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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Sgt.Squarehead

Mosul (Iraq) The small red-headed child of an epic MOUT map!

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On ‎2‎/‎9‎/‎2018 at 1:59 PM, Sgt.Squarehead said:

If you meet your objectives and the map doesn't look any worse than this:

That's a victory.

THEN CONSIDER ME WILDLY VICTORIOUS! SUPREMELY VICTORIOUS! ULTIMATELY VICTORIOUS!
I just finished the scenario. Video to follow. Damage was kept to an absolute minimum. In fact, I'd go so far as to say the residents of this portion of the city can go home immediately.

It does seem my unorthodox style allowed me to bypass quite a few headaches.
That looming sense of dread I told you about? Never materialized.

I fed men into the grinder, secured all remaining buildings (and Phase Line Charlie, as well as two hidden objectives), and clicked the cease-fire button.

Result: Major Victory.

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30 minutes ago, SLIM said:

Result: Major Victory.

Good job!!!  As a reward you get to continue the attack into the next area of the city at 0400hrs tomorrow.  Good luck. :D 

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3 hours ago, MOS:96B2P said:

Good job!!!  As a reward you get to continue the attack into the next area of the city at 0400hrs tomorrow.  Good luck. :D 

Great. Now I'm glad I saved all of that artillery ammo. ;)

Needless to say, SPOILERS AHEAD!

You've been warned...
 

 

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On ‎8‎/‎5‎/‎2017 at 4:47 PM, Sgt.Squarehead said:

In the process of making the new map I did actually discover one borked doorway on the old one.....There may be a prize for anyone who finds it!  ;)

I did discover one building impossible to enter, until I blasted the wall around it with 120mm fire.

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Love the new video and before I go any further I want to thank you for all the time and effort you spent to making it (especially for a first time scenario designer like me).....That is very much appreciated.  B)

Really impressed with your result.....That was actually a rather brilliant victory (Highlight to reveal hidden text):  As you probably guessed ISIS were about to emerge from all the concealed tunnel entrances and have a crack at taking the mosque back!  You beat them to the punch by several minutes.....Very, very well done indeed!

In the first seconds your Abrams did you a humongous favour (Highlight to reveal hidden text): The buiding it fired on was the location of the Triggerman for the Huge IED in the Taxi!

Great to see the citizens of Mosul getting in on the fight, but amazed to see the ISIS SPAAGnical alive so late in the game, that one usually attracted a JDAM in my tests!

Felt a bit sorry for the team at about 12:30, they were within yards of the Ansar Road, but ISIS are everywhere!

Enjoyed the coordinated assault on the Local ISIS HQ & the way your CTS dealt with the ISIS leadership was just classic.....Your dudes genuinely looked p*****d off!  :angry:

16 hours ago, SLIM said:

It does seem my unorthodox style allowed me to bypass quite a few headaches.

Taking the mosque as swiftly and efficiently as you did, was a very good move indeed.

12 hours ago, SLIM said:

I did discover one building impossible to enter, until I blasted the wall around it with 120mm fire.


Any chance you could ping me a screen shot of the location, I suspect it's the same one that @sburke found, but I'd like to be certain.....Pathfinding on this map is complex enough without me screwing the player in advance. 

You can probably understand why building it took so long now that you've had a wander around it and for this one all I was doing was tweaking @LongLeftFlank's work to better match an area of Mosul (if you are interested in making a comparison, this was formerly the area to the east of the cemetery in Ramadi).....I owe a huge debt of gratitude to @Combatintman who wad the patience to check it for me more than once (& much more besides). 

For 'Al Hutumah', the sequel to this mission, I've had to make rather more drastic changes and it's taking me absolutely ages! 

15 hours ago, MOS:96B2P said:

As a reward you get to continue the attack into the next area of the city at 0400hrs tomorrow.

Close.....It's actually around 0400hrs in a month's time, so you will be back to full strength and you even get a couple of new toys.

This also gives me cover to explain all the destruction on the overlapping section of the new map that @SLIM didn't actually cause (But @borg so did!  :o ).....ISIS had to emerge from those tunnels at some point and dealing with them would probably have made a mess.....Which incidentally is pretty much exactly what happened historically.  ;)

Edited by Sgt.Squarehead

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Ah, so the "tangible sense of dread" was accurate after all.
Well, there is one way to deal with tunnels:

I'll PM you a screenshot of the offending building soonest.

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On 2/11/2018 at 2:14 PM, Sgt.Squarehead said:

Love the new video and before I go any further I want to thank you for all the time and effort you spent to making it (especially for a first time scenario designer like me).....That is very much appreciated.  B)

Really impressed with your result.....That was actually a rather brilliant victory (Highlight to reveal hidden text):  As you probably guessed ISIS were about to emerge from all the concealed tunnel entrances and have a crack at taking the mosque back!  You beat them to the punch by several minutes.....Very, very well done indeed!

In the first seconds your Abrams did you a humongous favour (Highlight to reveal hidden text): The buiding it fired on was the location of the Triggerman for the Huge IED in the Taxi!

Great to see the citizens of Mosul getting in on the fight, but amazed to see the ISIS SPAAGnical alive so late in the game, that one usually attracted a JDAM in my tests!

Felt a bit sorry for the team at about 12:30, they were within yards of the Ansar Road, but ISIS are everywhere!

Enjoyed the coordinated assault on the Local ISIS HQ & the way your CTS dealt with the ISIS leadership was just classic.....Your dudes genuinely looked p*****d off!  :angry:

Taking the mosque as swiftly and efficiently as you did, was a very good move indeed.


Any chance you could ping me a screen shot of the location, I suspect it's the same one that @sburke found, but I'd like to be certain.....Pathfinding on this map is complex enough without me screwing the player in advance. 

You can probably understand why building it took so long now that you've had a wander around it and for this one all I was doing was tweaking @LongLeftFlank's work to better match an area of Mosul (if you are interested in making a comparison, this was formerly the area to the east of the cemetery in Ramadi).....I owe a huge debt of gratitude to @Combatintman who wad the patience to check it for me more than once (& much more besides). 

For 'Al Hutumah', the sequel to this mission, I've had to make rather more drastic changes and it's taking me absolutely ages! 

Close.....It's actually around 0400hrs in a month's time, so you will be back to full strength and you even get a couple of new toys.

This also gives me cover to explain all the destruction on the overlapping section of the new map that @SLIM didn't actually cause (But @borg so did!  :o ).....ISIS had to emerge from those tunnels at some point and dealing with them would probably have made a mess.....Which incidentally is pretty much exactly what happened historically.  ;)

Hahahah oh the joy of destruction ! :) see you soon lads

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