Jump to content
Sophist_13

Could anyone convert QB maps from BN or FI to BS?

Recommended Posts

9 hours ago, Sgt.Squarehead said:

There may be an issue with the map '421 meet large city (damage)'.....The game crashes when I try to load it.

That must have been my oversight. Some maps just don't work. Market Garden maps with Windmills and the unique bridges are an obvious example.

I suppose someone could delete the bridges and special buildings in BN, and then add the modern bridges and buildings in BS, but that person isn't me! Many of the Italian villages look "off" with modern buildings. If someone is a scenario maker maybe they could go through and update some of the maps, if they wanted to.

Share this post


Link to post
Share on other sites

 027Attk Large Town (steep hills).btt  Just finished playing the map with a Minor Defeat (mostly cuz I was a knucklehead and did not have my units FIRMLY on one objective)....  I was at least hoping for a draw.

Totally different play experience.  The terrain and lethality of modern weapons really make these maps a challenge.  LOS is everything, because I had several instances where I couldn't use Javelins or mortars because I was too close to the enemy by the time I spotted him.  Drones are very useful here, but are also limited by LOS and terrain.

And of course the more aggressive AI...I think those Russian bastards were launching a counterattack when time ran out...and of course I shoulda set more time.  Lesson learned as well.

Wow, I can't wait to have a straight infantry battle on some of that mountainous terrain...see who is really king of the hill.

Share this post


Link to post
Share on other sites

I wanted to say thanks for this awesome tool; I've already "mutated" a bunch of CMFI maps to CMRT.

I also wanted to point out to other players that the tool does not seem to work if the map name has spaces in it--at least for me it generates an error in this case.  But just change the name to eliminate the spaces and-voila-works great!

Share this post


Link to post
Share on other sites

While we're playing with maps, two other questions:

1)  Has anyone converted from CMBS to CMRT?  How do the maps turn out, especially buildings, etc.? (I don't have CMBS but might buy it if I can get a load of new Russia-esque maps).

2)  While we're playing with maps, has anyone figured out how to "spin" maps to re-orient them (change which end of map is north, etc.)?

Edited by 76mm

Share this post


Link to post
Share on other sites
On 7/30/2017 at 6:30 PM, DougPhresh said:

Doug,

 

DB links are down :(

Share this post


Link to post
Share on other sites
On 7/30/2017 at 10:06 PM, DougPhresh said:

Vanilla CMBN maps just flat-out don't work as much as I've tried. I think the issue might be hedgerows, but I'm not sure.

Yeah, I have not been able to get any CMBN maps to work in CMRT (although I don't have MG)...has anyone gotten this to work?

Also, can anyone confirm that there is not a similar problem converting CMBS maps to CMRT?

Share this post


Link to post
Share on other sites

To answer my own question, I found a couple of CMBS maps online and was able to convert them to CMRT with no problems--they are pretty cool.  

Share this post


Link to post
Share on other sites

Bringing this back from the dead for two reasons: 1) I had forgotten how to do this and Rome to Victory and Shock Force 2 have some outstanding maps and 2) I was hoping to find my own dropbox files only to see that the links were dead here as well.

Does anyone know the hex code for SF2? Those maps would be great in Black Sea and vice versa.

Edited by DougPhresh

Share this post


Link to post
Share on other sites

I'd be a bit cautious about trying to port CM:SF, CM:A or CM:SF2 maps to the other titles.....They have a few scenery types that are unique.  It may only require some corrections (terrain trenches/ditches would need to be replaced etc.), but it might also crash your game (some of the ported CM:FI maps seem to be unstable in CM:BS).

PS - That being said, if you do manage to port 'em.....Could I grab a copy (in either/both formats)?  ;)

PPS - The instability mentioned above may just be down to units being left on the maps.....Not all of the QB maps are empty of units.  These are replaced by whatever you select in a QB so you won't ever see them unless you check the map in the editor.  If these overlooked units are left in place when you make the conversion I suspect it may cause 'issues'.

Edited by Sgt.Squarehead

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...