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Highlanders! - The battle of Gerbini

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I thought it was well-established that individual artillery fragments aren't tracked, but that damage is probability-based, with distance playing a major role. The model may still be plenty sophisticated in the number of factors that modify a soldier's chance of being hit. 

 

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On ‎5‎/‎22‎/‎2019 at 3:26 PM, General Liederkranz said:

I thought it was well-established that individual artillery fragments aren't tracked, but that damage is probability-based, with distance playing a major role. The model may still be plenty sophisticated in the number of factors that modify a soldier's chance of being hit. 

 

Didn't know Charles and akd were the same person.

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1 hour ago, General Jack Ripper said:

Didn't know Charles and akd were the same person.

Actually all the beta testers and even Steve are just bot programs run by Charles.  I would question my existence but Charles disabled that feature.....

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Posted (edited)
3 hours ago, General Jack Ripper said:

Didn't know Charles and akd were the same person.

I don't see the need for snark but in any case, is Steve a good enough source for you?

"There is no way that a home computer could simulate every last shard coming out of an explosion and then tracking where it goes. It's not only a ridiculously taxing thing to ask of a computer, but also (as you say) totally unnecessary."

"Probability, of course, has a big say in the matter. The further out a soldier is, regardless of other factors, the less probability there is of being hit. Blocked LOS/LOF, the type of blockage, stance, etc. further reduce the probability of becoming a casualty."

There is a lot of great info in his comments on this thread:

 

Edited by General Liederkranz

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