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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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arpella72

Game of attrition

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***ACHTUNG!, COULD BE A BIT SPOILER****

I recently finish playing Day of Attrition scenario and though I was quiet reluctant to play it at first(it's a sooo big scenario!) i finally got a lot of fun playing it.I was near to quit at the beginning because you spend a big deal of time just moving troops forward basically by foot and with a bunch of old trucks in a difficult and rugged terrain.I decided to go for the bridges,the crossroads anf Hofen but not for Monschau at first.I end up with a minor defeat and I was very close to take Hofen just before I ran out of time.

How did you get in this mission?,which strategies did you use?

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no spoilers below, yet:

I can provide a few details that may help with this huge scenario. Sounds like you did pretty good, just timed out, and didn't quite take Hofen but got a minor defeat. 3 Hours may seem like alot of time. And it can be, as long as you don't take it too slow in the beginning when marching forward. Decide on a route to take, and send a quick scout team, section, or car etc and recon the path to determine if is it clear of patrols, or minimal resistance, or heavy resistance? While carrying on forward at a quick march with the main body.

Might be a minor spoiler ahead (although most of this is stated or hinted in the game notes and briefing)

The player commands an entire VG Regiment once they all arrive in a relatively short order. So, should this force be committed towards a broad front, or a narrow front? I will answer (IMHO) this with another question: Is it better to attack an objective with a battalion or a whole regiment? You have some light artillery. Probably best to concentrate that with a heavy barrage to suppress the enemy while your troops are heavily engaged to keep them moving across no man's land.

Caveats

Stg44, love em hate em. Keep an eye out on how your squads are expending ammunition. There is a supply section with some 7.92k showing up, but there is not enough Kurz ammo for everyone. At least the VG does deploy with a full loadout. I say keep the pressure on. Move forward. And have those behind the pinned forces assaulting forward in short jumps. Maximize use of the HMG sections at long range to cover the advance, micro those tripod mounted mg42s onto anything that is spotted.

Those Howitzers! Its no secret. The green US battalion out there is going to have artillery. Recognize the spotting rounds. Have your forces spread out, bounding and using cover. The artillery is not infinite, but be prepared for it and try to lessen your casualties or you could lose an entire company before a rifle is fired. Eventually the enemy runs out of ammunition too, and they break under pressure.

One Sound Strategy (this might be a spoiler below but, there are other strategies)

Winning is objective point based mostly. So heading for a cluster of objectives, whether in the South or the North with a concentrated force seems like a good idea. Then once this is achieved swing 90 degrees and take remainder objectives. That path you take will be "L" shaped. Watch the clock so figure a time schedule of what should be achieved by when, in typical Colonel fashion. Keep your reinforcing battalion on the heals of your starting force, and eventually over stepping them.

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