Bufo Posted May 3, 2017 Share Posted May 3, 2017 Is there any difference in the AI (playing against it in single player) depending on the turn system? I am specifically interested in only this one, not on the other differences. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 3, 2017 Share Posted May 3, 2017 The short answer is no. The long answer is not any different than it is for you really. The way the AI works is, there is a layer that follows a script that was programmed by the scenario author, that layer issues orders just like you do. Then those orders are executed and while that is happening the TacAI manages the individual soldiers and tries to carry out those orders. Just like for you the difference between real time and wego the wego AI has to wait for the turn to be over before issuing new orders, while in real time they can issue their next orders any time it feels like. I'm pretty sure that the computer waits for the last orders to finish before adding new ones while we humans frequently cancel orders and give new ones. That flexibility is something that the real time AI really doesn't take advantage of. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 4, 2017 Author Share Posted May 4, 2017 (edited) Not talking about scripted scenarios (just looking at quick battle against AI) and also not about the TacAI, just the AI that is giving orders to units (by the opponent AI). In chess you can set how deep you want the PC to calculate moves. the deeper, the better it gets in playing and also it takes more time to calculate the next move. In real time mode the AI is lacking time to calculate, but in WeGo mode it has. So is there any difference in this regard (is the AI gets better when playing WeGo)? Edited May 4, 2017 by Bufo 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 4, 2017 Share Posted May 4, 2017 54 minutes ago, Bufo said: In real time mode the AI is lacking time to calculate, but in WeGo mode it has. So is there any difference in this regard (is the AI gets better when playing WeGo)? ISTR Steve posting not too terribly long ago something to the effect that CPUs are fast enough to handle everything that needs computation in real time. But I guess that is dependent on the player not going hog wild and trying to play with a regiment on each side. Michael 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 4, 2017 Share Posted May 4, 2017 3 hours ago, Bufo said: Not talking about scripted scenarios (just looking at quick battle against AI) In a QB you *are* playing a scripted "scenario" the difference is the QB script is created without knowing what forces will be assigned to what groups. That means the QB scripts have to be a little more generic. 3 hours ago, Bufo said: So is there any difference in this regard (is the AI gets better when playing WeGo)? No 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 4, 2017 Share Posted May 4, 2017 (edited) I think AI moves can sometimes look different (and more menacing) in WEGO because the player has to sit and watch them develop.....An AI move that looks like a tactical masterstroke in WEGO game could equally easily result in a pile of butchered AI units in a real-time game where the player can respond instantly (if he's paying enough attention). Edited May 4, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted May 8, 2017 Share Posted May 8, 2017 According to JonS, in the scenario design manual, there is a difference: 'The other exception particularly affects WEGO. If the time-window has not opened during a WEGO orders phase, then the AI will not issue orders to the units concerned. This means that if the Exit After time is set to 10:30, the units will not receive any orders until the 11:00 orders phase'. Page 101 refers. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 8, 2017 Share Posted May 8, 2017 (edited) That would make sense.....It appears that the reaction time to AI orders can be somewhat predicted based on the experience & training of a unit too. Edited May 8, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 8, 2017 Share Posted May 8, 2017 On 2017-05-03 at 3:31 PM, IanL said: Just like for you the difference between real time and wego the wego AI has to wait for the turn to be over before issuing new orders, while in real time they can issue their next orders any time it feels like 12 hours ago, Combatintman said: According to JonS, in the scenario design manual, there is a difference: 'The other exception particularly affects WEGO. If the time-window has not opened during a WEGO orders phase, then the AI will not issue orders to the units concerned. This means that if the Exit After time is set to 10:30, the units will not receive any orders until the 11:00 orders phase'. Page 101 refers. Yep. Similarly we humans have the same restriction. 0 Quote Link to comment Share on other sites More sharing options...
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