open the newly extracted folder ‘carcers reshade and texture mod’, go into ‘textures for Z folders’, go into the combat mission game your applying the mod to, copy and paste the terrain bmp files found in that folder into the games Z folder. Example computer->local disk->program (86)->battlefront->combat mission black sea->Data->Z->. If a Z folder does not exist create a new folder, and name it Z in the combat mission data folder.

 

6. Back into carcers reshade and texture mod folder, go into ‘reshade for main directory’. Copy and paste both the folder ‘reshade-shaders’ and the file ‘carcers preset beta’ into combat missions main directory. Example computer->local disk->program (86)->battlefront->combat mission black sea.

 

7. set-up the reshade to work by starting up the game. Once in the main menu, f2 brings up the reshade user interface. There may be a tutorial to click through or skip. With the reshade user interface up they’ll be a tab for settings. In the settings tab you can choose which key binding turns reshade on and off. I use the tab key but I have to be careful not to press tab with the user interface up as it messes with the settings. The reshade will not work for main menu screens or loading screens so you’ll want to be able to turn it on in game. Go back to the home tab in the user interface and if not already selected, select ‘carcers preset beta’ from the reshade UI drop down menu. Press f2 to exit.

 

8. Load a CM mission to play. Make sure that shadows and shaders are turned off in the game. Hotkeys I believe are alt-w and alt-r to turn on and off. Next press the key binding to turn on the reshade such as the tab key. Enjoy.

 

Recommended in game settings:

vertical synchronization on

3D model quality best

3D texture quality better

Antialias on

High priority process on

Tree detail high

Shaders and shadows off

 

Recommended profile inspector for Nvidia cards:

https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts

Setup for profile inspector found on this forum: http://community.battlefront.com/topic/96330-some-performance-and-quality-tips-for-nvidia-users/?page=7

 

profile inspector settings used:

Frame rate limiter 40 fps (v1)

Antialiasing – combined (mode + setting) application – controlled/off

Antialiasing – gamma correction on

Antialiasing – mode override any application setting

Antialiasing – setting 32xS [combined: 2x2 SS + 8x MS]

Antialiasing – transparency multisampling enabled

Antialiasing – transparency multisampling setting Q – (default, mixed mode) uses application detection

Antialiasing – transparency supersampling supersampling

Anisotropic filtering mode user-defined/off

Anisotropic filtering setting 16x

 

To Uninstall textures and reshade:

Delete associated mod files in the z folder, delete reshade-shader folder in the main directory, and delete the file ‘carcers preset beta’ and the 3 ‘opengl32’ files from the main directory.

 

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After I click on the exe a window opens and gives choices for Direct3D 9, Direct3D 10+ and OpenGL.  However, I cannot select any button.  Says "Pres Ctrl while clicking to extract binaries for manual installation" - However, this doesn't work.

 

 

 

 

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1 hour ago, Erwin said:

After I click on the exe a window opens and gives choices for Direct3D 9, Direct3D 10+ and OpenGL.  However, I cannot select any button.  Says "Pres Ctrl while clicking to extract binaries for manual installation" - However, this doesn't work.

 

 

 

 

That doesn't sound good. On the reshade main page it says that it requires a windows plateform and directX end-user runtime installed. The directX is on the reshade main page. Maybe that's why?

Could also try this tutorial that helped me figure it out: https://www.youtube.com/watch?v=8H-FD7FGzTo&t=321s

 

 

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The shame is that I don't have the time to study and learn to be a programmer...  That's just not part of my hobby interest.

Someone else did a reshade program a few months ago and that seemed to work more easily on CM2 games.  Wish I could remember what that was about.

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it's not really studying to be a programmer but I can email you when I get a chance for a drag and drop download and if that doesn't work the terrain tiles for the Z folder from the media fire download still look pretty good on Combat Missions movie mode if you've ever put mods in the Z folder before.

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Yes am good at manipulating my mods in Z folder etc. 

But, Reshade in the form you have done it seems very complex by comparison in that it seems to require installation rather than just moving files into folders(??).  It may be that I don't understand the concept of where it's supposed to go.  (How does one reverse the process and delete it btw?)

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Hi everyone recently bought red thunder and installed reshade, I'd love to record some video possibly make a movie of ww2 and at time it looks that good.   Seems though that myrillis action or badicam won't record the shaders, the videos are missing all the lovely details.   Same with screens, what are you guys using to record video or screens that include the injectors from reshade?

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13 hours ago, rss334 said:

Hi everyone recently bought red thunder and installed reshade, I'd love to record some video possibly make a movie of ww2 and at time it looks that good.   Seems though that myrillis action or badicam won't record the shaders, the videos are missing all the lovely details.   Same with screens, what are you guys using to record video or screens that include the injectors from reshade?

Fraps should work, it's what I captured the screen shots with. I haven't tried it's video capture though.

 

brief update on the reshade- seems that when installing reshade the collection of standard effects is needed and I can confirm that for whatever reason the reshade opengl file messes with selection placement and unit placement. So far just a minor annoyance but I had to temporarily delete the reshade files to place units in trenches within the scenario editor. Not sure why the reshade opengl does this.

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