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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
weapon2010

Infantry Breaking to Easily in 4.0?

82 posts in this topic

Taking a historical example albeit from Desert Storm there are many examples of low grade Iraqi infantry units putting up some resistance, then getting up out of their trenches and surrendering. There are also similar instances from the early days of the Battle of the Bulge where units, perhaps including large numbers of replacements or simply redeployed to what had been considered to be a quiet sector

considering the parameters of slysniper's experiment using a platoon with low morale and relatively poor leadership we might interpret the results in the light of the above. One caveat though unis that h does not give us the troop quality. Was the platoon in this experiment for example a conscript unit (eg a unit which includes a large number of new replacements) o were they a unit comprised of battle weary veterans.

Could I ask slysniper to re-run the experiment but this time  assuming a variety of troop quality levels. To what extent could troop quality make a difference to the way units behave? It may be a software issue as has been suggested but I think the above should either confirm this to be the case or perhaps rule it out. 

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12 hours ago, slysniper said:

But there is similar complaints about infantry fire being able to do this also. But now I know to look for troops breaking cover before they are even suppressed and pinned. That should help anyone in finding when something funny is happening. After that, it is just reviewing the file and selecting one unit at a time that was involved and see if the issue can be produced in a controlled test.

Good idea. I was pondering how to look at that issue.

12 hours ago, Holman said:

One other ting I've noticed just in the past few turns.

We all know that a shreck or bazooka firing inside a building can suppress the team.  Under 4.0, I've seen three or four instances of this suppression causing the shreck team to vacate the building.  Under 3.0, they would have cowered in place.

They are not taking any kind of fire.  They fire the rocket, get suppressed, and stand up and run out into the street.

Interesting, I have not had that happen yet, that should be interesting.

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Just saw a fresh veteran British airborne team run out of a building under mere rifle (not even MG34) fire.  They have taken no casualties at all.

Some mild HE had fallen nearby (not very close) earlier in the turn, but no one was even wounded.

The two or three HE rounds and the incoming rifle fire were the first action the airborne team had seen in the whole scenario.  In fact I don't believe I had taken more than one casualty on my whole side yet.

Needless to say, these are not Iraqi conscripts.

Edited by Holman

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47 minutes ago, IanL said:

Good idea. I was pondering how to look at that issue.

Interesting, I have not had that happen yet, that should be interesting.

Yes there is a lot we should be considering here before we reach any conclusions. The issues raised by Holman,Slysniper and myself all consider a number of different angles in what I think we all realize is a highly complex issue. Holman, in his post just ow mentions a veteran unit. He mentions HE and nearby rifle fire and that this unit was involved i its' first action of the scenario, hence suppression level should be quite low. I would agree that does look a little strange - not a result I would have expected with a unit that is good quality and good morale in a not too pressured combat situation.

We may be looking here at some unintended consequences of a well intended software change. However, while accepting hat possibility I would remain cautious at least until we have the results of more testing as I suggested earlier. I think all of us would agree with that

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I do agree!

As I've said before, I admire BTS' design vision and I trust them to get this right.

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I already mentioned it. My selected unit was regulars with no leadership mod. Yes changing to green or conscript does impact how they react. I actually did run some test with onboard arty to see what variances were happening. Nothing unusual.

But off board arty is so busted it is not needed. Basically a whole good order platoon , with no previous issues is routing in less than a minute from off-board arty. This does not need review for tweeks between troop types. there is a major issue.

I am sure if they fix it to match their on-board arty settings, they will get it where they were intending it to be.

6 hours ago, Holman said:

Just saw a fresh veteran British airborne team run out of a building under mere rifle (not even MG34) fire.  They have taken no casualties at all.

Some mild HE had fallen nearby (not very close) earlier in the turn, but no one was even wounded.

The two or three HE rounds and the incoming rifle fire were the first action the airborne team had seen in the whole scenario.  In fact I don't believe I had taken more than one casualty on my whole side yet.

Needless to say, these are not Iraqi conscripts.

If that was off-board arty that hit, then the rest of these things happening do not matter, that offboard arty would cause them to rout. So without seeing a unusual route with no arty fire, then we have nothing to check.

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Can someone confirm that a BF tester has verified there is some type of off-board arty issue and that BF is now aware of a correction needed.

 

I am playing a campaign in FB right now and some Big off-board arty is being used and I am not seeing the issue, so I figure I want to test that in a controlled setting and see what happens. That would be just another challenge if this is only some types fo off-board arty that is not working correctly.

 

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