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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Soft launch... CMBS Battle Pack 1

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Imperial Grunt, your Battle Pack seems to be excellently designed (I have only played two missions in US campaign so far). But the precision artillery bug is ruining your work for me. Did you notice that precision artillery was ineffective in your testing of the missions? I have fired over 15 Excalibur rounds (3x per fire mission) and none have hit their targets. Given what I have heard from others on the forum, itt seems that my experience is not unique. Are you aware of plans to fix this bug? As it stands, precision artillery is a waste of time to call because the success rate is less than 10% (I'm being generous). The shells land a matter of feet or even inches away from the targets, but never hit. I feel that this is not the case in real life against stationary targets. 

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I am currently playing the new Russian Campaign (now in miss 5) which by the way is very good BUT I would like to make a comment and a request to the campaign designers of the campaign and in general:

-If ammo on artillery batteries is to be shared among more that one missions of a campaign, please state so clearly in the briefing of each mission! I am a very profligate consumer of artillery ammo and I suffer severe psychological distress to see empty batteries at the start of a new mission :-) 

 

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On 8/5/2017 at 0:59 PM, Euri said:

SPOILERS

If you manage to isert quickly two fireteams carrying 2-3 AT tubes each in the big building on your right and, once you hear tanks and BMPs approaching, you withdraw them to the "back" rooms where they are not exposed to enemy fire (except if the enemy comes around the buidling) you have over 50% chance to hold the position and inflict heavy casualties to the advancing Russians. Just remember to withdraw your Strykers in to safety

Finally got around to trying that... I've managed to sufficiently dull the right flank attack of russians with only one tank left alive and probably damaged enough that it went into hiding. But the price was quite steep.

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I am past 7th mission "cavalry has arrived" (playing Dunkirk's "Mole" track through much of it) right now and the campaign is good - but at this point I've started to wonder how realistic would it be for US Army to send such a light mechanized force against russian forces with high amounts of heavy armor? Yeah gamewise it sorta gives a weird but interesting perspective of US being a subpar force in battles but from a purely realistic position wouldn't it be an unwarranted risk?

 

oh and BTW 'take out tunguska to use choppers' in every single mission becomes a bit stale

Edited by kraze

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18 hours ago, kraze said:

I am past 7th mission "cavalry has arrived" (playing Dunkirk's "Mole" track through much of it) right now and the campaign is good - but at this point I've started to wonder how realistic would it be for US Army to send such a light mechanized force against russian forces with high amounts of heavy armor? Yeah gamewise it sorta gives a weird but interesting perspective of US being a subpar force in battles but from a purely realistic position wouldn't it be an unwarranted risk?

My bold: Probably.

18 hours ago, kraze said:

oh and BTW 'take out tunguska to use choppers' in every single mission becomes a bit stale

LOL try just sending the choppers in then. That will spice things up. :D

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The last mission is the best in the US campaign due to how tight it is and also, finally, tanks!

Finished the campaign with Major Victory, was really fun, although stryker gunner AI just keeps making me rage. Until Battlefront fixes them reloading under fire and inevitably dying - it will keep hurting this one.

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Not sure if this has been picked up on already, but the 120mm mortars appear to be missing from the player's line-up in the first mission of 'Charge of The Striker Brigade'.....I don't know about anyone else but I could really have used 'em!  ;)

 

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Just finished Honor (the first new battle from the BS expansion) as blue. A very very good one - although I doubt it can server for H2H 

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--- US 2# mission spoilers! ---

Finally trying the new US campaign and I am having trouble with the US campaign 2# mission (big city assault conducted with reinforced stryker company). I have beaten this mission but with over 50% casualties and most of these are infantry casualties.

My main troubles:
- The enemy defense lines inside the city make it almost impossible to use supporting fires without huge risk to the strykers and using artillery can only go so far on its own. I am taking big infantry casualties because I am not able to provide sufficient fire support to the infantry.
- Time limit doesn't allow me to move slowly enough to take no risks in urban combat. Also the incoming Russian arty strikes make moving slow pretty deadly ;)
- The enemy counter attacks cause big casualties when they happen in the middle of urban combat that is already on its own just barely under control. I fail to attack  and be ready to defend the same time.
- The are so many angles and buildings to cover and I don't have the bullets to blow up every dubious looking building.
- Efficient use of javelins is pretty challenging or near impossible inside the city apart from couple of main roads and I also really really need the infantry teams for the urban combat. If I split an AT team from all of my squads I am stuck with over sized clumsy infantry teams dying to RPGs ext..

How did you guys start approaching this one? Or do you have some gameplay or battle blogs you could link?

 

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On 6/30/2017 at 10:28 PM, Imperial Grunt said:

Hi everyone, first of all, thank you very much for trying the Battle Pack and I hope you are having fun with the battles. I've tried to make them challenging!

I will be doing an update soon based on the feedback posted here and that will be pushed out to you guys as soon as it's ready. No ETA yet but it's in progress.

One thing I wanted to ask is if anyone has played the separate battles in a head to head manner?  All of the seperate battles are tailored for head to head play instead of being optimized for play against the AI. If so, I would greatly appreciate feedback on those experiences.

Thanks again, I'll try to get the update out as soon as possible!

 

I have nearly finished 'Honor' and have just started 'Fort Apache' both playing h2h Pbem against @IanL.

There is 30 minutes on the clock left in 'Honor' and playing as the Americans I have yet to get across the river. My opponent has cunningly destroyed 2 out of the 3 centre bridges with substained artillery barrages'. I feel both sides have a good chance, the Americans with their Javelins and the Russians with their T-90's.

Enjoying all of the BP so far. Many Thanks @Imperial Grunt!

And Happy Julian New Year and Happy Orthodox New Year everyone!

 

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4 hours ago, Kuderian said:

I have nearly finished 'Honor' and have just started 'Fort Apache' both playing h2h Pbem against @IanL.

One of us can have a chance at revenge :)

 

4 hours ago, Kuderian said:

There is 30 minutes on the clock left in 'Honor' and playing as the Americans I have yet to get across the river. My opponent has cunningly destroyed 2 out of the 3 centre bridges with substained artillery barrages'. I feel both sides have a good chance, the Americans with their Javelins and the Russians with their T-90's.

Man that took a lot of artillery rounds! During testing on a QB map I took out bridges quite a bit quicker than that. Jury is still out on if it will pay off but I'm trying to shape the battle. I am very afraid of those Javelins - that is for sure.

 

4 hours ago, Kuderian said:

Enjoying all of the BP so far. Many Thanks @Imperial Grunt!

+1

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10 hours ago, Kuderian said:

I have nearly finished 'Honor' and have just started 'Fort Apache' both playing h2h Pbem against @IanL.

There is 30 minutes on the clock left in 'Honor' and playing as the Americans I have yet to get across the river. My opponent has cunningly destroyed 2 out of the 3 centre bridges with substained artillery barrages'. I feel both sides have a good chance, the Americans with their Javelins and the Russians with their T-90's.

Enjoying all of the BP so far. Many Thanks @Imperial Grunt!

And Happy Julian New Year and Happy Orthodox New Year everyone!

 

Warning, more spoilers

******

Another PBEM player here, both scenarios on the US side...

In Honor I stayed away from the bridges and went for the fords, so I was able to cross at ~30 minutes into the game but with the iglas knocking down the Apache life is not easy and I am not sure I'll be able to pull a victory off now that we are ~30 minutes from the end.  Should the Apache survive this would be a very difficult scenario for the Russian side.

In Fort Apache I am having serious issues with my dismounted .50 cal and grenade launchers teams getting stuck in an action spot and not being abel to move.  I wonder whether this should be reported as a bug?

Overall, the battle pack was great value!

Stefano

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