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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

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      Forum Reorganization   10/12/2017

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Combatintman

Resecuring the Ring - Kandahar Province

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6 hours ago, Combatintman said:

Back in the saddle of sorts - VPs and scenario length needed more work which are now fixed.  I'm just knocking up the briefing graphics so this sucker will hit the streets in the not overly distant future.

Good to hear.  I bet you'r looking forward to the map editor overlay for CMSF2!  :)

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This has been a real monkey on my back but nearly there (I mean it this time ;) ).

Here are the draft orders ...

Situation:  Enemy Forces

Sometime this morning the Taliban attacked an Afghan National Police (ANP) Vehicle Check Point (VCP) on the A1, colloquially known as the Ring Road. One ANP vehicle escaped the VCP and the survivors have reported ‘hundreds of Taliban’. Current strength is unknown, and while it is possible that this was a hit and run attack, it is likely that there will be some Taliban in the vicinity armed with small arms, RPGs, IEDs and possibly mortars.

 

Situation:  Friendly Forces

4 Platoon, Bravo Company 1 Royal Canadian Regiment (RCR) is a Quick Reaction Force (QRF) based at Kandahar Air Field (KAF). On hearing the ANP report of the attack on the VCP, 4 Platoon crashed out to respond. The Platoon commander, along with the Mortar Fire Controller and Heavy Weapons section are currently at the ANP Station trying to get more information and persuading the ANP to send a force to reoccupy the VCP. This element is approximately 30 minutes away. Meanwhile, the remainder of 4 Platoon has pressed forward to assess the situation and initiate contact with the enemy. ICOM (Push to Talk Radio) Chatter indicates that contact is imminent in the vicinity of (IVO) the former ANP VCP.

 

Situation:  Terrain and Weather

The Area of Operations (AO) IVO the ANP VCP is approximately 650 x 750 meters. The ground is largely flat open desert terrain to the South of the AO with a mix of isolated and small building complexes straddling the East to West running Ring Road to the North. There are three terrain features of note, an interrupted berm line running East to West, just to the South of the Ring Road; a canal running initially South to North before turning at a near right angle East to West just North of the Bridge, which is the third feature of note. The Berm provides cover and concealment to elements moving North or South of the feature. The Canal is impassable to both mounted and dismounted elements, while the bridge controls lateral movement across the canal and is thus Decisive Terrain. It is a clear sunny day, temperatures are already in the low 40s although there is a light Easterly breeze. The main weather effect is therefore fatigue for dismounted troops. This will likely favor the enemy.

 

Mission:  Overall Description

4 Platoon clears the enemy IVO the ANP VCP no later than 1020hrs 25 August 2006 in order to re-establish ANP security on the Ring Road.
Tasks:

1. Secure the bridge (Occupy 100 VPs).

2. Clear the East Approach (Touch 50 VPs).

3. Clear the West Approach (Touch 50 VPs).

4. Defeat Taliban in the AO (Destroy 100 VPs).

5. Protect local infrastructure (Preserve 650 VPs).
 

Execution:  Commander’s Intent

My intent is to use forward elements to locate enemy forces within the AO prior to bringing the full force to bear. Clearance of identified forces in detail will be through standoff direct and indirect firepower at identified locations supporting close assault by dismounted maneuver. End state is the AO cleared with the ANP re-established IVO the bridge and the QRF poised for retasking at a minimum of 80% Combat Effectiveness.

 

Execution:  Basic Plan

Your choice OC 4 Platoon, but I advise you to consider a number of factors when coming up with your plan and scheme of maneuver.

1. How to keep your casualties low while keeping infrastructure intact.

2. Be aware that your LAVs are lightly armored and vulnerable to RPGs and remember that their 25mm cannon can be a double-edged weapon.

 

Otherwise, let’s get to it … eh?

 

Designer’s notes

 

I have always wanted to do a mission as a means of recognising Canadian professionalism and sacrifice in Afghanistan. In this case, the mission is entirely fictional and was engineered around the real piece of ground in Afghanistan in which it was set which looked like a fun and interesting map to create. While the mission is fictional, 1 RCR was based in Kandahar Province at this time and the mission premise of a QRF responding to bail out the ANP is plausible. So to that end, I hope you enjoy the mission for what it is and I dedicate it to all of the Canadian fighting men and women who lost their lives in Afghanistan, but particularly to Major Michelle Mendes of the Canadian Army Intelligence Branch who I had the privilege of instructing in 2004 and who lost her life while serving on her second Afghanistan tour on 23 April 2009.

 

Plus a couple of graphics:

 

Tactical Map

5a249508e8d3f_ResecuringtheRingTacticalMap.jpg.84c71e1591cf0d538a4fe888c834f104.jpg

Part of the Operational Graphic

 

5a24951e294db_ResecuringtheRingPartialOpGraphic.jpg.8f3f348672357f653414b8e84e4387ac.jpg

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