gatter Posted May 26, 2017 Share Posted May 26, 2017 Is there any way to make the minefield sign (not the icon but those on the ground) to be higher and bigger? As I understand resizing of textures wil not help it this? 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 26, 2017 Author Share Posted May 26, 2017 Or in other words: are models in the game even moddable? Or I am asking the questions that have no answers? Or those no one interested in... As for me It is a real pain to localize where mines are even if you know where they are... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 26, 2017 Share Posted May 26, 2017 The sort answer is no. The game really only offers re-skining rather than actually modifying the models. There is a forum member who has experimented with changing the models. I have no idea if what you are asking for would be possible or not. 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 26, 2017 Author Share Posted May 26, 2017 19 minutes ago, IanL said: The sort answer is no. The game really only offers re-skining rather than actually modifying the models. There is a forum member who has experimented with changing the models. I have no idea if what you are asking for would be possible or not. But re-skining will not change the size of an object in the game? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 26, 2017 Share Posted May 26, 2017 That is correct. 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 26, 2017 Author Share Posted May 26, 2017 Ok. All I can do is hope that the man you have mentioned will see this post someday and ...will tell something. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 26, 2017 Share Posted May 26, 2017 His forum handle is @sbobovyc and his thread about changing models is here: 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 26, 2017 Author Share Posted May 26, 2017 38 minutes ago, IanL said: His forum handle is @sbobovyc and his thread about changing models is here: Tnank you! 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted May 26, 2017 Share Posted May 26, 2017 You can use the Blender importer to import the existing model, scale it and then export. If you run into trouble, let me know in this thread. 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 27, 2017 Author Share Posted May 27, 2017 17 hours ago, sbobovyc said: You can use the Blender importer to import the existing model, scale it and then export. If you run into trouble, let me know in this thread. Ok, I am settling to the work, I guess it will not give me simply. But first question: does the blender can import a typical CM model without any additional libraries, just taking and getting? 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted May 27, 2017 Share Posted May 27, 2017 (edited) There are no external dependencies, Blender comes with all the necessary python libraries. Check out Edited May 27, 2017 by sbobovyc 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 30, 2017 Author Share Posted May 30, 2017 On 28.05.2017 at 0:43 AM, sbobovyc said: There are no external dependencies, Blender comes with all the necessary python libraries. Check out Did you do a video like this about the exporting? Something goes wrong with me... When I import the file then I export it immidiately, just to see how it will work and I get this message And when I make any change in the file and try to export I get this Saving and exporting in any other formats is ok. 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted May 31, 2017 Author Share Posted May 31, 2017 Maybe I took wrong version of the blender? I tried early version, but I cant install this pugin there. It doesnt appear in the import/export list. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted June 1, 2017 Share Posted June 1, 2017 In the first picture, you can the large cube selected and the error tells me that the cube does not have texture coordinates. If you do not want the cube to be exported, do not select it. In the second picture, the error is that the object "star01" is missing the texture file. When you import the sign object, make sure that all of it's texture files are located in the same directory as the mdr file. Import into Blender, then use "Viewport Shading" dialog to switch to "Material" to check if all the textures are properly present or alternatively click through the objects and check the materials tab for textures. 0 Quote Link to comment Share on other sites More sharing options...
gatter Posted June 2, 2017 Author Share Posted June 2, 2017 I suspected that the cause is my incompetence, but had a hope about just a little error. Well, I'll be raising my level of knowledge. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted June 3, 2017 Share Posted June 3, 2017 (edited) For every public project, I encourage the users to submit feedback and instructions/content to help others. After you've completed this project, think of how the instructions I've provided in the project wiki https://github.com/sbobovyc/CM2Tools/wiki can be improved and I will incorporate your edits. Edited June 3, 2017 by sbobovyc 0 Quote Link to comment Share on other sites More sharing options...
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