nightops Posted April 24, 2017 Share Posted April 24, 2017 RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 24, 2017 Share Posted April 24, 2017 I believe the link is here: http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/rdm-gl-in-for-a-pound/ 0 Quote Link to comment Share on other sites More sharing options...
nightops Posted April 25, 2017 Author Share Posted April 25, 2017 Thanks for that, Ian forgot to post the link the second time due to being rushed out the door. Proves you shouldn't post when you have RL breathing down your neck... 0 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted April 25, 2017 Share Posted April 25, 2017 On 24/04/2017 at 9:27 AM, nightops said: RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Thanks. I played the original as the British and really enjoyed it. First time I ever set up AT guns on field. 0 Quote Link to comment Share on other sites More sharing options...
nightops Posted April 25, 2017 Author Share Posted April 25, 2017 1 hour ago, Hardradi said: Thanks. I played the original as the British and really enjoyed it. First time I ever set up AT guns on field. Always fun doing that under fire. This should really test you though, have fun... 0 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted April 26, 2017 Share Posted April 26, 2017 22 hours ago, nightops said: Always fun doing that under fire. This should really test you though, have fun... I finally finished Biazza Ridge yesterday. I look forward to getting my a$$ kicked . This time I will played as the Tedesco. 0 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted May 28, 2017 Share Posted May 28, 2017 (edited) Ok, I had a go and came up with a minor defeat. it was VERY challenging, action packed and a bit of fun. I will PM you some feedback. Edited May 28, 2017 by Hardradi 0 Quote Link to comment Share on other sites More sharing options...
nightops Posted May 28, 2017 Author Share Posted May 28, 2017 Thanks for the AAR. I'd recommend careful placement of your assets (especially the anti-tank guns and Marders) to ambush and slow/halt the advance. Secondly, don't send in your reinforcements piecemeal and plan your counterattack carefully otherwise they will get slaughtered by the massed British armor. That was the only way I was able to win on Elite. Retry it with that in mind but be prepared for a different assault approach by the AI. I deliberately avoided adding heavier armor like Tigers purely because I wanted this to remain an old school slugging match rather than a turkey shoot. 0 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted July 8, 2017 Share Posted July 8, 2017 Maybe you should have renamed it "In for a Pounding" 0 Quote Link to comment Share on other sites More sharing options...
nightops Posted August 10, 2017 Author Share Posted August 10, 2017 It is a bit like that, challenged me on the first tries too. I always try to add enough hardware/forces to make it winnable but not easily winnable. Thanks for the AAR, great to read other's experiences with the scenarios. Sorry I didn't come back earlier but have been caught up with RL. I have posted another CMFI scenario today though - this one is a real pounding... 0 Quote Link to comment Share on other sites More sharing options...
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