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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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simon211

Battle Recording Attempt

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simon211   

I've been trying to do some experiments with battle recording.  Let me know i you guys have any better ideas.  Ideally, I'm looking for better ways to center the image.  

 

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simon211   

Ideally, I could use a fixed central camera with one button push and these would be a lot easier.  Currently, I have to align with a map feature and zoom out exactly four mouse wheels from view '7'.  I can't fix x or y.  Just z if the map is flat.   

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sburke   

It might help first if you explain the concept you are going for.  Most players want to see more of the low level action rather than something that looks like an RTS board game view.  All depends on what your objective is with the recording.

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simon211   

My objective is to record a full battle from the top.  I had a few ideas that might help with this.  The best idea, obviously, would be a single button push or console command that positions the camera at a standard x,y,z position.  I don't know why this doesn't exist.

I also had an idea for an alignment box.  Basically, an overlay, so I could align the edges of the map with it.  My friend built one that works in many games, but it doesn't work with CM due to OpenGL.  What I want it something like this so I can align the edges perfectly each time.   

http://imgur.com/a/mts7Z

The video I posted shows my best attempt at recording a battle from the top down.  You will notice a lot of movement.  I did my best to align properly every time and I did some post processing.  It's very hard to get a proper alignment.  Hopefully, people can help me with something I haven't thought of or we can get such a hotkey added.

Until a 'movie' function is added to the game this is really the best idea to look back at your past turns or show big maneuvers.   

Edited by simon211

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While still fiddly because it is not perfect, find a unit that is facing due North at the end of the turn. Lock the camera to it and then zoom out to the extreme overhead view using the 9 key. Once you've done that you can zoom in and nudge up or down using the W and S keys and left to right using the A and D keys. Once you've got the position right, rewind the turn and record. The problem here is that you can never going to guarantee that you will have exactly the same camera position each turn but at least it will be aligned due North.

I suppose a way to guarantee the same position would be to place a unit which has no influence on the battle (such as a destroyed vehicle) in the editor at your desired camera spot and face it due North but it might look a bit odd on some maps.

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